10.7 Herald of War
Demoralize foes and inspire allies with battlecries and a commanding presence.
10.7.1 Rank 1 Maneuvers
| Challenge | Standard action | 
| Tags: Emotion | Rank 1 | 
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Make an attack vs. Mental against up to two creatures in Short (30 ft.) range. Then, you are briefly shielded (+2 Armor and Ref).
Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you.
| Cry of Rage | Standard action | 
| Tags: Auditory | Rank 1 | 
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You are briefly primed (always explode) and enraged (must attack).
| Deafening Shout | Standard action | 
| Tags: Auditory | Rank 1 | 
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Make an attack vs. Fortitude against a creature within Short (30 ft.) range.
Hit: 1d6 damage + half power, and the target is briefly deafened (20% verbal spell failure).
| Earsplitting Bonedrum | Standard action | 
| Tags: Auditory | Rank 1 | 
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Make a melee strike.
Hit: You and the target are briefly deafened (20% verbal spell failure).
| Fearsome Roar | Standard action | 
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Make an attack vs. Mental against all enemies in a Medium (30 ft.) radius from you.
Hit: The target is briefly frightened (-2 Mental, -2 accuracy vs. source) by you. If the target is injured, it also becomes frightened of you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Mighty Roar | Standard action | 
| Tags: Auditory | Rank 1 | 
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Make an attack vs. Fortitude against all enemies in a Medium (30 ft.) radius from you. Then, you are briefly fortified (+2 Brawn, Fort, Ment) and empowered (add rank to damage).
Hit: The target is briefly deafened (20% verbal spell failure).
| Stand Firm | Standard action | 
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One ally within Medium (60 ft.) range is fortified (+2 Brawn, Fort, Ment) and steeled (immune to crits) this round. Because this is a Swift ability, it affects attacks against it during the current phase.
| Stunning Shout | Standard action | 
| Tags: Auditory, Compulsion | Rank 1 | 
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Make an attack vs. Mental against everything in a Medium (30 ft.) cone from you.
Hit: The target is briefly stunned (-2 defenses).
| Thunderous Shout | Standard action | 
| Tags: Auditory | Rank 1 | 
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Make an attack vs. Fortitude against all creatures in a Medium (30 ft.) cone from you.
Hit: 1d6 damage + half power.
Miss: Half damage.
| Watch Out | Standard action | 
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Up to two allies within Medium (60 ft.) range are shielded (+2 Armor and Ref) this round. Because this is a Swift ability, it affects attacks against them during the current phase.
10.7.2 Rank 3 Maneuvers
| Brace Yourselves | Standard action | 
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Up to two allies within Short (30 ft.) range are braced (+2 defenses) this round. Because this is a Swift ability, it affects attacks against them during the current phase.
| Empowering Roar | Standard action | 
| Tags: Auditory | Rank 3 | 
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Up to two allies within a Small (15 ft.) radius from you are empowered (add rank to damage) this round.
| Encouraging Battlecry | Standard action | 
Cost: One fatigue level.
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You and each ally in a Medium (30 ft.) radius from you each regain hit points equal to 1d6 + your power.
| Erupting Bonedrum | Standard action | 
| 
 | Rank 3 | 
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Make a melee strike.
Hit: Compare your attack result to the Fortitude defense of all other enemies within a Medium (30 ft.) radius of the target of your strike. This is an Auditory effect. On a hit against a secondary target, you deal damage equal to the damage you dealt with the strike, ignoring any damage increase from critical hits with the strike.
| Fearsome Blow | Standard action | 
| Tags: Emotion | Rank 3 | 
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Make a strike.
Hit: If your attack result also hits the target’s Mental defense, it becomes briefly frightened (-2 Mental, -2 accuracy vs. source) by you.
| Goading Shout | Standard action | 
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Make an attack vs. Mental against all enemies in a Medium (30 ft.) cone from you.
Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If it has no remaining hit points, it is also goaded by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Rally the Troops | Standard action | 
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Your allies within a Large (60 ft.) radius from you can each briefly ignore any effects from all conditions they are already affected by. Because this is a Swift ability, so it removes any relevant penalties from those conditions during the current phase.
