3.2 Combat Statistics

3.2.1 Accuracy

Your accuracy with an attack is the number that you add to the attack roll (see Attack Rolls). Your accuracy with most abilities is normally equal to half the sum of your level and Perception. Many abilities can also modify your accuracy.

Brawling Accuracy

Some abilities cause you to make a brawling attack, which uses your brawling accuracy in place of your regular accuracy. Your brawling accuracy is normally equal to half the sum of your level and Strength. Any ability that modifies your overall accuracy also modifies your brawling accuracy. However, some abilities only affect your brawling accuracy.

Abilities that make brawling attacks generally have the Brawling tag. Commonly used Brawling abilities are listed in Universal Combat Abilities.

3.2.2 Defenses

When you are attacked, your defenses determine the value that the attacker needs to get on the attack roll in order to hit you (see Attack Rolls). The five defenses are described below.

Your defenses are calculated in the following way:

Each defense may also have various bonuses or penalties applied by special abilities. Your defenses can never go below 0, no matter how many penalties you have.

3.2.3 Durability

Your durability is used to calculate your hit points, as described below in Hit Points. It is equal to your Constitution + your body armor durability bonus (see Armor). As your level increases, you gain a bonus to your durability (see Table 3.7: Character Advancement and Gaining Levels).

3.2.4 Hit Points

Your hit points measure how much damage you can take before you die. They are often abbreviated as HP. When you take damage, it reduces your hit points (see Taking Damage). When your hit points drop below 0, you gain vital wounds, which can eventually kill you (see Vital Wounds).

Your hit points depend on your character rank, as shown below.

Rank Flat HP

Bonus HP

1 10

1 x durability

2 10

2 x durability

3 10

3 x durability

4 10

4 x durability

5 10

6 x durability

6 10

8 x durability

7 10

10 x durability

Your maximum hit points can never be less than 1. If your maximum hit points would be reduced to 0 or less, you immediately die.

What Hit Points Represent: Hit points represent a combination of resilience, luck, divine providence, and sheer determination, depending on the nature of the creature being damaged. When lose hit points from an orc with a greataxe, the axe did not literally carve into your skin without affecting your ability to fight. Instead, you avoided the worst of the blow, but it bruised you through your armor, the effort to dodge the blow fatigued you, or it barely nicked you through sheer luck – and everyone’s luck runs out eventually.

3.2.5 Injury Point

While your hit points are at or below your injury point, you are injured. Being injured does not directly penalize you, but some attacks are much more effective if you are injured. Your injury point can be abbreviated as IP.

Your injury point depends on your character rank, as shown below.

Rank Flat IP

Bonus IP

1 10

Half the sum of level +Constitution

2 10

Level +Constitution

3 10

Level +Constitution +half the sum of level +Constitution

4 10

2 x (level +Constitution)

5 10

3 x (level +Constitution)

6 10

4 x (level +Constitution)

7 10

5 x (level +Constitution)

Some special abilities can also modify your injury point.

3.2.6 Power

Your power affects how much damage you deal. Some abilities also use it for other effects, such as healing. You have two types of power: your magical power, which affects your magical ✨ abilities, and your mundane power, which affects your mundane abilities (see Magical and Mundane Abilities). If you gain a bonus to your power, and it does not specify which type of power it affects, it affects both your magical power and your mundane power.

Your mundane power is equal to your Strength + half your level. Similarly, your magical power is equal to your Willpower + half your level.