18.32 Zombies
Zombies Lore
Souls DV 0: Zombies are the reanimated corpses of once-living creatures. They must be created from corpses that still retain most of their organs and internal structure. Creating a zombie is generally regarded as an evil act.
Souls DV 5: Zombies retain the raw strength of the original creature, but lose all special abilities. They are mindless, relentless, and incapable of tactics or tool usage. Instead of using weapons, they try to grab and bite their enemies. They have a relentless hunger for flesh, though consuming it brings them no relief.
Zombies are sometimes created naturally near areas of recent mass death, such as battlefields where the corpses were not removed.
Souls DV 15: Creating a zombie from a corpse requires splintering the soul of the creature the corpse belonged to. The soul splinter created this way is used to give the zombie its limited agency. This is painful for the dead creature in its afterlife. The more powerful the soul, the more powerful the corresponding zombie.
HP 21 IP 13
Defenses Armor 3 Brawn 7 Fort 6 Ref 3
Immune Compulsion, Emotion
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 4, -2, 5, —, -2, — | Alignment Neutral evil |
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Accuracy -1; Brawling +2 | Power 4; 0 ✨ |
Shambler Abilities
| Bite |
Standard action |
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The shambler makes a -1 melee strike vs. Armor with its bite.
Hit: 1d8+4 damage.
| Grapple | Standard action |
Tags: Brawling, Size-Based
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The shambler makes a +2 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.
Hit: The shambler and the target are grappled by each other.
Critical hit: The shambler also controls the grapple.
HP 24 IP 14
Defenses Armor 4 Brawn 8 Fort 8 Ref 4
Immune Compulsion, Emotion
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 5, -2, 6, —, -2, — | Alignment Neutral evil |
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Accuracy +0; Brawling +4 | Power 6; 1 ✨ |
Walker Abilities
| Bite |
Standard action |
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The walker makes a +0 melee strike vs. Armor with its bite.
Hit: 1d8+6 damage.
| Grapple | Standard action |
Tags: Brawling, Size-Based
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The walker makes a +4 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.
Hit: The walker and the target are grappled by each other.
Critical hit: The walker also controls the grapple.
HP 44 IP 23
Defenses Armor 6 Brawn 11 Fort 10 Ref 6
Immune Compulsion, Emotion
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 6, -2, 7, —, -2, — | Alignment Neutral evil |
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Accuracy +2; Brawling +6 | Power 9; 3 ✨ |
Mauler Abilities
| Bite |
Standard action |
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The mauler makes a +3 melee strike vs. Armor with its bite.
Hit: 1d8+9 damage.
| Grapple | Standard action |
Tags: Brawling, Size-Based
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The mauler makes a +6 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.
Hit: The mauler and the target are grappled by each other.
Critical hit: The mauler also controls the grapple.
HP 70 IP 35
Defenses Armor 8 Brawn 13 Fort 13 Ref 8
Immune Compulsion, Emotion
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 7, -2, 8, —, -2, — | Alignment Neutral evil |
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Accuracy +3; Brawling +8 | Power 11; 4 ✨ |
Hulk Abilities
| Bite |
Standard action |
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The hulk makes a +3 melee strike vs. Armor with its bite.
Hit: 2d8+11 damage.
Tags: Brawling, Size-Based
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The hulk makes a +8 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.
Hit: The hulk and the target are grappled by each other.
Critical hit: The hulk also controls the grapple.