9.6 Consumables

9.6.1 Potions

A potion is a magical liquid that is typically contained in a Fine vial. Drinking a potion, or administering a potion to an unconscious creature, requires a standard action. Potions cannot be safely mixed together without diluting their magic, so you cannot consume two potions with the same action.

Table 9.12: Consumables

Name

Type

Description

Rank (Cost)

Page

Alchemist’s Fire

Alchemical

Throw to deal 1d6+1d8 damage

0 (1 gp)

here

Firebomb

Alchemical

Throw to deal 1d10 damage in an area

0 (1 gp)

here

Flash Powder

Alchemical

Emits burst of bright light

0 (1 gp)

here

Holy Water

Alchemical

Throw to deal 1d6+1d8 damage

0 (1 gp)

here

Moonrod

Alchemical

Emits bright illumination

0 (1 gp)

here

Smokestick

Alchemical

Creates a cloud of smoke

0 (1 gp)

here

Tindertwig

Alchemical

Quickly activated flame

0 (1 gp)

here

Unholy Water

Alchemical

Throw to deal 1d6+1d8 damage

0 (1 gp)

here

Poison, Snakeroot

Poison 🧪

Repeatedly deals 1d10 damage

0 (1 gp)

here

Potion of Healing

Potion ⚗️

Restores 2d10 hit points and mitigates vital wounds

0 (1 gp)

here

Acid Flask

Alchemical

Throw to deal 2d10 damage over time

1 (4 gp)

here

Mindbomb

Alchemical

Throw to deal 1d6+1d8 damage in an area

1 (4 gp)

here

Snowball

Alchemical

Throw to deal 1d6+1d8 damage and slow

1 (4 gp)

here

Tanglefoot Bag

Alchemical

Slows a foe, though it is easily removable

1 (4 gp)

here

Thunderstone

Alchemical

Throw to deal 1d6+1d8 damage and deafen in an area

1 (4 gp)

here

Poison, Asp Venom

Poison 🧪

Stuns

1 (4 gp)

here

Poison, Baneberry

Poison 🧪

Repeatedly deals 1d10 damage

1 (4 gp)

here

Poison, Jellyfish Extract

Poison 🧪

Repeatedly deals 1d6 damage

1 (4 gp)

here

Poison, Wolfsbane

Poison 🧪

Repeatedly deals 1d10 damage

1 (4 gp)

here

Antitoxin Elixir

Potion ⚗️

Impervious to poison

1 (4 gp)

here

Elixir of Strength

Potion ⚗️

Grants +1 bonus for weight limits

1 (4 gp)

here

Fireproof Elixir

Potion ⚗️

Impervious to fire

1 (4 gp)

here

Fortifying Potion

Potion ⚗️

Grants brief fortification

1 (4 gp)

here

Invigorating Potion

Potion ⚗️

Grants power and fortification

1 (4 gp)

here

Potion of Regeneration

Potion ⚗️

Remove vital wound after long rest

1 (4 gp)

here

Potion of Sharpened Steel

Potion ⚗️

Grants critical benefits

1 (4 gp)

here

Shielding Potion

Potion ⚗️

Grants brief shielding

1 (4 gp)

here

Alchemist’s Fire+

Alchemical

Throw to deal 3d10 damage

2 (20 gp)

here

Firebomb+

Alchemical

Throw to deal 2d10 damage in an area

2 (20 gp)

here

Flash Powder+

Alchemical

Emits burst of brilliant light

2 (20 gp)

here

Holy Water+

Alchemical

Throw to deal 3d10 damage

2 (20 gp)

here

Moonrod+

Alchemical

Emits bright illumination for 8 hours

2 (20 gp)

here

Shockstone

Alchemical

Throw to deal 1d10 damage in an area

2 (20 gp)

here

Unholy Water+

Alchemical

Throw to deal 3d10 damage

2 (20 gp)

here

Poison, Arsenic

Poison 🧪

Repeatedly deals 3d10 damage

2 (20 gp)

here

Poison, Black Adder Venom

Poison 🧪

Endlessly deals 2d10 damage

2 (20 gp)

here

Poison, Giant Wasp Venom

Poison 🧪

Slows

2 (20 gp)

here

Poison, Nightshade

Poison 🧪

Repeatedly deals 2d10 damage

2 (20 gp)

here

Poison, Tree Frog Coating

Poison 🧪

Repeatedly deals 1d6+1d8 damage

2 (20 gp)

