9.8 Magic Armor

Magic body armor must be worn to gain its effects, while magic shields must be wielded. You cannot imbue magic body armor effects on ordinary clothing, even if that clothing is worn on the body instead of armor.

Property Limits: A suit of body armor can only have one magic item property. A shield can also have one magic item property.

Table 9.14: Magic Body Armor

Name

Type

Description

Rank (Cost)

Page

Armor of Life

Body armor

Grants +2 durability

1 (4 gp)

here

Evasive Armor

Body armor

Grants +2 Reflex

1 (4 gp)

here

Fortifying Armor

Body armor

Fortifies you if you have 3 Con

1 (4 gp)

here

Hefty Armor

Body armor

Grants +2 Brawn

1 (4 gp)

here

Hidden Armor

Body armor

Can look like normal clothing

1 (4 gp)

here

Lithe Armor

Body armor

Grants +1 Armor if you have 3 Dex

1 (4 gp)

here

Armor of Scuttling

Body armor

Act normally while prone

2 (20 gp)

here

Grafted Armor

Body armor

Grants Fortitude instead of Armor defense and +3 durability

2 (20 gp)

here

Stonebody Armor

Body armor

Grants +4 durability, but slower and heavier

2 (20 gp)

here

Armor of Life+

Body armor

Grants +3 durability

3 (100 gp)

here

Armor of Transfusion

Body armor

Regain 2d8 HP per round

3 (100 gp)

here

Hidden Armor+

Body armor

Can look and sound like normal clothing

3 (100 gp)

here

Lifeweave Armor

Body armor

Grants +5 durability, but -1 vital rolls

3 (100 gp)

here

Soulweave Armor

Body armor

Grants +5 durability, but -2 power

3 (100 gp)

here

Evasive Armor+

Body armor

Grants +3 Reflex

4 (500 gp)

here

Grafted Armor+

Body armor

Grants Fortitude instead of Armor defense and +4 durability

4 (500 gp)

here

Hefty Armor+

Body armor

Grants +3 Brawn

4 (500 gp)

here

Stonebody Armor+

Body armor

Grants +6 durability, but slower and heavier

4 (500 gp)

here

Armor of Life++

Body armor

Grants +4 durability

5 (2,500 gp)

here

Armor of Transfusion+

Body armor

Regain 4d10 HP per round

5 (2,500 gp)

here

Lifeweave Armor+

Body armor

Grants +6 durability, but -1 vital rolls

5 (2,500 gp)

here

Soulweave Armor+

Body armor

Grants +6 durability, but -3 power

5 (2,500 gp)

here

Swiftstep Armor

Body armor

Removes armor speed penalty

5 (2,500 gp)

here

Trimmed Armor

Body armor

Reduces Dex penalty from non-light armor

5 (2,500 gp)

here

Voidsoul Armor

Body armor

Immune to conditions, but hit points are halved

5 (2,500 gp)

here

Grafted Armor++

Body armor

Grants Fortitude instead of Armor defense and +5 durability

6 (12,500 gp)

here

Lithe Armor+

Body armor

Grants +2 Armor if you have 5 Dex

6 (12,500 gp)

here

Stonebody Armor++

Body armor

Grants +8 durability, but slower and heavier

6 (12,500 gp)

here

Armor of Life+++

Body armor

Grants +5 durability

7 (62,500 gp)

here

Armor of Transfusion++

Body armor

Regain 8d10 HP per round

7 (62,500 gp)

here

Evasive Armor++

Body armor

Grants +4 Reflex

7 (62,500 gp)

here

Fortifying Armor+

Body armor

Fortifies you if you have 5 Con

7 (62,500 gp)

here

Hefty Armor++

Body armor

Grants +4 Brawn

7 (62,500 gp)

here

Lifeweave Armor++

Body armor

Grants +8 durability, but -1 vital rolls

7 (62,500 gp)

here

Soulweave Armor++

Body armor

Grants +8 durability, but -4 power

7 (62,500 gp)

here

Table 9.15: Magic Shields

Name

Type

Description

Rank (Cost)

Page

Covering Shield

Shield

Grants +2 Armor during total defense

1 (4 gp)

here

Defender’s Shield

Shield

Grants +1 Armor defense

1 (4 gp)

here

Psychic Shield

Shield

Grants +2 Mental defense

1 (4 gp)

here

Shield of Arrow Catching

Shield

Redirects nearby projectiles to hit you

1 (4 gp)

here

Shield of Arrow Deflection

Shield

Grants +2 defenses vs ranged strikes

1 (4 gp)

here

Shield of Shielding

Shield

Shields you

1 (4 gp)

here

Shield of Arrow Reflection

Shield

Reflects missed ranged strikes

2 (20 gp)

here

Impact Shield

Shield

Is Impact

3 (100 gp)

