D.5 Chimera

A chimera is a unique creature that combines the characteristics of three different species. This fusion results in a creature that possesses the archetypes of all three of its component species. Chimeras are magical in nature, but their exact origin is unclear. All attempts to intentionally create chimeras have failed.

All of a chimera’s component species must either be natural or have the same non-natural creature origin. This means that you can’t be an automaton vampire chimera.

Creature Type: A chimera has all creature types of its component species. It is natural unless one of its component species changes that.

Size: Medium.

Attributes: A chimera gains the attribute modifiers of any one of its component species.

Special Abilities:

Automatic Languages: Common.

Table D.1:Chimera Species Abilities
Species

Abilities

Automaton

Artificial Life, Mechanical Body (see Automaton)

Dragon

Draconic Scales, Draconic Weapons, Draconic Wings, Dragon Type, Limited Equipment (see Dragon)

Dryad

Tree Bond, Fey Vulnerability, Verdant Flourishing (see Dryaidi)

Harpy

Limited Equipment, Prehensile Talons, Wings, Winged Agility (see Harpy)

Incarnation

Essence Infusion, Essence Vulnerability (see Incarnation)

Naiadi

Aquatic Essence, Enchanting Appearance, Fey Vulnerability, Water Affinity (see Naiadi)

Oozeborn

Acidic Body, Amorphous Form (see Oozeborn)

Tiefling

Demonic Prejudice, Hellfire Tolerance, Infernal Presence (see Tiefling)

Sapling

Barkskin, Ingrain, Limited Equipment, Made of Wood, Unhurried and Unfaltering (see Sapling)

Troll

Bite, Fungal Resilience, Fungal Vulnerabilities, Hard to Kill (see Troll)

Vampire

Climb Speed, Fangs, Undead, Vampire Weaknesses (see Vampire)