18.5 Bandits
HP 16 IP 11
Defenses Armor 6 Brawn 5 Fort 6 Ment 4 Ref 3
Movement 30 ft.
Other skills Endurance +5
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Attributes 2, 0, 2, 0, 1, 0 | Alignment Neutral evil |
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Accuracy +1; Brawling +1 | Power 2; 0 ✨ |
Equipment Leather lamellar, buckler, spear, heavy crossbow
Traits Humanoid
Army Deserter Lore
Local DV 5: Army deserters have abandoned their past life in an army and struck out on their own. Since the punishments for desertion are typically harsh, they have little to lose.
Army Deserter Abilities
| Heavy Crossbow | Standard action |
Tags: Projectile (90/270)
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The army deserter makes a +1 ranged strike vs. Armor with its heavy crossbow.
Hit: 1d10+1 damage.
| Spear | Standard action |
Tags: Thrown (30/60)
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The army deserter makes a +1 strike vs. Armor with its spear.
Hit: 1d6+1 damage.
HP 14 IP 11
Defenses Armor 5 Brawn 5 Fort 4 Ment 5 Ref 6
Movement 30 ft.
Senses Awareness +8
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Attributes 2, 3, 0, 0, 4, 0 | Alignment Neutral evil |
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Accuracy +3; Brawling +2 | Power 3; 1 ✨ |
Equipment Buff leather, longbow
Traits Humanoid
Veteran Archer Abilities
| Arrowguide | Standard action |
Tags: Projectile (90/270)
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The veteran archer makes a +1 ranged strike vs. Armor with its longbow. Then, it briefly gains a +2 accuracy bonus with ranged strikes against the target.
Hit: 1d6+1 damage.
| Longbow | Standard action |
Tags: Projectile (90/270)
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The veteran archer makes a +3 ranged strike vs. Armor with its longbow.
Hit: 1d6+1 damage.
HP 18 IP 14
Defenses Armor 7 Brawn 5 Fort 5 Ment 8 Ref 7
Movement 30 ft.
Senses Awareness +8
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Attributes 0, 3, 0, 0, 3, 4 | Alignment Neutral evil |
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Accuracy +3; Brawling +2 | Power 2; 6 ✨ |
Equipment Buff leather, buckler
Traits Humanoid
Renegade Bolter Abilities
| Arc ✨ | Standard action |
Tags: Electricity
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The renegade bolter makes a +3 attack vs. Fortitude against something within Short (30 ft.) range. This attack chains once.
Hit: 1d6+5 damage.
| Electrocute ✨ | Standard action |
Tags: Electricity
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The renegade bolter makes a -1 attack vs. Fortitude against something within Short (30 ft.) range.
Hit: 4d6 damage. If takes a vital wound from this damage that leaves it unconscious, it immediately dies.
| Stunning Discharge ✨ | Standard action |
Tags: Electricity
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The renegade bolter makes a +4 attack vs. Mental against all enemies in a Medium (30 ft.) radius from itself.
Hit: If the target is injured, it is stunned (-2 defenses) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.