Appendix D
Optional Rules
D.1 Attributes
D.1.1 Other Methods of Attribute Generation
D.2 Epic Fates
D.2.1 Artificial Immortality
D.2.2 Ascendant
D.2.3 Deity
D.2.4 Hero of Legend
D.2.5 Mutant
D.2.6 Paradox
D.2.7 Slayer
D.3 Classes
D.3.1 Bard
D.3.2 Blighter
D.3.3 Faebonder
D.3.4 Favored Soul
D.3.5 Shaman
D.4 Alternate Play Styles
D.4.1 Being Surrounded
D.4.2 Complex Cover
D.4.3 Critical Failure
D.4.4 Easy Magic Item Reforging
D.4.5 Expanded Insight Points
D.4.6 Exploding Checks
D.4.7 Longer Rests
D.4.8 Obscure Magic Items
D.4.9 Rage Accuracy
D.4.10 Restricted Archetype Order
D.4.11 Sleeping While Encumbered
D.4.12 Tap Out
D.1.1 Other Methods of Attribute Generation
D.2 Epic Fates
D.2.1 Artificial Immortality
D.2.2 Ascendant
D.2.3 Deity
D.2.4 Hero of Legend
D.2.5 Mutant
D.2.6 Paradox
D.2.7 Slayer
D.3 Classes
D.3.1 Bard
D.3.2 Blighter
D.3.3 Faebonder
D.3.4 Favored Soul
D.3.5 Shaman
D.4 Alternate Play Styles
D.4.1 Being Surrounded
D.4.2 Complex Cover
D.4.3 Critical Failure
D.4.4 Easy Magic Item Reforging
D.4.5 Expanded Insight Points
D.4.6 Exploding Checks
D.4.7 Longer Rests
D.4.8 Obscure Magic Items
D.4.9 Rage Accuracy
D.4.10 Restricted Archetype Order
D.4.11 Sleeping While Encumbered
D.4.12 Tap Out