here

Elixir of Grace

Potion ⚗️

Grants +2 to Balance, Flexibility, and Stealth

2 (20 gp)

here

Elixir of the Silver Tongue

Potion ⚗️

Grants +2 to Creature Handling, Deception, and Persuasion

2 (20 gp)

here

Mind-Whetting Potion

Potion ⚗️

Grants focus

2 (20 gp)

here

Potion of Healing+

Potion ⚗️

Restores 5d8 hit points and mitigates vital wounds

2 (20 gp)

here

Acid Flask+

Alchemical

Throw to deal 5d8 damage over time

3 (100 gp)

here

Mindbomb+

Alchemical

Throw to deal 2d10 damage in an area

3 (100 gp)

here

Smokestick+

Alchemical

Creates a massive cloud of smoke

3 (100 gp)

here

Snowball+

Alchemical

Throw to deal 5d8 damage and slow

3 (100 gp)

here

Stunning Sphere

Alchemical

Throw to stun creatures in an area

3 (100 gp)

here

Sunrod

Alchemical

Emits brilliant illumination

3 (100 gp)

here

Tanglefoot Bag+

Alchemical

Slows a foe

3 (100 gp)

here

Thunderstone+

Alchemical

Throw to deal 3d10 damage and deafen in an area

3 (100 gp)

here

Poison, Bloodroot

Poison 🧪

Repeatedly deals 2d10 damage

3 (100 gp)

here

Poison, Wyvern Venom

Poison 🧪

Endlessly deals 2d10 damage

3 (100 gp)

here

Cleansing Potion

Potion ⚗️

Removes a condition

3 (100 gp)

here

Potion of Maximal Might

Potion ⚗️

Grants brief maximization

3 (100 gp)

here

Alchemist’s Fire++

Alchemical

Throw to deal 7d8 damage

4 (500 gp)

here

Firebomb++

Alchemical

Throw to deal 5d8 damage in an area

4 (500 gp)

here

Holy Water++

Alchemical

Throw to deal 7d8 damage

4 (500 gp)

here

Shockstone+

Alchemical

Throw to deal 3d10 damage in an area

4 (500 gp)

here

Unholy Water++

Alchemical

Throw to deal 7d8 damage

4 (500 gp)

here

Poison, Blood Leech Venom

Poison 🧪

Endlessly deals 5d8 damage

4 (500 gp)

here

Poison, Dragon Bile

Poison 🧪

Endlessly deals 2d10 damage

4 (500 gp)

here

Poison, Mind Fog

Poison 🧪

Repeatedly deals 1d6+1d8 damage and eventually stuns

4 (500 gp)

here

Antitoxin Elixir+

Potion ⚗️

Immune to poison

4 (500 gp)

here

Elixir of Grace+

Potion ⚗️

Grants +3 to Balance, Flexibility, and Stealth

4 (500 gp)

here

Elixir of Strength+

Potion ⚗️

Grants +2 bonus for weight limits

4 (500 gp)

here

Elixir of the Silver Tongue+

Potion ⚗️

Grants +3 to Creature Handling, Deception, and Persuasion

4 (500 gp)

here

Fireproof Elixir+

Potion ⚗️

Immune to fire

4 (500 gp)

here

Potion of Healing++

Potion ⚗️

Restores 8d10 hit points and mitigates vital wounds

4 (500 gp)

here

Potion of Impending Violence

Potion ⚗️

Grants priming

4 (500 gp)

here

Potion of Regeneration+

Potion ⚗️

Removes two vital wounds after a long rest

4 (500 gp)

here

Acid Flask++

Alchemical

Throw to deal 8d10 damage over time

5 (2,500 gp)

here

Avalanchestone

Alchemical

Throw to deal 7d8 damage and deafen in an area

5 (2,500 gp)

here

Iceball

Alchemical

Throw to deal 7d8 damage and slow

5 (2,500 gp)

here

Mindbomb++

Alchemical

Throw to deal 5d8 damage in an area

5 (2,500 gp)

here

Sunrod+

Alchemical

Emits brilliant illumination for 8 hours

5 (2,500 gp)

here

Poison, Purple Worm Venom

Poison 🧪

Endlessly deals 7d8 damage

5 (2,500 gp)

here

Cleansing Potion+

Potion ⚗️

Removes two conditions

5 (2,500 gp)

here

Bottled Hellfire

Alchemical

Throw to deal 11d10 damage

6 (12,500 gp)