here

Shield of Arrow Catching+

Shield

Redirects projectiles to hit you

3 (100 gp)

here

Shield of Medusa

Shield

Can slow viewers

3 (100 gp)

here

Psychic Shield+

Shield

Grants +3 Mental defense

4 (500 gp)

here

Shield of Arrow Deflection+

Shield

Grants +3 defenses vs ranged strikes

4 (500 gp)

here

Shield of Mystic Reflection

Shield

Can reflect magical attacks

4 (500 gp)

here

Soulguard Shield

Shield

Grants 50% chance to avoid conditions

4 (500 gp)

here

Shield of Arrow Catching++

Shield

Redirects projectiles to hit you

5 (2,500 gp)

here

Shield of Arrow Reflection+

Shield

Precisely reflects missed ranged strikes

5 (2,500 gp)

here

Shield of Medusa+

Shield

Can slow and stun viewers

6 (12,500 gp)

here

Defender’s Shield+

Shield

Grants +2 Armor defense

7 (62,500 gp)

here

Psychic Shield++

Shield

Grants +4 Mental defense

7 (62,500 gp)

here

Shield of Arrow Deflection++

Shield

Grants +4 defenses vs ranged strikes

7 (62,500 gp)

here

Shield of Shielding+

Shield

Shields you

7 (62,500 gp)

here

Armor of Life

Rank 1 (4 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You gain a +2 enhancement bonus to your durability. _____________________________________________________________ Rank 3 (100 gp): The bonus increases to +3. Rank 5 (2,500 gp): The bonus increases to +4. Rank 7 (62,500 gp): The bonus increases to +5.

Armor of Scuttling

Rank 2 (20 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ Being prone (half speed, -2 Armor and Ref) does not reduce your movement speed or defenses.

Armor of Transfusion

Rank 3 (100 gp)

Body armor – Craft (bone, leather, or metal)

Attune (deep)
_______________________________________________________________________________________________________ At the end of each round, you regain 2d8 hit points. _______________________________________________________________ Rank 5 (2,500 gp): The healing increases to 4d10. Rank 7 (62,500 gp): The healing increases to 8d10.

Covering Shield

Rank 1 (4 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ When you use the total defense ability, you gain a +2 bonus to Armor defense in addition to the normal bonuses from taking that action (see Total Defense). This property cannot be applied to tower shields.

Defender’s Shield

Rank 1 (4 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ You gain a +1 enhancement bonus to your Armor defense. __________________________________________________________ Rank 7 (62,500 gp): The bonus increases to +2.

Evasive Armor

Rank 1 (4 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You gain a +2 enhancement bonus to your Reflex defense. __________________________________________________________ Rank 4 (500 gp): The bonus increases to +3. Rank 7 (62,500 gp): The bonus increases to +4.

Fortifying Armor

Rank 1 (4 gp)

Body armor – Craft (bone, leather, or metal)

Attune (deep)
_______________________________________________________________________________________________________ If your Constitution is at least 3, you are fortified (+2 Brawn, Fort, Ment). _______________________________________________ Rank 7 (62,500 gp): This item does not require deep attunement, but it requires 5 Constitution.

Grafted Armor

Rank 2 (20 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ This armor does not increase your Armor defense. Instead, you gain an enhancement bonus to your Fortitude defense equal to the Armor defense bonus the armor would normally provide. In addition, the armor grants you a +3 enhancement bonus to your durability. _______________________________________________________________________________________________ Rank 4 (500 gp): The durability bonus increases to +4. Rank 6 (12,500 gp): The durability bonus increases to +5.

Hefty Armor

Rank 1 (4 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You gain a +2 enhancement bonus to your Brawn defense. __________________________________________________________ Rank 4 (500 gp): The bonus increases to +3. Rank 7 (62,500 gp): The bonus increases to +4.

Hidden Armor

Rank 1 (4 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You can activate this armor as a standard action. If you do, it appears to change shape and form to assume the shape of a normal set of clothing. You may choose the design of the clothing. The item retains all of its properties, including weight and sound, while disguised in this way. Only its visual appearance is altered. An observer can recognize the armor’s true nature with a difficulty value 15 Awareness check. You can suppress or resume this effect as a free action once per round. _________________________________________________ Rank 3 (100 gp): The sound and texture of the armor are also appropriate to its disguised form while disguised, and the Awareness DV increases to 25.

Impact Shield

Rank 3 (100 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ This shield gains the Impact tag when used as a weapon.

Lifeweave Armor

Rank 3 (100 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You gain a +5 enhancement bonus to your durability. However, you also take a -1 penalty to your vital rolls. ___________________ Rank 5 (2,500 gp): The bonus increases to +6. Rank 7 (62,500 gp): The bonus increases to +8.

