18.32 Zombies

Zombies Lore

Souls DV 0: Zombies are the reanimated corpses of once-living creatures. They must be created from corpses that still retain most of their organs and internal structure. Creating a zombie is generally regarded as an evil act.

Souls DV 5: Zombies retain the raw strength of the original creature, but lose all special abilities. They are mindless, relentless, and incapable of tactics or tool usage. Instead of using weapons, they try to grab and bite their enemies. They have a relentless hunger for flesh, though consuming it brings them no relief.

Zombies are sometimes created naturally near areas of recent mass death, such as battlefields where the corpses were not removed.

Souls DV 15: Creating a zombie from a corpse requires splintering the soul of the creature the corpse belonged to. The soul splinter created this way is used to give the zombie its limited agency. This is painful for the dead creature in its afterlife. The more powerful the soul, the more powerful the corresponding zombie.

Shambler

Level 1 Brute

Medium undead

HP 21 IP 13

Defenses Armor 3 Brawn 7 Fort 6 Ref 3

Immune Compulsion, Emotion

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 4, -2, 5, —, -2, —

Alignment Neutral evil

Accuracy -1; Brawling +2

Power 4; 0 ✨

Traits Mindless Nonliving

Shambler Abilities

Bite

Standard action

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The shambler makes a -1 melee strike vs. Armor with its bite.

Hit: 1d8+4 damage.

Grapple

Standard action

Tags: Brawling, Size-Based

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The shambler makes a +2 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.

Hit: The shambler and the target are grappled by each other.

Critical hit: The shambler also controls the grapple.

Walker

Level 3 Brute

Medium undead

HP 24 IP 14

Defenses Armor 4 Brawn 8 Fort 8 Ref 4

Immune Compulsion, Emotion

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 5, -2, 6, —, -2, —

Alignment Neutral evil

Accuracy +0; Brawling +4

Power 6; 1 ✨

Traits Mindless Nonliving

Walker Abilities

Bite

Standard action

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The walker makes a +0 melee strike vs. Armor with its bite.

Hit: 1d8+6 damage.

Grapple

Standard action

Tags: Brawling, Size-Based

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The walker makes a +4 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.

Hit: The walker and the target are grappled by each other.

Critical hit: The walker also controls the grapple.

Mauler

Level 6 Brute

Medium undead

HP 44 IP 23

Defenses Armor 6 Brawn 11 Fort 10 Ref 6

Immune Compulsion, Emotion

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 6, -2, 7, —, -2, —

Alignment Neutral evil

Accuracy +2; Brawling +6

Power 9; 3 ✨

Traits Mindless Nonliving

Mauler Abilities

Bite

Standard action

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The mauler makes a +3 melee strike vs. Armor with its bite.

Hit: 1d8+9 damage.

Grapple

Standard action

Tags: Brawling, Size-Based

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The mauler makes a +6 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.

Hit: The mauler and the target are grappled by each other.

Critical hit: The mauler also controls the grapple.

Hulk

Level 9 Brute

Medium undead

HP 70 IP 35

Defenses Armor 8 Brawn 13 Fort 13 Ref 8

Immune Compulsion, Emotion

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 7, -2, 8, —, -2, —

Alignment Neutral evil

Accuracy +3; Brawling +8

Power 11; 4 ✨

Traits Mindless Nonliving

Hulk Abilities

Bite

Standard action

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The hulk makes a +3 melee strike vs. Armor with its bite.

Hit: 2d8+11 damage.

Grapple

Standard action

Tags: Brawling, Size-Based

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The hulk makes a +8 attack with a free hand against the Brawn and Reflex defenses of one creature it touches.

Hit: The hulk and the target are grappled by each other.

Critical hit: The hulk also controls the grapple.