here

Shockstone++

Alchemical

Throw to deal 5d8 damage in an area

6 (12,500 gp)

here

Stunning Sphere+

Alchemical

Throw to stun creatures in a large area

6 (12,500 gp)

here

Poison, Black Lotus

Poison 🧪

Endlessly deals 5d8 damage

6 (12,500 gp)

here

Elixir of Grace++

Potion ⚗️

Grants +4 to Balance, Flexibility, and Stealth

6 (12,500 gp)

here

Elixir of the Silver Tongue++

Potion ⚗️

Grants +4 to Creature Handling, Deception, and Persuasion

6 (12,500 gp)

here

Invigorating Potion+

Potion ⚗️

Grants brief power and fortification

6 (12,500 gp)

here

Potion of Healing+++

Potion ⚗️

Restores 16d10 hit points and mitigates vital wounds

6 (12,500 gp)

here

Potion of Pure Power

Potion ⚗️

Grants many benefits and confusion

7 (62,500 gp)

here

Acid Flask

Rank 1 (4 gp)

Craft (alchemy)

Acid
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex and Fortitude against something within Short (30 ft.) range. Hit: 2d10 damage immediately, and again during your next action. ____________________________________________________ Rank 3 (100 gp): The damage increases to 5d8. Rank 5 (2,500 gp): The damage increases to 8d10.

Alchemist’s Fire

Rank 0 (1 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against something within Short (30 ft.) range. Hit: 1d6+1d8 damage. ______________________________________________________________________________________ Rank 2 (20 gp): The damage increases to 3d10. Rank 4 (500 gp): The damage increases to 7d8.

Antitoxin Elixir

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you become impervious (+4 defenses) to poisons. This effect expires after 10 minutes. _________________________________________________________________________________________________ Rank 4 (500 gp): You become immune instead of impervious.

Avalanchestone

Rank 5 (2,500 gp)

Craft (alchemy)

Auditory
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +10. Hit: 7d8 damage. Each creature that takes damage is deafened (20% verbal spell failure) as a condition. Miss: Half damage, and creatures are not deafened.

Bottled Hellfire

Rank 6 (12,500 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against something within Short (30 ft.) range. Hit: 11d10 damage.

Cleansing Potion

Rank 3 (100 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you remove a condition affecting you and increase your fatigue level by one. ______________________ Rank 5 (2,500 gp): You remove two conditions instead of only one. You increase your fatigue level by one for each condition that you remove in this way.

Elixir of Grace

Rank 2 (20 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +2 enhancement bonus to your Balance, Flexibility, and Stealth skills. This effect expires after 10 minutes. ________________________________________________________________________________ Rank 4 (500 gp): The bonus increases to +3. Rank 6 (12,500 gp): The bonus increases to +4.

Elixir of Strength

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +1 enhancement bonus to your Strength that only applies for the purpose of determining your weight limits (see Weight Limits). This effect expires after 8 hours. ______________________________________ Rank 4 (500 gp): The bonus increases to +2.

Elixir of the Silver Tongue

Rank 2 (20 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +2 enhancement bonus to your Creature Handling, Deception, and Persuasion skills. This effect expires after 10 minutes. _______________________________________________________________________ Rank 4 (500 gp): The bonus increases to +3. Rank 6 (12,500 gp): The bonus increases to +4.

Firebomb

Rank 0 (1 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d10 damage. Miss: Half damage. ________________________________________________________________________________________ Rank 2 (20 gp): The minimum accuracy increases to +5, and the damage increases to 2d10. Rank 4 (500 gp): The minimum accuracy increases to +9, and the damage increases to 5d8.

Fireproof Elixir

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you become impervious (+4 defenses) to Fire abilities. This effect expires after 10 minutes. _________________________________________________________________________________________________ Rank 4 (500 gp): You become immune instead of impervious.

Flash Powder

Rank 0 (1 gp)

Craft (alchemy)

Visual
_______________________________________________________________________________________________________ You can throw this powder in the air in your location as a standard action. When you do, it briefly emits bright illumination in a Large (60 ft.) radius. __________________________________________________________________________________________________ Rank 2 (20 gp): The light is brilliant illumination, which banishes shadows completely, instead of bright illumination.

Fortifying Potion

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Swift
_______________________________________________________________________________________________________ When you drink this potion, you are briefly fortified (+2 Brawn, Fort, Ment). This has the Swift tag, so it protects you against attacks during the current phase.

