11.17 Revelation

Share visions of the present and future, granting insight or combat prowess.

11.17.1 Cantrips

Reveal Sensation

Standard action

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You briefly gain a +3 enhancement bonus to Awareness checks.

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Rank 2: The bonus increases to +4.

Rank 4: The bonus increases to +5.

Rank 6: The bonus increases to +6.

11.17.2 Rank 1 Spells

Enhanced Senses

Standard action

Tags: Attune

Rank 1

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If you have Awareness as a trained skill, you gain a +3 enhancement bonus to it. Otherwise, you are treated as being trained in that skill.

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Rank 3: The bonus increases to +4.

Rank 5: The bonus increases to +5.

Rank 7: The bonus increases to +6.

Foresee Safety

Standard action

Tags: Subtle, Swift

Rank 1

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You become briefly braced (+2 defenses). This is a Swift effect, so it protects you from attacks during the current phase.

Precognitive Offense

Standard action

Tags: Attune

Rank 1

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At the start of each phase, you can choose to become focused (roll attacks twice) and honed (+4 accuracy with crits) during that phase. At the end of that phase, this ability is dismissed.

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You can intuitively perceive your foes’ weaknesses.

Reveal Proficiency

Standard action

Tags: Attune

Rank 1

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You become proficient with all armor and weapons, including exotic weapons.

Reveal Victory

Standard action

Rank 1

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Choose one ally within Medium (60 ft.) range. The target becomes focused (roll attacks twice) and gains a +1 accuracy bonus this round.

Reveal Vulnerability

Standard action

Rank 1

Cost: You can increase your fatigue level by one to use this ability as a minor action.

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Make an attack vs. Mental with a +4 accuracy bonus against one creature or object within Long (90 ft.) range. This attack automatically succeeds against unattended objects.

Hit: As a condition, the target’s vulnerabilities become clear for all to see. Anyone looking at it intuitively knows everything that it is vulnerable (-4 defenses), impervious (+4 defenses), and immune to.

Critical hit: The condition must be removed an additional time before the effect ends.

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The attack’s accuracy increases by +2 for each rank beyond 1.

Social Intuition

Standard action

Tags: Attune

Rank 1

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If you have Social Insight as a trained skill, you gain a +3 enhancement bonus to it. Otherwise, you are treated as being trained in that skill.

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Rank 3: The bonus increases to +4.

Rank 5: The bonus increases to +5.

Rank 7: The bonus increases to +6.

11.17.3 Rank 2 Spells

Blinding Visions

Standard action

Tags: Visual

Rank 2

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When you cast this spell, visions of possible futures visibly cloud around you. Next round, you can spend a standard action to make an attack vs. Mental against up to two creatures within Short (30 ft.) range.

Hit: If the target is injured, it becomes blinded (50% miss chance, -2 defenses) as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

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The attack’s accuracy increases by +1 for each rank beyond 2.

Blindsense

Standard action

Tags: Attune

Rank 2

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You gain blindsense with a 60 foot range, allowing you to sense your surroundings without light (see Blindsense). If you already have blindsense, the range of your blindsense increases by 60 feet.

Foresee Victory

Standard action

Tags: Subtle

Rank 2

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You become briefly primed (always explode).

Learn from Failure

Standard action

Rank 2

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Choose up to two creatures from among yourself and your allies within Medium (60 ft.) range. Each target that missed a creature with an attack becomes focused (roll attacks twice) this round. If you target yourself, this effect lasts briefly on you instead of only this round.

Myriad Visions

Standard action

Tags: Visual

Rank 2

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Make an attack vs. Mental against up to two creatures within Medium (60 ft.) range.

Hit: The target is dazzled (20% miss chance, no special vision) as a condition.

Critical hit: The condition must be removed an additional time before the effect ends.

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The attack’s accuracy increases by +1 for each rank beyond 2.

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Your foes see visions of possible futures that confuse their ability to determine reality.

Mystic Eye

Standard action

Tags: Scrying, Sustain (minor)

Rank 2

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A scrying sensor appears floating in the air in any unoccupied square within Medium (60 ft.) range. At the start of each round, you choose whether you see and hear from this sensor or from your body.

While viewing through the sensor, your observation ability is the same as your normal body, except that the sensor does not share the benefits of any magical ✨ effects that improve your vision. You otherwise act normally, though you may have difficulty moving or taking actions if the sensor cannot see your body or your intended targets, effectively making you blinded (50% miss chance, -2 defenses).

If undisturbed, the sensor floats in the air in its position. As a movement, you can move the sensor up to 30 feet in any direction, even vertically. At the end of each round, if the sensor is not within 120 feet from you, it is destroyed. This distance check ignores line of sight and line of effect.

Precognitive Defense

Standard action

Tags: Attune

Rank 2

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You can activate this ability as a minor action. When you do, your attunement to this effect ends and you become briefly braced (+2 defenses). This is a Swift effect, so it protects you from attacks during the current phase.

Visions of Certain Doom

Standard action

Tags: Emotion, Visual

Rank 2

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Make an attack vs. Mental against all enemies in a Medium (30 ft.) radius from you. Then, you are briefly focused (roll attacks twice).

Hit: The target is briefly frightened (-2 Mental, -2 accuracy vs. source) of you.

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The attack’s accuracy increases by +1 for each rank beyond 2.

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The same visions that terrify your foes inspire you to victory.

11.17.4 Rank 3 Spells

Animal’s Sight

Standard action

Tags: Sustain (standard)

Rank 3

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Make an attack vs. Mental against one animal within Medium (60 ft.) range. You cannot make this attack against that same creature again until this spell ends.

Hit: As a condition, you can see and hear out of the target’s eyes and ears instead of your own. If the target stops being within 1 mile from you, ignoring line of sight and line of effect, this ability is dismissed. If you cannot see yourself, you are blinded (50% miss chance, -2 defenses) for combat purposes.

Critical hit: The condition must be removed an additional time before the effect ends.

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The attack’s accuracy increases by +1 for each rank beyond 3.

Field of Visions

Standard action

Tags: Sustain (attuneable, minor), Visual

Rank 3

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You create a field of hallucinatory visions in a Small (15 ft.) radius zone within Short (30 ft.) range. When you cast this spell, and during each of your subsequent actions, make an attack vs. Mental against all enemies in the area.

Hit: The target is briefly dazzled (20% miss chance, no special vision).

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The attack’s accuracy increases by +1 for each rank beyond 3.

Precognitive Competence

Standard action

Tags: Attune

Rank 3

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You gain a +2 enhancement bonus to all skills.

Precognitive Precision

Standard action

Tags: Attune

Rank 3

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You gain a +1 enhancement bonus to accuracy.

Reverse Scrying

Standard action

Tags: Scrying, Sustain (minor)

Rank 3

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Choose one magical sensor within Medium (60 ft.) range. A scrying sensor appears at the location of the source of the ability that created the chosen sensor. At the start of each round, you choose whether you see and hear from this sensor or from your body. While viewing through the sensor, your observation ability is the same as your normal body, except that it does not share the benefits of any magical ✨ effects that improve your vision. You otherwise act normally, though you may have difficulty moving or taking actions if the sensor cannot see your body or your intended targets, effectively making you blinded (50% miss chance, -2 defenses).

If undisturbed, the sensor floats in the air in its position.

11.17.5 Rank 4 Spells

Baffling Visions

Standard action

Tags: Visual

Rank 4

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Make an attack vs. Mental against all enemies within a Large (60 ft.) radius from you.

Hit: If the target is injured, it is briefly confused (-2 defenses, randomly attack or defend).

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The attack’s accuracy increases by +1 for each rank beyond 4.

Behold the Lurking Danger

Standard action

Rank 4

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All allies within a Large (60 ft.) radius from you are shielded (+2 Armor and Ref) this round.

Blindsight

Standard action

Tags: Attune

Rank 4

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You gain blindsight with a 30 foot range, allowing you to see without light (see Blindsight). If you already have blindsight, the range of your blindsight increases by 30 feet.

Foresight

Standard action

Tags: Attune

Rank 4

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You are never unaware (-5 defenses) or partially unaware (-2 defenses).

