18.13 Ghosts
Ghosts Lore
Souls DV 7: Ghosts are the souls of deceased creatures that linger after death instead of proceeding to their proper afterlife.
Souls DV 12: Some ghosts can be appeased peacefully if the reason they refused to pass on is addressed. Others can only be banished by force. Although ghosts do not fear cold, they are strongly affected by fire.
HP 18 IP 14
Defenses Armor 8 Brawn 1 Fort 6 Ment 9 Ref 8
Immune Creation, Manifestation, mundane
Impervious Cold, Earth
Vulnerable Fire
Movement 30 ft.; Fly (average, 30 ft. limit) Stealth +13
Senses Darkvision (60 ft.) Darkvision (90 ft.) Lifesense (120 ft.) Awareness +3
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Attributes -9, 3, 0, -2, -2, 6 | Alignment Neutral evil |
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Accuracy +1; Brawling -3 | Power -7; 8 ✨ |
Traits Floating Ghost Incorporeal Intangible Nonliving
Allip Lore
Souls DV 7: Allips are incorporeal ghost-like creatures. They cannot speak intelligibly, but they are known for their propensity for babbling incoherently as they attack.
Souls DV 12: An allip is the spectral remains of someone driven to suicide by madness. It craves only revenge and unrelentingly pursues those that it believes tormented it in life. This belief may or may not have any basis in reality.
Allip Abilities
| Inflict Wound ✨ | Standard action |
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The allip makes a +1 attack vs. Fortitude against one living creature within Medium (60 ft.) range.
Hit: 1d6+4 damage.
Injury: 1d6+4 damage again.
Critical hit: All instances of damage are doubled, not just the initial damage.
HP 48 IP 24
Defenses Armor 9 Brawn 9 Fort 7 Ment 10 Ref 8
Immune Creation, Manifestation, mundane
Impervious Cold, Earth
Vulnerable Auditory, Emotion, Fire
Movement 40 ft.; Fly (average, 30 ft. limit)
Senses Darkvision (90 ft.) Awareness +7
Social Intimidate +5
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Attributes 0, 0, -2, -4, 2, 4 | Alignment Neutral evil |
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Accuracy +3; Brawling +2 | Power 4; 8 ✨ |
Traits Floating Ghost Incorporeal Intangible Nonliving
Macabre Mourner Lore
Souls DV 7: A macabre mourner is a Large ghost. When a great many people mourn at once, and the creature they mourn was not buried properly, the strength of their feeling can trap the soul of the creature they mourn.
Macabre Mourner Abilities
| Mournful Howl ✨ | Elite action |
Tags: Auditory
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The macabre mourner makes a +3 attack vs. Mental against all creatures within a Medium (30 ft.) radius from itself. The macabre mourner gains a +4 accuracy bonus if it or any creature in the area suffered an injury last round.
Hit: 1d6+4 damage.
| Toll the Dead ✨ | Standard action |
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The macabre mourner makes a +3 attack vs. Mental against one creature within Medium (60 ft.) range. The macabre mourner gains a +4 accuracy bonus if the target has killed a living creature within the last 24 hours.
Hit: As a condition, the target takes 1d6+4 damage whenever it deals damage.
Critical hit: The condition must be removed an additional time before the effect ends.
| Elite Cleanse | Triggered |
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At the end of each round, roll 1d10. On an 8 or 9, the macabre mourner can remove one condition. On a 10, it can instead remove two different conditions. Conditions applied during the current round cannot be removed in this way.
HP 64 IP 46
Defenses Armor 17 Brawn 12 Fort 11 Ment 15 Ref 17
Immune Creation, Manifestation, mundane
Impervious Cold, Earth
Vulnerable Fire
Movement 30 ft.; Fly (average, 30 ft. limit)
Senses Darkvision (90 ft.)
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Attributes 0, 8, -2, -4, 2, 6 | Alignment Neutral evil |
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Accuracy +8; Brawling +7 | Power 7; 13 ✨ |
Traits Floating Ghost Incorporeal Intangible Nonliving
Tetherghast Lore
Souls DV 12: A tetherghast is a ghost formed by a creature who died while bound and trying desperately to escape.
Tetherghast Abilities
| Entangling Cords ✨ | Standard action |
Tags: Manifestation
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The tetherghast makes a +8 attack vs. Brawn against one creature within Medium (60 ft.) range.
Hit: 6d6 damage, and the target is briefly slowed (-10 speed, -2 Armor and Ref).
| Garotte ✨ | Standard action |
Tags: Manifestation
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The tetherghast makes a +8 attack vs. Reflex and Brawn against one creature within Short (30 ft.) range.
Hit: 9d8 damage.