18.1 Air Elementals
Air Elementals Lore
Arcana DV 7: Air elementals are native to Ventus, the wind planet. They can fly through the air with agile ease, but they tend to be physically frail.
Arcana DV 12: Air elementals have no insulation in their wispy bodies, making them vulnerable to electrical attacks.
HP 18 IP 14
Defenses Armor 9 Brawn 6 Fort 6 Ment 6 Ref 10
Impervious Air
Vulnerable Earth, Electricity
Movement 20 ft.; Fly (normal, limitless)
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Attributes 2, 5, 0, -3, 2, 0 | Alignment Neutral |
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Accuracy +3; Brawling +3 | Power 4; 2 ✨ |
Traits Floating Simple-minded
Breeze Abilities
Wind Screen ✨: The breeze gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The breeze makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+2 damage.
| Knockdown |
Standard action |
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The breeze makes a +4 melee strike vs. Armor with its fists.
Hit: 2d6+2 damage.
Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the breeze.
| Windblast ✨ | Standard action |
Tags: Air
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The breeze makes a +3 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+1d6+1 damage.
Miss: Half damage.
HP 31 IP 22
Defenses Armor 13 Brawn 11 Fort 9 Ment 9 Ref 13
Impervious Air
Vulnerable Earth, Electricity
Movement 30 ft.; Fly (normal, limitless)
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Attributes 4, 6, 0, -2, 3, 0 | Alignment Neutral |
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Accuracy +5; Brawling +6 | Power 8; 4 ✨ |
Traits Floating Simple-minded
Gale Abilities
Wind Screen ✨: The gale gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The gale makes a +5 melee strike vs. Armor with its fists.
Hit: 4d6+4 damage.
| Knockdown |
Standard action |
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The gale makes a +5 melee strike vs. Armor with its fists.
Hit: 2d6+4 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gale.
| Windblast ✨ | Standard action |
Tags: Air
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The gale makes a +5 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+2d6+2 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The gale makes a +5 attack vs. Armor against up to two targets within Long (90 ft.) range. If the gale chooses two targets, they must be adjacent to each other.
Hit: 1d10+2 damage.
HP 50 IP 34
Defenses Armor 15 Brawn 14 Fort 11 Ment 11 Ref 14
Impervious Air
Vulnerable Earth, Electricity
Movement 40 ft.; Fly (normal, limitless)
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Attributes 4, 7, 0, -2, 4, 0 | Alignment Neutral |
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Accuracy +8; Brawling +8 | Power 10; 6 ✨ |
Traits Floating Simple-minded
Tempest Abilities
Wind Screen ✨: The tempest gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The tempest makes a +8 melee strike vs. Armor with its fists.
Hit: 6d6+5 damage.
| Knockdown |
Standard action |
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The tempest makes a +9 melee strike vs. Armor with its fists.
Hit: 2d6+5 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tempest.
| Windblast ✨ | Standard action |
Tags: Air
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The tempest makes a +8 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+3d6+3 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The tempest makes a +8 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tempest chooses two targets, they must be adjacent to each other.
Hit: 1d10+1d6+3 damage.
| Windsnipe ✨ | Standard action |
Tags: Air
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The tempest makes a +8 attack vs. Armor against something within Distant (120 ft.) range.
Hit: 1d10+3 damage.
HP 114 IP 78
Defenses Armor 18 Brawn 16 Fort 13 Ment 13 Ref 17
Impervious Air
Vulnerable Earth, Electricity
Movement 40 ft.; Fly (normal, limitless)
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Attributes 4, 8, 1, -2, 4, 0 | Alignment Neutral |
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Accuracy +10; Brawling +10 | Power 12; 8 ✨ |
Traits Floating Simple-minded
Tornado Abilities
Wind Screen ✨: The tornado gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
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The tornado makes a +10 melee strike vs. Armor with its fists.
Hit: 10d6+12 damage.
| Knockdown |
Standard action |
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The tornado makes a +13 melee strike vs. Armor with its fists.
Hit: 2d6+6 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tornado.
| Windblast ✨ | Standard action |
Tags: Air
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The tornado makes a +10 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+5d6+4 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The tornado makes a +10 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tornado chooses two targets, they must be adjacent to each other.
Hit: 1d10+3d6+4 damage.
| Windsnipe ✨ | Standard action |
Tags: Air
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The tornado makes a +10 attack vs. Armor against something within Distant (120 ft.) range.
Hit: 1d10+2d6+4 damage.
HP 170 IP 115
Defenses Armor 21 Brawn 20 Fort 16 Ment 16 Ref 19
Impervious Air
Vulnerable Earth, Electricity
Movement 50 ft.; Fly (normal, limitless)
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Attributes 4, 9, 1, -2, 4, 0 | Alignment Neutral |
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Accuracy +12; Brawling +12 | Power 14; 10 ✨ |
Traits Floating Simple-minded
Elder Abilities
Wind Screen ✨: The elder gains a +2 bonus to its defenses against ranged strikes.
| Fists |
Standard action |
Tags: Sweeping (1)
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The elder makes a +12 melee strike vs. Armor with its fists.
Hit: 12d6+21 damage.
| Knockdown |
Standard action |
Tags: Sweeping (1)
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The elder makes a +16 melee strike vs. Armor with its fists.
Hit: 2d6+7 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the elder.
| Windblast ✨ | Standard action |
Tags: Air
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The elder makes a +12 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.
Hit: 1d10+6d6+5 damage.
Miss: Half damage.
| Windslash ✨ | Standard action |
Tags: Air
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The elder makes a +12 attack vs. Armor against up to two targets within Long (90 ft.) range. If the elder chooses two targets, they must be adjacent to each other.
Hit: 1d10+4d6+5 damage.
| Windsnipe ✨ | Standard action |
Tags: Air
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The elder makes a +12 attack vs. Armor against something within Distant (120 ft.) range.
Hit: 1d10+3d6+5 damage.