3.1 Attributes

Each character has six attributes: Strength (Str), Dexterity (Dex), Constitution (Con), Intelligence (Int), Perception (Per), and Willpower (Wil). These attributes have a wide range of effects on a character’s core statistics.

Each attribute represents a character’s raw talent in that area. A 0 in an attribute represents average human capability. That doesn’t mean that every commoner has a 0 in every attribute; not everyone is average, after all. Player characters have an average attribute higher than 0 because they are exceptional individuals. For details about determining your attributes, see Step 4 of Character creation, here.

Your attributes can increase after character creation, such as by reaching level 3 (see Character Advancement and Gaining Levels). Increasing your attributes generally changes all of their effects appropriately.

3.1.1 Strength (Str)

Strength measures your muscle and physical power. Characters with a high Strength tend to have strong offensive capabilities with nonmagical abilities, and prefer wearing heavier armor. It has the following effects:

3.1.2 Dexterity (Dex)

Dexterity measures your hand-eye coordination, agility, and reflexes. Characters with a high Dexterity tend to have strong defensive capabilities, and prefer wearing lighter armor. It has the following effects:

3.1.3 Constitution (Con)

Constitution represents your health and stamina. Characters with a high Constitution tend to have strong defensive capabilities. It has the following effects:

3.1.4 Intelligence (Int)

Intelligence represents how well you learn and reason. Characters with a high Intelligence tend to have more options and special abilities. It has the following effects:

Creatures incapable of complex cognition and speech, like animals, have an Intelligence of -6 or lower. Creatures capable of speech have an Intelligence of at least -5.

Changing Intelligence

When your Intelligence permanently increases, you also permanently gain an additional insight point and trained skill. Temporary Intelligence modifiers, such as from magic items, do not affect your insight points or trained skills.

3.1.5 Perception (Per)

Perception describes your ability to observe and be aware of your surroundings. Characters with a high Perception tend to have strong offensive capabilities. It has the following effects:

3.1.6 Willpower (Wil)

Willpower represents your ability to endure mental hardships. Characters with a high Willpower tend to be better at attacking with and defending against magical abilities. It has the following effects: