18.21 Kobolds

Kobolds Lore

Local DV 6: Although kobolds can be found in civilization, many kobolds live out in the wilds. They are coordinated and brave fighters as long as they have a leader present to guide them. If their leader falls, they will generally try to flee and regroup.

Local DV 11: Kobolds must respect their leader for more than brute strength. They always prefer to serve dragons if possible, but cunning and charismatic creatures can convince kobolds to form temporary alliances out of mutual interest.

Nipper

Level 2

Medium natural skirmisher

HP 15 IP 11

Types: humanoid

Defenses Armor 7 Brawn 4 Fort 5 Ment 4 Ref 7

Movement 30 ft.; Stealth +8

Senses Awareness +8

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Attributes 0, 4, 2, 0, 4, 0

Alignment Lawful neutral

Accuracy +3; Brawling +1

Power 1; 1 ✨

Equipment Buff leather, smallswords, darts

Nipper Abilities

Sneaky Darts

Standard action

Tags: Thrown (30/60)

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The nipper makes a +3 strike vs. Armor with its darts. The strike deals 1d4 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4 damage.

Sneaky Nip

Standard action

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The nipper makes a +5 melee strike vs. Armor with its smallswords. The strike deals 1d4 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4 damage.

Snipper

Level 2

Medium natural sniper

HP 15 IP 11

Types: humanoid

Defenses Armor 6 Brawn 4 Fort 5 Ment 4 Ref 6

Movement 30 ft.; Stealth +8

Senses Awareness +8

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Attributes 0, 4, 2, 0, 4, 0

Alignment Lawful neutral

Accuracy +3; Brawling +1

Power 1; 1 ✨

Equipment Buff leather, longbow

Snipper Abilities

Heartpiercer

Standard action

Tags: Projectile (90/270)

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The snipper makes a +2 ranged strike vs. Armor with its longbow. The snipper gains a +5 accuracy bonus with the strike for the purpose of determining whether it gets a critical hit.

Hit: 1d6 damage.

Longbow

Standard action

Tags: Projectile (90/270)

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The snipper makes a +3 ranged strike vs. Armor with its longbow.

Hit: 1d6 damage.

Yipper

Level 3

Medium natural leader

HP 18 IP 11

Types: humanoid

Defenses Armor 7 Brawn 4 Fort 6 Ment 6 Ref 7

Movement 30 ft.; Stealth +8

Senses Awareness +6

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Attributes -2, 4, 2, 1, 2, 3

Alignment Lawful neutral

Accuracy +2; Brawling +0

Power 0; 4 ✨

Equipment Buff leather, buckler, spear

Yipper Abilities

Battle Command

Standard action

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Choose an ally within Medium (60 ft.) range. Until its next turn, the target becomes focused (roll attacks twice) and gains a +1 accuracy bonus.

Dazing Shout

Standard action

Tags: Auditory, Compulsion

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The yipper makes a +2 attack vs. Mental against everything in a Medium (30 ft.) cone from itself.

Hit: The target is briefly dazed (-2 defenses).

Critical hit: The brief effect becomes a condition.

Spear

Standard action

Tags: Thrown (30/60)

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The yipper makes a +2 strike vs. Armor with its spear.

Hit: 1d6 damage.

Dragonsworn Nipper

Level 11

Medium natural skirmisher

HP 62 IP 32

Types: humanoid

Defenses Armor 13 Brawn 9 Fort 11 Ment 10 Ref 13

Movement 30 ft.; Stealth +14

Senses Awareness +12

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Attributes 0, 6, 4, 0, 4, 2

Alignment Lawful neutral

Accuracy +7; Brawling +5

Power 5; 7 ✨

Equipment Buff leather, smallswords, darts

Dragonsworn Nipper Abilities

Dragonsworn: The dragonsworn nipper is resistant (+4 defenses) to the tag associated with the dragon it swore to serve.

Sneaky Darts

Standard action

Tags: Thrown (30/60)

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The dragonsworn nipper makes a +7 strike vs. Armor with its darts. The strike deals 2d8 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4+2 damage.

Sneaky Nip

Standard action

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The dragonsworn nipper makes a +9 melee strike vs. Armor with its smallswords. The strike deals 2d8 extra damage if the target is unaware (-5 defenses) or partially unaware (-2 defenses) of its attack, or if they are adjacent to one of its allies. This extra damage is doubled if the target is fully unaware of its attack. It does not apply if the target is immune to critical hits.

Hit: 2d4+2 damage.

Dragonsworn Snipper

Level 12

Medium natural sniper

HP 58 IP 34

Types: humanoid

Defenses Armor 13 Brawn 10 Fort 11 Ment 11 Ref 13

Movement 30 ft.; Stealth +15

Senses Awareness +15

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Attributes 0, 6, 2, 0, 6, 2

Alignment Lawful neutral

Accuracy +9; Brawling +6

Power 6; 8 ✨

Equipment Buff leather, longbow

Dragonsworn Snipper Abilities

Dragonsworn: The dragonsworn snipper is resistant (+4 defenses) to the tag associated with the dragon it swore to serve.

Distant Shot

Standard action

Tags: Projectile (90/270)

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The dragonsworn snipper makes a +10 ranged strike vs. Armor with its longbow. The dragonsworn snipper reduces its longshot penalty with the strike by 4, which generally removes the penalty entirely.

Hit: 1d6+3 damage.

Longbow

Standard action

Tags: Projectile (90/270)

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The dragonsworn snipper makes a +9 ranged strike vs. Armor with its longbow.

Hit: 3d6+3 damage.

Pure Precision

Standard action

Tags: Projectile (90/270)

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The dragonsworn snipper makes a +13 ranged strike vs. Armor with its longbow.

Hit: 1d6+3 damage.

Dragonsworn Yipper

Level 13

Medium natural leader

HP 85 IP 42

Types: humanoid

Defenses Armor 14 Brawn 10 Fort 12 Ment 13 Ref 14

Movement 30 ft.; Stealth +15

Senses Awareness +14

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Attributes -1, 6, 3, 2, 5, 4

Alignment Lawful neutral

Accuracy +9; Brawling +6

Power 5; 10 ✨

Equipment Buff leather, buckler, spear

Dragonsworn Yipper Abilities

Dragonsworn: The dragonsworn yipper is resistant (+4 defenses) to the tag associated with the dragon it swore to serve.

Dazing Shout

Standard action

Tags: Auditory, Compulsion

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The dragonsworn yipper makes a +9 attack vs. Mental against all enemies in a Large (60 ft.) cone from itself.

Hit: The target is briefly dazed (-2 defenses). If it is injured, it is dazed as a condition instead.

Critical hit: The target is affected by the debuff as if it was injured.

Directing Shout

Standard action

Tags: Auditory

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Up to two allies within Distant (120 ft.) range are focused (roll attacks twice) until its next turn.

Spear

Standard action

Tags: Thrown (30/60)

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The dragonsworn yipper makes a +9 strike vs. Armor with its spear.

Hit: 3d6+4 damage.