Holy Water

Rank 0 (1 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against something within Short (30 ft.) range. Hit: If the target is undead or an evil planeforged, it takes 1d6+1d8 damage. Some creatures have specific effects when they are hit by holy water. ___________________________________________________________________________________________________ Rank 2 (20 gp): The damage increases to 3d10. Rank 4 (500 gp): The damage increases to 7d8.

Iceball

Rank 5 (2,500 gp)

Craft (alchemy)

Cold
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against something within Short (30 ft.) range. Hit: 7d8 damage. If the target takes damage, it becomes slowed (-10 speed, -2 Armor and Ref) as a condition.

Invigorating Potion

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you are briefly empowered (add rank to damage) and fortified (+2 Brawn, Fort, Ment). ______________ Rank 6 (12,500 gp): This gains the Swift tag, so it protects you against attacks during the current phase.

Mind-Whetting Potion

Rank 2 (20 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you are briefly empowered (add rank to damage) and focused (roll attacks twice).

Mindbomb

Rank 1 (4 gp)

Craft (alchemy)

Compulsion
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Mental against all creatures in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d6+1d8 subdual damage. Miss: Half damage. ________________________________________________________________________________________ Rank 3 (100 gp): The minimum accuracy increases to +7, and the damage increases to 2d10. Rank 5 (2,500 gp): The minimum accuracy increases to +10, and the damage increases to 5d8.

Moonrod

Rank 0 (1 gp)

Craft (alchemy)

Visual
_______________________________________________________________________________________________________ You can activate this item as a standard action. When you do, it creates bright illumination in a 60 foot radius for 10 minutes. _______ Rank 2 (20 gp): The effect lasts for 8 hours.

Poison, Arsenic

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based powder poison (see Poison). The poison’s accuracy is +5. It inflicts 2d10 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Asp Venom

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +3. A poisoned creature is stunned (-2 defenses) while the poison lasts. The second escalation also inflicts 1d6+1d8 damage.

Poison, Baneberry

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based liquid poison (see Poison). The poison’s accuracy is +3. It inflicts 1d10 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Black Adder Venom

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +5. It inflicts 2d10 damage immediately and with each escalation.

Poison, Black Lotus

Rank 6 (12,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +13. It inflicts 5d8 damage per poison stage.

Poison, Blood Leech Venom

Rank 4 (500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +9. It inflicts 5d8 damage immediately and with each escalation.

Poison, Bloodroot

Rank 3 (100 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +7. It inflicts 3d10 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Dragon Bile

Rank 4 (500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +9. It inflicts 2d10 damage immediately and with each escalation.

Poison, Giant Wasp Venom

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +7. A poisoned creature is slowed (-10 speed, -2 Armor and Ref) while the poison lasts. The second escalation also inflicts 2d10 damage.

Poison, Jellyfish Extract

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +3. It inflicts 1d6 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Mind Fog

Rank 4 (500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based gas poison (see Poison). The poison’s accuracy is +9. It inflicts 1d6+1d8 damage immediately and with each escalation. The second escalation also makes the target stunned (-2 defenses).

Poison, Nightshade

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based powder poison (see Poison). The poison’s accuracy is +2. It inflicts 3d10 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Purple Worm Venom

Rank 5 (2,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +10. It inflicts 7d8 damage immediately and with each escalation.

Poison, Snakeroot

Rank 0 (1 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +3. It inflicts 1d10 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Tree Frog Coating

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +2. It inflicts 1d6+1d8 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Wolfsbane

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +7. It inflicts 1d10 damage immediately and with each escalation. The second escalation also ends the poison.

Poison, Wyvern Venom

Rank 3 (100 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +11. It inflicts 2d10 damage immediately and with each escalation.

Potion of Healing

Rank 0 (1 gp)

Potion ⚗️ – Craft (alchemy)

Swift
_______________________________________________________________________________________________________ When you drink this potion, you regain 2d10 hit points and increase your fatigue level by one. In addition, if you have a vital wound gith a vital roll of 0 or -1, you treat that vital roll as a 1 instead (see Vital Wounds). ________________________________________________ Rank 2 (20 gp): The healing increases to 5d8, and the minimum vital roll affected improves to -2. Rank 4 (500 gp): The healing increases to 8d10, and the minimum vital roll affected improves to -3. Rank 6 (12,500 gp): The healing increases to 16d10, and the minimum vital roll affected improves to -4.

