18.1 Air Elementals

PIC

Air Elementals Lore

Arcana DV 7: Air elementals are native to Ventus, the wind planet. They can fly through the air with agile ease, but they tend to be physically frail.

Arcana DV 12: Air elementals have no insulation in their wispy bodies, making them vulnerable to electrical attacks.

Breeze

Level 4 Skirmisher

Small animate

HP 18 IP 14

Defenses Armor 9 Brawn 6 Fort 6 Ment 6 Ref 10

Impervious Air

Vulnerable Earth, Electricity

Movement 20 ft.; Fly (normal, limitless)

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Attributes 2, 5, 0, -3, 2, 0

Alignment Neutral

Accuracy +3; Brawling +3

Power 4; 2 ✨

Traits Floating Simple-minded

Breeze Abilities

Wind Screen ✨: The breeze gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The breeze makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+2 damage.

Knockdown

Standard action

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The breeze makes a +4 melee strike vs. Armor with its fists.

Hit: 2d6+2 damage.

Injury: If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the breeze.

Windblast

Standard action

Tags: Air

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The breeze makes a +3 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+1d6+1 damage.

Miss: Half damage.

Gale

Level 8 Skirmisher

Medium animate

HP 31 IP 22

Defenses Armor 13 Brawn 11 Fort 9 Ment 9 Ref 13

Impervious Air

Vulnerable Earth, Electricity

Movement 30 ft.; Fly (normal, limitless)

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Attributes 4, 6, 0, -2, 3, 0

Alignment Neutral

Accuracy +5; Brawling +6

Power 8; 4 ✨

Traits Floating Simple-minded

Gale Abilities

Wind Screen ✨: The gale gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The gale makes a +5 melee strike vs. Armor with its fists.

Hit: 4d6+4 damage.

Knockdown

Standard action

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The gale makes a +5 melee strike vs. Armor with its fists.

Hit: 2d6+4 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the gale.

Windblast

Standard action

Tags: Air

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The gale makes a +5 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+2d6+2 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The gale makes a +5 attack vs. Armor against up to two targets within Long (90 ft.) range. If the gale chooses two targets, they must be adjacent to each other.

Hit: 1d10+2 damage.

Tempest

Level 12 Skirmisher

Large animate

HP 50 IP 34

Defenses Armor 15 Brawn 14 Fort 11 Ment 11 Ref 14

Impervious Air

Vulnerable Earth, Electricity

Movement 40 ft.; Fly (normal, limitless)

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Attributes 4, 7, 0, -2, 4, 0

Alignment Neutral

Accuracy +8; Brawling +8

Power 10; 6 ✨

Traits Floating Simple-minded

Tempest Abilities

Wind Screen ✨: The tempest gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The tempest makes a +8 melee strike vs. Armor with its fists.

Hit: 6d6+5 damage.

Knockdown

Standard action

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The tempest makes a +9 melee strike vs. Armor with its fists.

Hit: 2d6+5 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tempest.

Windblast

Standard action

Tags: Air

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The tempest makes a +8 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+3d6+3 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The tempest makes a +8 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tempest chooses two targets, they must be adjacent to each other.

Hit: 1d10+1d6+3 damage.

Windsnipe

Standard action

Tags: Air

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The tempest makes a +8 attack vs. Armor against something within Distant (120 ft.) range.

Hit: 1d10+3 damage.

Tornado

Level 16 Skirmisher

Large animate

HP 114 IP 78

Defenses Armor 18 Brawn 16 Fort 13 Ment 13 Ref 17

Impervious Air

Vulnerable Earth, Electricity

Movement 40 ft.; Fly (normal, limitless)

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Attributes 4, 8, 1, -2, 4, 0

Alignment Neutral

Accuracy +10; Brawling +10

Power 12; 8 ✨

Traits Floating Simple-minded

Tornado Abilities

Wind Screen ✨: The tornado gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

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The tornado makes a +10 melee strike vs. Armor with its fists.

Hit: 10d6+12 damage.

Knockdown

Standard action

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The tornado makes a +13 melee strike vs. Armor with its fists.

Hit: 2d6+6 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the tornado.

Windblast

Standard action

Tags: Air

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The tornado makes a +10 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+5d6+4 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The tornado makes a +10 attack vs. Armor against up to two targets within Long (90 ft.) range. If the tornado chooses two targets, they must be adjacent to each other.

Hit: 1d10+3d6+4 damage.

Windsnipe

Standard action

Tags: Air

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The tornado makes a +10 attack vs. Armor against something within Distant (120 ft.) range.

Hit: 1d10+2d6+4 damage.

Elder

Level 20 Skirmisher

Huge animate

HP 170 IP 115

Defenses Armor 21 Brawn 20 Fort 16 Ment 16 Ref 19

Impervious Air

Vulnerable Earth, Electricity

Movement 50 ft.; Fly (normal, limitless)

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Attributes 4, 9, 1, -2, 4, 0

Alignment Neutral

Accuracy +12; Brawling +12

Power 14; 10 ✨

Traits Floating Simple-minded

Elder Abilities

Wind Screen ✨: The elder gains a +2 bonus to its defenses against ranged strikes.

Fists

Standard action

Tags: Sweeping (1)

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The elder makes a +12 melee strike vs. Armor with its fists.

Hit: 12d6+21 damage.

Knockdown

Standard action

Tags: Sweeping (1)

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The elder makes a +16 melee strike vs. Armor with its fists.

Hit: 2d6+7 damage. If the attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than the elder.

Windblast

Standard action

Tags: Air

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The elder makes a +12 attack vs. Brawn and Reflex against everything in a Medium (30 ft.) cone from itself.

Hit: 1d10+6d6+5 damage.

Miss: Half damage.

Windslash

Standard action

Tags: Air

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The elder makes a +12 attack vs. Armor against up to two targets within Long (90 ft.) range. If the elder chooses two targets, they must be adjacent to each other.

Hit: 1d10+4d6+5 damage.

Windsnipe

Standard action

Tags: Air

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The elder makes a +12 attack vs. Armor against something within Distant (120 ft.) range.

Hit: 1d10+3d6+5 damage.