18.21 Kobolds
Kobolds Lore
Local DV 6: Although kobolds can be found in civilization, many kobolds live out in the wilds. They are coordinated and brave fighters as long as they have a leader present to guide them. If their leader falls, they will generally try to flee and regroup.
Local DV 11: Kobolds must respect their leader for more than brute strength. They always prefer to serve dragons if possible, but cunning and charismatic creatures can convince kobolds to form temporary alliances out of mutual interest.
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HP 15 IP 11 | Types: humanoid |
Defenses Armor 7 Brawn 4 Fort 5 Ment 4 Ref 7
Movement 30 ft.; Stealth +8
Senses Awareness +8
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Attributes 0, 4, 2, 0, 4, 0 | Alignment Lawful neutral |
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Accuracy +3; Brawling +1 | Power 1; 1 ✨ |
Equipment Buff leather, smallswords, darts
Nipper Abilities
| Sneaky Darts | Standard action |
Tags: Thrown (30/60)
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The nipper makes a +3 strike vs. Armor with its darts. The strike deals 1d4 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.
Hit: 2d4 damage.
| Sneaky Nip | Standard action |
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The nipper makes a +5 melee strike vs. Armor with its smallswords. The strike deals 1d4 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.
Hit: 2d4 damage.
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HP 15 IP 11 | Types: humanoid |
Defenses Armor 6 Brawn 4 Fort 5 Ment 4 Ref 6
Movement 30 ft.; Stealth +8
Senses Awareness +8
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Attributes 0, 4, 2, 0, 4, 0 | Alignment Lawful neutral |
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Accuracy +3; Brawling +1 | Power 1; 1 ✨ |
Equipment Buff leather, longbow
Snipper Abilities
| Heartpiercer | Standard action |
Tags: Projectile (90/270)
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The snipper makes a +2 ranged strike vs. Armor with its longbow. The snipper gains a +5 accuracy bonus with the strike for the purpose of determining whether it gets a critical hit.
Hit: 1d6 damage.
| Longbow | Standard action |
Tags: Projectile (90/270)
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The snipper makes a +3 ranged strike vs. Armor with its longbow.
Hit: 1d6 damage.
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HP 18 IP 11 | Types: humanoid |
Defenses Armor 7 Brawn 4 Fort 6 Ment 6 Ref 7
Movement 30 ft.; Stealth +8
Senses Awareness +6
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Attributes -2, 4, 2, 1, 2, 3 | Alignment Lawful neutral |
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Accuracy +2; Brawling +0 | Power 0; 4 ✨ |
Equipment Buff leather, buckler, spear
Yipper Abilities
| Battle Command | Standard action |
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Choose an ally within Medium (60 ft.) range. Until its next turn, the target becomes focused (roll attacks twice) and gains a +1 accuracy bonus.
| Dazing Shout | Standard action |
Tags: Auditory, Compulsion
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The yipper makes a +2 attack vs. Mental against everything in a Medium (30 ft.) cone from itself.
Hit: The target is briefly dazed (-2 defenses).
Critical hit: The brief effect becomes a condition.
| Spear | Standard action |
Tags: Thrown (30/60)
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The yipper makes a +2 strike vs. Armor with its spear.
Hit: 1d6 damage.
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HP 62 IP 32 | Types: humanoid |
Defenses Armor 13 Brawn 9 Fort 11 Ment 10 Ref 13
Movement 30 ft.; Stealth +14
Senses Awareness +12
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Attributes 0, 6, 4, 0, 4, 2 | Alignment Lawful neutral |
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Accuracy +7; Brawling +5 | Power 5; 7 ✨ |
Equipment Buff leather, smallswords, darts
Dragonsworn Nipper Abilities
Dragonsworn: The dragonsworn nipper is resistant (+4 defenses) to the tag associated with the dragon it swore to serve.
| Sneaky Darts | Standard action |
Tags: Thrown (30/60)
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The dragonsworn nipper makes a +7 strike vs. Armor with its darts. The strike deals 2d8 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.
Hit: 2d4+2 damage.
| Sneaky Nip | Standard action |
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The dragonsworn nipper makes a +9 melee strike vs. Armor with its smallswords. The strike deals 2d8 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.
Hit: 2d4+2 damage.
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HP 58 IP 34 | Types: humanoid |
Defenses Armor 13 Brawn 10 Fort 11 Ment 11 Ref 13
Movement 30 ft.; Stealth +15
Senses Awareness +15
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Attributes 0, 6, 2, 0, 6, 2 | Alignment Lawful neutral |
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Accuracy +9; Brawling +6 | Power 6; 8 ✨ |
Equipment Buff leather, longbow
Dragonsworn Snipper Abilities
Dragonsworn: The dragonsworn snipper is resistant (+4 defenses) to the tag associated with the dragon it swore to serve.
| Distant Shot | Standard action |
Tags: Projectile (90/270)
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The dragonsworn snipper makes a +10 ranged strike vs. Armor with its longbow. The dragonsworn snipper reduces its longshot penalty with the strike by 4, which generally removes the penalty entirely.
Hit: 1d6+3 damage.
| Longbow | Standard action |
Tags: Projectile (90/270)
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The dragonsworn snipper makes a +9 ranged strike vs. Armor with its longbow.
Hit: 3d6+3 damage.
| Pure Precision | Standard action |
Tags: Projectile (90/270)
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The dragonsworn snipper makes a +13 ranged strike vs. Armor with its longbow.
Hit: 1d6+3 damage.
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HP 85 IP 42 | Types: humanoid |
Defenses Armor 14 Brawn 10 Fort 12 Ment 13 Ref 14
Movement 30 ft.; Stealth +15
Senses Awareness +14
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Attributes -1, 6, 3, 2, 5, 4 | Alignment Lawful neutral |
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Accuracy +9; Brawling +6 | Power 5; 10 ✨ |
Equipment Buff leather, buckler, spear
Dragonsworn Yipper Abilities
Dragonsworn: The dragonsworn yipper is resistant (+4 defenses) to the tag associated with the dragon it swore to serve.
| Dazing Shout | Standard action |
Tags: Auditory, Compulsion
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The dragonsworn yipper makes a +9 attack vs. Mental against all enemies in a Large (60 ft.) cone from itself.
Hit: The target is briefly dazed (-2 defenses). If it is injured, it is dazed as a condition instead.
Critical hit: The target is affected by the debuff as if it was injured.
| Directing Shout | Standard action |
Tags: Auditory
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Up to two allies within Distant (120 ft.) range are focused (roll attacks twice) until its next turn.
| Spear | Standard action |
Tags: Thrown (30/60)
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The dragonsworn yipper makes a +9 strike vs. Armor with its spear.
Hit: 3d6+4 damage.