Lithe Armor

Rank 1 (4 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ If your Dexterity is at least 3, you gain a +1 enhancement bonus to your Armor defense. ___________________________________ Rank 6 (12,500 gp): The bonus increases to +2 if your Dexterity is at least 5.

Psychic Shield

Rank 1 (4 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ You gain a +2 enhancement bonus to your Mental defense. _________________________________________________________ Rank 4 (500 gp): The bonus increases to +3. Rank 7 (62,500 gp): The bonus increases to +4.

Shield of Arrow Catching

Rank 1 (4 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ Whenever an ally adjacent to you is targeted by a ranged strike, the attack is redirected to target you instead. Resolve the attack as if it had initially targeted you, except that the attack is not affected by cover or any miss chance. ___________________________________________ Rank 3 (100 gp): The redirection extends to your allies within a Small (15 ft.) radius emanation from you. Rank 5 (2,500 gp): The redirection extends to your allies within a Large (60 ft.) radius emanation from you.

Shield of Arrow Deflection

Rank 1 (4 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ You gain a +2 bonus to your defenses against ranged strikes. _________________________________________________________ Rank 4 (500 gp): The bonus increases to +3. Rank 7 (62,500 gp): The bonus increases to +4.

Shield of Arrow Reflection

Rank 2 (20 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ Whenever a creature within Long (90 ft.) range of you misses or glances you with a ranged strike, it treats itself as a target of that attack in addition to any other targets. _________________________________________________________________________________ Rank 5 (2,500 gp): The attacker takes a -4 penalty to all defenses against attacks reflected in this way.

Shield of Medusa

Rank 3 (100 gp)

Shield – Craft (bone, metal, or wood)

Attune, Visual
_______________________________________________________________________________________________________ This shield normally has a cloth covering its face. As a standard action, you can pull the cloth back and reveal the horrifying face emblazoned on the shield. If the cloth is prematurely pulled back, allowing creatures to see the shield without a dramatic reveal, the shield has no effect on them. When you activate the shield, make an attack vs. Fortitude against all creatures within a Medium (30 ft.) cone. Your minimum accuracy is +5. After using this ability, you briefly cannot use it again. Hit: The target slowly turns to stone as a condition. While it is injured, it is slowed (-10 speed, -2 Armor and Ref). During this condition, if it takes a vital wound that leaves it unconscious, it immediately dies. If the target dies in this way, its body is petrified in the form of a stone statue. Critical hit: The condition must be removed an additional time before the effect ends. ______________________________________ Rank 6 (12,500 gp): Your minimum accuracy increases to +10, and the condition also causes each target to be stunned (-2 defenses) while it is injured.

Shield of Mystic Reflection

Rank 4 (500 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ Whenever you use the total defense ability, you can activate this shield. When you do, any targeted magical ✨ abilities that target you this round also target the creature using that ability in addition to you. It cannot choose to reduce its accuracy or damage against itself. Any other targets of the ability are affected normally.

Shield of Shielding

Rank 1 (4 gp)

Shield – Craft (bone, metal, or wood)

Attune (deep)
_______________________________________________________________________________________________________ You are shielded (+2 Armor and Ref). __________________________________________________________________________ Rank 7 (62,500 gp): This item does not require deep attunement.

Soulguard Shield

Rank 4 (500 gp)

Shield – Craft (bone, metal, or wood)

Attune
_______________________________________________________________________________________________________ Whenever you would be affected by a condition, you have a 50% chance to avoid gaining that condition. This does not prevent any other effects of the attack.

Soulweave Armor

Rank 3 (100 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You gain a +5 enhancement bonus to your durability. However, you take a -2 penalty to your power with all abilities. ____________ Rank 5 (2,500 gp): The durability bonus increases to +6, but the power penalty increases to -3. Rank 7 (62,500 gp): The durability bonus increases to +8, but the power penalty increases to -4.

Stonebody Armor

Rank 2 (20 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ You gain a +4 enhancement bonus to your durability. However, you take a -10 foot penalty to your speed with all movement modes. __________________________________________________________________________________________________ Rank 4 (500 gp): The bonus increases to +6. Rank 6 (12,500 gp): The bonus increases to +8.

Swiftstep Armor

Rank 5 (2,500 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ This armor does not penalize your movement speed for being heavy (see Armor Usage Classes). If the armor is not heavy armor, this has no effect.

Trimmed Armor

Rank 5 (2,500 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ If your Dexterity bonus to your Armor is reduced by at least 2 due to your armor, you gain a +2 enhancement bonus to your Armor defense. This typically requires a Dexterity of 4.

Voidsoul Armor

Rank 5 (2,500 gp)

Body armor – Craft (bone, leather, or metal)

Attune
_______________________________________________________________________________________________________ Your maximum hit points are halved. However, you are immune to conditions.