10.5 Ebb and Flow

Fight reactively, shifting your style with the flow of combat.

10.5.1 Maneuvers

All-In

Rank 1

Usage time: Standard action.

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Make a melee strike with a +1 accuracy bonus. However, you briefly take a -2 penalty to all defenses against each target of the strike. This penalty does not have the Swift tag, so it does not affect attacks made against you during the current phase.

Counterstrike

Rank 1

Usage time: Standard action.

Swift

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Choose a creature you can see. If that creature tries to attack you this round, you immediately make a melee strike with a +2 accuracy bonus against them as a reactive attack if possible. This attack resolves before the creature’s attack, so if you incapacitate it with the strike, its attack does not affect you. You can only attack that creature once in this way, even if it attacks you multiple times.

Punish Inattention

Rank 1

Usage time: Standard action.

Swift

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Choose a creature you can see. If that creature takes a standard action that does not attack you this round, you immediately make a melee strike with a +2 accuracy bonus against them as a reactive attack if possible. This attack resolves before the creature’s action, so if you incapacitate it with the strike, its action fails. You can only attack that creature once in this way, even if it takes multiple standard actions.

Pure Power

Rank 1

Usage time: Standard action.

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Make a strike with a -4 accuracy penalty. The strike deals double weapon damage.

Pure Precision

Rank 1

Usage time: Standard action.

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Make a weak strike with a +2 accuracy bonus.

Redeeming Followup

Rank 1

Usage time: Standard action.

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Make a strike. You gain a +2 accuracy bonus with the strike against all creatures that you missed with a strike last round.

Tag-Team Followup

Rank 1

Usage time: Standard action.

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Make a strike. You get a +1 accuracy bonus with the strike if the target already took damage from one of your allies during the current round.

Two-Weapon Rhythm

Rank 1

Usage time: Standard action.

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Make a dual strike using two weapons (see Dual Strikes). After making this strike, you briefly gain a +1 accuracy bonus with strikes for each weapon that you hit with.

Back Into the Fray

Rank 3

Usage time: Standard action.

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Make a strike. You gain a +2 accuracy bonus with the strike if you regained hit points or damage resistance and did not make any attacks last round.

Begin the Hunt

Rank 3

Usage time: Standard action.

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Make a strike. After making the strike, you gain a +1 bonus to accuracy against one target of the strike. If the strike had multiple targets, you choose which target you gain the bonus against. This effect stacks with itself, up to a maximum of a +4 bonus. It lasts until you finish a short rest or make a strike that does not include that creature as a target.

Counter Sweep

Rank 3

Usage time: Standard action.

Swift

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Whenever a creature attacks you this round, you immediately make a melee strike with a +2 accuracy bonus against them as a reactive attack if possible. This attack resolves before the creature’s attack, so if you incapacitate it with the strike, its attack does not affect you. You can only attack any individual creature once in this way, even if it attacks you multiple times.

Guardbreaker

Rank 3

Usage time: Standard action.

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Choose an ally, then make a strike.

Damaging Hit: The target briefly takes a -2 penalty to all defenses against that ally’s attacks.

Momentous Impact

Rank 3

Usage time: Standard action.

Cost: You briefly cannot use this ability again.

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Make a melee strike. If your movement during the movement phase of this round consisted entirely of moving at least 20 feet in a straight line towards your target, the strike deals deals extra damage equal to your power.

Victorious Followup

Rank 3

Usage time: Standard action.

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Make a strike. The strike deals extra damage equal to your power against all creatures that you dealt damage to with a strike last round.

All-In Flurry

Rank 5

Usage time: Standard action.

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Make two melee strikes. However, you briefly take a -2 penalty to all defenses against each target of either strike. This penalty does not have the Swift tag, so it does not affect attacks made against you during the current phase.

Counter Flurry

Rank 5

Usage time: Standard action.

Swift

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Choose a creature you can see. If that creature attacks you this round, you immediately make two melee strikes against them as a reactive attack if possible. These attacks resolve before the creature’s attack, so if you incapacitate it with either strike, its attack does not affect you. You can only respond once in this way, even if the creature attacks you multiple times.

Pure Power+

Rank 5

Usage time: Standard action.

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Make a strike with a -3 accuracy penalty. The strike deals triple weapon damage.

Pure Precision+

Rank 5

Usage time: Standard action.

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Make a strike with a +6 accuracy bonus.

Redeeming Flurry

Rank 5

Usage time: Standard action.

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Make two strikes. You gain a +2 accuracy bonus with the strikes against all creatures that you missed with a strike last round.

Begin the Hunt+

Rank 7

Usage time: Standard action.

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This maneuver functions like the hunting strike maneuver, except that the accuracy bonus from each strike increases to +2, and the strike deals double weapon damage. This bonus does not stack with the bonus from the hunting strike maneuver.