Chapter 8
Adventuring
8.1 Resting
8.1.1 Short Rest
8.1.2 Long Rest
8.1.3 Sleep and Fatigue
8.2 Overland Movement
8.2.1 Standard Travel Days
8.2.2 Overland Terrain
8.3 Communication and Languages
8.4 Spells and Rituals
8.4.1 Casting Components
8.4.2 Rituals
8.5 Common Magical Effects
8.5.1 Resurrection
8.5.2 Shapeshifting
8.5.3 Teleportation
8.6 Breaking Objects
8.6.1 Damaging Objects
8.6.2 Sundering Objects
8.6.3 Broken and Destroyed Objects
8.6.4 Relative Damage Resistance
8.6.5 Breaking Equipment
8.7 Poison
8.7.1 Poison Effects
8.7.2 Poison Transmission
8.7.3 Poison Forms
8.7.4 Coating Weapons with Poison
8.7.5 Poison Materials
8.1.1 Short Rest
8.1.2 Long Rest
8.1.3 Sleep and Fatigue
8.2 Overland Movement
8.2.1 Standard Travel Days
8.2.2 Overland Terrain
8.3 Communication and Languages
8.4 Spells and Rituals
8.4.1 Casting Components
8.4.2 Rituals
8.5 Common Magical Effects
8.5.1 Resurrection
8.5.2 Shapeshifting
8.5.3 Teleportation
8.6 Breaking Objects
8.6.1 Damaging Objects
8.6.2 Sundering Objects
8.6.3 Broken and Destroyed Objects
8.6.4 Relative Damage Resistance
8.6.5 Breaking Equipment
8.7 Poison
8.7.1 Poison Effects
8.7.2 Poison Transmission
8.7.3 Poison Forms
8.7.4 Coating Weapons with Poison
8.7.5 Poison Materials