Gift of Knowledge

Standard action

Tags: Attune

Rank 4

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You gain a +3 enhancement bonus to all Knowledge skills (see Knowledge). In addition, once per hour you may reroll one Knowledge check you make and take the higher result.

Mass Blindsense

Standard action

Tags: Attune (target)

Rank 4

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This spell functions like the blindsense spell, except that it affects up to five creatures of your choice from among yourself and your allies within Medium (60 ft.) range.

Sensory Chain

Standard action

Tags: Sustain (standard)

Rank 4

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Make an attack vs. Mental against one creature within Medium (60 ft.) range.

Hit: As a condition, you can see and hear out of the target’s eyes and ears instead of your own. If the target stops being within 1 mile from you, ignoring line of sight and line of effect, this ability is dismissed. If you cannot see yourself, you are blinded (50% miss chance, -2 defenses) for combat purposes.

While using the target’s senses, you can choose any creatures you see as intended targets to continue the chain. Whenever the currently affected creature touches an intended target, you make a reactive attack vs. Mental against the new creature. You can only make this attack against a given target once per phase. On a hit, the touched creature becomes the new target of this spell and the condition is transferred to it. On a miss, the condition remains on the previous creature.

Critical hit: The condition must be removed an additional time before the effect ends.

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The attack’s accuracy increases by +1 for each rank beyond 4.

11.17.6 Rank 5 Spells

Clairvoyance

Standard action

Tags: Scrying, Sustain (attuneable, minor)

Rank 5

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A scrying sensor appears floating in the air in any unoccupied square within Medium (60 ft.) range. You do not need line of sight or line of effect to target a location. You must specify a distance and direction to target a location you cannot see. This can allow you to cast the spell beyond walls and similar obstacles.

At the start of each round, you choose whether you see and hear from this sensor or from your body. While viewing through the sensor, your observation ability is the same as your normal body, except that it does not share the benefits of any magical ✨ effects that improve your vision. You otherwise act normally, though you may have difficulty moving or taking actions if the sensor cannot see your body or your intended targets, effectively making you blinded (50% miss chance, -2 defenses).

If undisturbed, the sensor floats in the air in its position.

Foresee Distant Safety

Standard action

Tags: Subtle

Rank 5

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At the start of the next round, you become briefly braced (+2 defenses).

Mass Precognitive Offense

Standard action

Tags: Attune (target)

Rank 5

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This spell functions like the precognitive offense spell, except that it affects up to five creatures of your choice from among yourself and your allies within Medium (60 ft.) range.

Visions of Omnipresent Doom

Standard action

Tags: Emotion, Visual

Rank 5

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This spell functions like the visions of certain doom spell, except that each target is frightened of all creatures, not just you.

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The attack’s accuracy increases by +1 for each rank beyond 5.

11.17.7 Rank 6 Spells

Foresee Distant Victory

Standard action

Tags: Subtle

Rank 6

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At the end of the next round, you become primed (always explode) during the following round.

Greater Precognitive Competence

Standard action

Tags: Attune

Rank 6

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You gain a +3 enhancement bonus to all skills.

Greater Reveal Victory

Standard action

Rank 6

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Choose one ally within Medium (60 ft.) range. The target becomes focused (roll attacks twice) and gains a +2 accuracy bonus this round.

Mass Blindsight

Standard action

Tags: Attune (target)

Rank 6

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This spell functions like the blindsight spell, except that it affects up to five creatures of your choice from among yourself and your allies within Medium (60 ft.) range.

11.17.8 Rank 7 Spells

Behold the Narrow Path

Standard action

Rank 7

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All allies within a Large (60 ft.) radius from you are honed (+4 accuracy with crits) this round.

Greater Precognitive Defense

Standard action

Tags: Attune

Rank 7

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You can activate this ability as a minor action. When you do, your attunement to this effect ends and you become briefly braced (+2 defenses) and steeled (immune to crits). This is a Swift effect, so it protects you from attacks during the current phase.

Greater Precognitive Precision

Standard action

Tags: Attune

Rank 7

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You gain a +2 enhancement bonus to accuracy.