10.7 Herald of War
Demoralize foes and inspire allies with battlecries and a commanding presence.
10.7.1 Maneuvers
Boastful Battlecry | Rank 1 |
Usage time: Standard action. | Auditory |
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This ability affects all enemies within a Large (60 ft.) radius from you. You briefly gain a +4 bonus to accuracy with strikes against each target.
Directed Shout | Rank 1 |
Usage time: Standard action. | Auditory |
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Make an attack vs. Fortitude against a creature within Short (30 ft.) range of you.
Hit: 1d6 damage +1 per 2 power. If the target loses hit points from this damage, it becomes deafened (20% verbal spell failure) as a condition.
Enraging Roar | Rank 1 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: Each target is enraged (must attack) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
Fearsome Blow | Rank 1 |
Usage time: Standard action. | Emotion |
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Make a melee strike. If the target loses hit points, it becomes frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
Thunderous Shout | Rank 1 |
Usage time: Standard action. | Auditory |
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Make an attack vs. Fortitude against all creatures in a Small (15 ft.) cone from you.
Hit: 1d6 damage +1 per 2 power.
Miss: Half damage.
Directed Shout+ | Rank 3 |
Usage time: Standard action. | Auditory |
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Make an attack vs. Fortitude against a creature within Short (30 ft.) range of you.
Hit: 1d8 damage +1 per power. If the target takes damage, it becomes deafened (20% verbal spell failure) as a condition.
Encouraging Battlecry | Rank 3 |
Cost: One fatigue level.
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You and each ally in a Medium (30 ft.) radius from you each regain 1d6 per 3 power damage resistance.
Inspire Awe | Rank 3 |
Usage time: Standard action. | Emotion |
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Make a melee strike. If the target takes damage, compare your attack result to the Mental defense of each enemy other than the target of that strike within a Medium (30 ft.) radius from you. On a hit, each target is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
Rally the Troops | Rank 3 |
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Your allies within a Large (60 ft.) radius from you can each briefly ignore any effects from all conditions they are already affected by. Because this ability has the Swift tag, it removes any relevant penalties from those conditions during the current phase.
Stunning Roar | Rank 3 |
Usage time: Standard action. | Auditory, Compulsion |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: Each target with no remaining damage resistance is stunned (-2 defenses) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
Challenge | Rank 5 |
Usage time: Standard action. | Emotion |
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Make a strike. If the target takes damage, it becomes goaded (-2 accuracy vs. non-goading creatures) by you as a condition.
Fearsome Blow+ | Rank 5 |
Usage time: Standard action. | Emotion |
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Make a melee strike that deals double weapon damage. If the target takes damage, it becomes frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
Fearsome Roar | Rank 5 |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: Each target is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
Goading Roar | Rank 5 |
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Make an attack vs. Mental against all enemies in a Small (15 ft.) radius from you.
Hit: Each target is goaded (-2 accuracy vs. non-goading creatures) by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
Thunderous Shout+ | Rank 5 |
Usage time: Standard action. | Auditory |
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Make an attack vs. Fortitude against all creatures in a Medium (30 ft.) cone from you.
Hit: 1d6 damage per 2 power.
Miss: Half damage.
Encouraging Battlecry+ | Rank 7 |
Cost: One fatigue level.
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You and each ally in a Medium (30 ft.) radius from you each regain 1d8 per 2 power damage resistance.
Stunning Roar+ | Rank 7 |
Usage time: Standard action. | Auditory, Compulsion |
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: Each target is stunned (-2 defenses) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.