10.7.3 Rank 5 Maneuvers
| Cry of Rage+ | Standard action | 
| Tags: Auditory | Rank 5 | 
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You are briefly primed (always explode), empowered (add rank to damage), and enraged (must attack).
| Deafening Shout+ | Standard action | 
| Tags: Auditory | Rank 5 | 
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Make an attack vs. Fortitude against a creature within Short (30 ft.) range.
Hit: 1d6 damage plus 1d6 per 2 power.
Hit: The target becomes deafened (20% verbal spell failure) as a condition.
| Directing Shout | Standard action | 
| Tags: Auditory | Rank 5 | 
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Up to two allies within Distant (120 ft.) range are focused (roll attacks twice) this round.
| Faltering Roar | Standard action | 
| Tags: Auditory | Rank 5 | 
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Make an attack vs. Brawn against all enemies in a Large (60 ft.) radius from you.
Hit: The target is briefly slowed (-10 speed, -2 Armor and Ref).
| Fearsome Roar+ | Standard action | 
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Make an attack vs. Mental against all enemies in a Large (60 ft.) radius from you.
Hit: The target is frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Inspire Awe | Standard action | 
| Tags: Emotion | Rank 5 | 
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Make a strike that deals double damage.
Hit: Compare your attack result to the Mental defense of each enemy other than the target of that strike within a Small (15 ft.) radius from the target. On a hit, each secondary target is briefly frightened (-2 Mental, -2 accuracy vs. source) by you.
| Mighty Roar+ | Standard action | 
| Tags: Auditory | Rank 5 | 
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Make an attack vs. Fortitude against all enemies in a Medium (30 ft.) radius from you. Then, you are briefly fortified (+2 Brawn, Fort, Ment) and empowered (add rank to damage).
Hit: The target is deafened (20% verbal spell failure) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Stand Firm+ | Standard action | 
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Up to two allies within Medium (60 ft.) range are fortified (+2 Brawn, Fort, Ment) and steeled (immune to crits) this round. Because this is a Swift ability, it affects attacks against them during the current phase.
| Stunning Shout+ | Standard action | 
| Tags: Auditory, Compulsion | Rank 5 | 
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Make an attack vs. Mental against all enemies in a Large (60 ft.) cone from you.
Hit: The target is briefly stunned (-2 defenses). If it is injured, it is stunned as a condition instead.
Critical hit: The condition must be removed an additional time before the effect ends.
| Thunderous Shout+ | Standard action | 
| Tags: Auditory | Rank 5 | 
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Make an attack vs. Fortitude against all creatures in a Medium (30 ft.) cone from you.
Hit: 1d6 damage plus 1d6 per 2 power.
Miss: Half damage.
| Watch Out+ | Standard action | 
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Your allies within a Large (60 ft.) radius from you are shielded (+2 Armor and Ref) this round. Because this is a Swift ability, it affects attacks against them during the current phase.
10.7.4 Rank 7 Maneuvers
| Challenge+ | Standard action | 
| Tags: Emotion | Rank 7 | 
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Make an attack vs. Mental against up to four creatures in Short (30 ft.) range. Then, you are briefly braced (+2 defenses).
Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you. If the target is injured, it also goaded as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
| Empowering Roar+ | Standard action | 
| Tags: Auditory | Rank 7 | 
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Your allies within a Medium (30 ft.) radius from you are empowered (add rank to damage) this round.
| Encouraging Battlecry+ | Standard action | 
Cost: One fatigue level.
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You and each ally in a Medium (30 ft.) radius from you each regain hit points equal to 1d8 per 2 power.
| Fearsome Blow+ | Standard action | 
| Tags: Emotion | Rank 7 | 
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Make a melee strike that deals triple damage.
Hit: If your attack result also hits the target’s Mental defense, it becomes frightened (-2 Mental, -2 accuracy vs. source) by you as a condition.
| Goading Shout+ | Standard action | 
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Make an attack vs. Mental against all enemies in a Large (60 ft.) cone from you.
Hit: The target is goaded (-2 accuracy vs. non-goading creatures) by you as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.