10.6 Flurry of Blows
Attack too rapidly for your foes to react.
10.6.1 Maneuvers
Barrage | Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make two ranged strikes using Projectile weapons. You take a -4 accuracy penalty with both strikes, and any longshot penalty that applies to the strikes is doubled. For each previous consecutive round that you used this ability in the same location, you reduce this accuracy penalty by 1.
Dazzling Speed | Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a strike. If the target takes damage and your attack result also hits its Reflex defense, it becomes dazzled (20% miss chance, no special vision) as a condition.
Desperate Double Flurry | Rank 1 |
Usage time: Standard action.
Cost: Two fatigue levels.
_______________________________________________________________________________________________________
Make two strikes with a -2 accuracy penalty. You cannot use the desperate exertion ability to affect these strikes.
Quickdraw | Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
You can sheathe any non-Heavy weapons you wield, then draw one or two non-Heavy weapons into your free hands. Then, you can make a strike with a -1 accuracy penalty.
Shrapnel Burst | Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a ranged strike using a Projectile weapon against everything in a Small (15 ft.) cone from you. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits).
Whirlwind |
Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a melee strike with a -1 accuracy penalty. The strike targets all enemies adjacent to you.
Deathseeking Double Flurry | Rank 3 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a strike.
Hit: Make an additional strike against all creatures that lost hit points from the first strike. The second strike cannot target any other creatures.
Heavy Quickdraw | Rank 3 |
Usage time: Standard action.
_______________________________________________________________________________________________________
You can sheathe any weapons you wield, then draw one or two weapons into your free hands. Then, you can make a strike.
Quickfire | Rank 3 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a ranged strike using a Projectile weapon. You do not suffer the normal -4 accuracy penalty for using a Projectile weapon against a creature adjacent to you on this attack.
Rapid Quaff | Rank 3 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a strike. In addition, you can drink a potion. You must still have a free hand that is not being used to make the strike to hold and drink the potion.
Static Shock | Rank 3 |
Usage time: Standard action. | Electricity |
_______________________________________________________________________________________________________
Make a strike. If the target loses hit points, it becomes stunned (-2 defenses) as a condition.
Volley Fire | Rank 3 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a ranged strike using a Projectile weapon against all creatures in a Small (15 ft.) radius within Medium (60 ft.) range. This requires firing your weapon five times as part of the strike to cover the full area. On a miss, you still deal half damage. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits).
Desperate Triple Flurry | Rank 5 |
Usage time: Standard action.
Cost: Two fatigue levels.
_______________________________________________________________________________________________________
Make three strikes. You cannot use the desperate exertion ability to affect these strikes.
Double Flurry | Rank 5 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make two strikes with a -1 accuracy penalty.
Shrapnel Burst+ | Rank 5 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a ranged strike using a Projectile weapon against everything in a Large (60 ft.) cone from you. You take a -1 accuracy penalty with the strike, but it deals extra damage equal to your power. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits).
Tripping Whirlwind | Rank 5 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a melee strike. The strike targets all enemies adjacent to you. If the target takes damage and your attack result also hits its Fortitude defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures that are two or more size categories larger than you.
Blinding Flurry | Rank 7 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make two strikes. If both strikes deal damage and also hit the target’s Reflex defense, it becomes blinded (50% miss chance, -2 Armor and Ref) as a condition.
Double Whirlwind | Rank 7 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make two melee strikes. The strikes target all enemies adjacent to you.
Static Shock+ | Rank 7 |
Usage time: Standard action. | Electricity |
_______________________________________________________________________________________________________
Make a strike that deals double weapon damage. If the target takes damage, it becomes stunned (-2 defenses) as a condition.
Triple Flurry | Rank 7 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make three strikes with a -1 accuracy penalty.
Volley Fire+ | Rank 7 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make a ranged strike using a Projectile weapon against all creatures in a Medium (30 ft.) radius within Distant (120 ft.) range. The strike deals extra damage equal to your power. This requires firing your weapon five times as part of the strike to cover the full area. On a miss, you still deal half damage. Each target must be within your maximum range limit with your weapon, and you take the normal longshot penalty for attacking a creature at long range (see Weapon Range Limits).