F.4 Repairing Ships

Unlike characters, ships do not automatically heal over time. Significant ship damage can be both time-consuming and expensive to repair.

Ships are assumed to have one repair crew that can only perform one repair task a time. For large ships, that repair crew may have many members, but they can still only perform one repair task at a time. A skilled fixer can reduce repair times (see ??). At the GM’s discretion, a relevant Craft skill check by a crew member can also reduce repair times.

F.4.1 Short Repair

The repair crew of a ship can execute a short repair with one hour of work and no significant material cost. This fully restores the ship’s damage resistance and sets its strain level to zero.

F.4.2 Long Repair

The repair crew of a ship can execute a long repair with eight hours of work. This requires a relevant Craft check with a difficulty value equal to 5 + the ship’s item rank. If the ship is docked for repair, the repair crew automatically rolls a 10 on this check. A successful long repair fully restores the ship’s hit points and damage resistance, and sets its strain level to zero.

A long repair costs materials worth one consumable item with a rank that is two ranks lower than the ship’s item rank. If you are using gold pieces, this roughly translates to a repair cost equal to one hundredth of the ship’s total value. These repair materials can be prepurchased so they are available on the ship when it needs to be repaired. Ships that do not have these repair materials on hand must find a dock.

F.4.3 Vital Repair

The repair crew of a ship can execute a vital repair with 24 hours of work. This requires a relevant Craft check with a difficulty value equal to 10 + the ship’s item rank. If the ship is docked for repair, the repair crew automatically rolls a 10 on this check. A successful vital repair removes one vital wound.

A vital repair costs materials worth one consumable item with a rank that is one rank lower than the ship’s item rank. If you are using gold pieces, this roughly translates to a repair cost equal to one twentieth of the ship’s total value. These repair materials can be prepurchased so they are available on the ship when it needs to be repaired. Ships that do not have these repair materials on hand must find a dock.