Potion of Impending Violence

Rank 4 (500 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you are briefly primed (always explode) and enraged (must attack).

Potion of Maximal Might

Rank 3 (100 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you are briefly maximized (deal max damage).

Potion of Pure Power

Rank 7 (62,500 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you are briefly empowered (add rank to damage) and maximized (deal max damage).

Potion of Regeneration

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, your body’s natural healing process is accelerated. The next time you finish a long rest, you can remove an additional vital wound. If you drink multiple potions of regeneration, their effects do not stack. _______________________________________ Rank 4 (500 gp): You remove two additional vital wounds instead of only one.

Potion of Sharpened Steel

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you are briefly honed (+4 accuracy with crits) and steeled (immune to crits).

Shielding Potion

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Swift
_______________________________________________________________________________________________________ When you drink this potion, you are briefly shielded (+2 Armor and Ref). This has the Swift tag, so it protects you against attacks during the current phase.

Shockstone

Rank 2 (20 gp)

Craft (alchemy)

Electricity
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +5. Hit: 1d10 damage. Injury: The target is stunned (-2 defenses) as a condition. Miss: Half damage, and creatures are not stunned. _________________________________________________________________ Rank 4 (500 gp): The minimum accuracy increases to +9, and the damage increases to 3d10. Rank 6 (12,500 gp): The minimum accuracy increases to +12, and the damage increases to 5d8. In addition, each creature that takes damage from the hit is stunned, even if it was not injured.

Smokestick

Rank 0 (1 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can activate this item as a standard action. As part of that action, you can optionally throw it anywhere within Short (30 ft.) range. When you activate this item, it immediately creates a cloud of smoke in a Medium (30 ft.) radius from its location. The smoke provides concealment for everything in the area. This item continues emitting smoke for one minute. After that time, the smoke dissipates normally, which generally takes about a minute. _________________________________________________________________________________________________ Rank 3 (100 gp): The area increases to a Huge (90 ft.) radius.

Snowball

Rank 1 (4 gp)

Craft (alchemy)

Cold
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against something within Short (30 ft.) range. Hit: 1d6+1d8 damage. Injury: The target becomes slowed (-10 speed, -2 Armor and Ref) as a condition. ________________________________________ Rank 3 (100 gp): The damage increases to 5d8.

Stunning Sphere

Rank 3 (100 gp)

Craft (alchemy)

Electricity
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +7. Hit: Each injured creature is stunned (-2 defenses) as a condition. ___________________________________________________ Rank 6 (12,500 gp): The minimum accuracy increases to +12, and the area increases to a Large (60 ft.) radius.

Sunrod

Rank 3 (100 gp)

Craft (alchemy)

Visual
_______________________________________________________________________________________________________ You can activate this item as a standard action. When you do, it creates brilliant illumination in a 60 foot radius for 10 minutes. _____ Rank 5 (2,500 gp): The effect lasts for 8 hours.

Tanglefoot Bag

Rank 1 (4 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against one Large or smaller creature within Short (30 ft.) range. On a hit, the target is slowed (-10 speed, -2 Armor and Ref) as a condition. This condition can be removed if the target makes a difficulty value 8 Strength check as a move action to break the entangling glue. If the target makes this check as a standard action, it gains a +5 bonus. In addition, this condition is removed if the target takes damage from a Acid or Fire ability. __________________________________________________________________________________________________ Rank 3 (100 gp): The condition cannot be removed with a Strength check. It is still removed if the target takes damage from a Acid or Fire ability.

Thunderstone

Rank 1 (4 gp)

Craft (alchemy)

Auditory
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against all creatures in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d6+1d8 damage. Each creature that loses hit points is deafened (20% verbal spell failure) as a condition. Miss: Half damage, and creatures are not deafened. ________________________________________________________________ Rank 3 (100 gp): The minimum accuracy increases to +7, and the damage increases to 3d10.

Tindertwig

Rank 0 (1 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can activate this small, wooden stick by striking it against any hard surface as a minor action. When you do, it bursts into flame, allowing you to light other fires with it. A tindertwig burns for one minute.

Unholy Water

Rank 0 (1 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against something within Short (30 ft.) range. Hit: If the target is a good planeforged, it takes 1d6+1d8 damage. Some creatures have specific effects when they are hit by unholy water. ___________________________________________________________________________________________________ Rank 2 (20 gp): The damage increases to 3d10. Rank 4 (500 gp): The damage increases to 7d8.