9.7 Magic Apparel
Magic apparel items must be worn to gain their effects.
9.7.1 Body Slots
The main limiting factor on how many items you can have equipped is your attunement points, not the physical location of your items on your body. However, there are limits to how many items you can wear of the same type, as described below. For item types not listed here, use reasonable judgment about what would be plausible.
- Amulet: Up to 2
- Belt: Up to 2
- Boots: Up to 1
- Circlet: Up to 2
- Cloak: Up to 2
- Gauntlets: Up to 1 (separate from gloves)
- Gloves: Up to 1 (separate from gauntlets)
- Rings: Up to 5 per hand
|
||||
Name |
Type |
Description |
Rank (Cost) |
Page |
Amulet |
Accuracy from rage becomes mundane |
1 (40 gp) | ||
Belt |
Exert to heal 3d6 hit points |
1 (40 gp) | ||
Belt |
Grants +1 to vital rolls |
1 (40 gp) | ||
Boots |
Can move when you recover |
1 (40 gp) | ||
Boots |
Can reroll 1s with movement-based skills |
1 (40 gp) | ||
Boots |
Eases travel in deserts |
1 (40 gp) | ||
Boots |
Eases travel in cold areas |
1 (40 gp) | ||
Boots |
Reduces penalties for charging by 1 |
1 (40 gp) | ||
Bracers |
Grants encumbrance-free medium armor |
1 (40 gp) | ||
Bracers |
Can protect against one critical hit |
1 (40 gp) | ||
Bracers |
Can knock nearby creatures back |
1 (40 gp) | ||
Bracers |
Can exert to gain instant +2 Armor defense |
1 (40 gp) | ||
Circlet |
Can reroll 1s with intuition-based skills |
1 (40 gp) | ||
Circlet |
Can reroll 1s with observation-based skills |
1 (40 gp) | ||
Cloak |
Grants +1 Armor at low health |
1 (40 gp) | ||
Crown |
Sheds light as a torch |
1 (40 gp) | ||
Gloves |
Can create daggers |
1 (40 gp) | ||
Gloves |
Can reroll 1s with finesse-based skills |
1 (40 gp) | ||
Ring |
Can exert to breathe briefly |
1 (40 gp) | ||
Amulet |
Increases range with sneak attack |
2 (200 gp) | ||
Amulet |
Grants +2 power with divine aid and lay on hands |
2 (200 gp) | ||
Amulet |
Grants +8 damage resistance to animal allies |
2 (200 gp) | ||
Amulet |
Increase skill exemplar bonus with untrained skills by 1 |
2 (200 gp) | ||
Belt |
Grants +4 hit points |
2 (200 gp) | ||
Belt |
Impervious to poisons |
2 (200 gp) | ||
Belt |
Contains five large pockets |
2 (200 gp) | ||
Boots |
Immune to most forced movement attacks |
2 (200 gp) | ||
Boots |
Can exert to levitate after jumping |
2 (200 gp) | ||
Boots |
Can exert to move through creatures |
2 (200 gp) | ||
Bracers |
Grants +4 damage resistance |
2 (200 gp) | ||
Circlet |
Increases range of blindsense and blindsight |
2 (200 gp) | ||
Circlet |
Grants lingering benefits from desperate exertion |
2 (200 gp) | ||
Circlet |
Can allow you to see at distance |
2 (200 gp) | ||
Cloak |
Grants tolerance of temperature extremes |
2 (200 gp) | ||
Cloak |
Impervious to magical detection |
2 (200 gp) | ||
Cloak |
Can exert to save your mount from death |
2 (200 gp) | ||
Cloak |
Grants limited ability to hit ghostly creatures |
2 (200 gp) | ||
Cloak |
Deals 3d10 damage when grappled |
2 (200 gp) | ||
|
||||
Gauntlets |
Natural weapons deal +1d6-2 damage with 3 Str |
2 (200 gp) | ||
Gauntlets |
Grants +1 Strength for specific purposes |
2 (200 gp) | ||
Gauntlets |
Reduces thrown longshot penalty by 1 |
2 (200 gp) | ||
Gauntlets |
Can deal 3d6 damage |
2 (200 gp) | ||
Gloves |
Make dual strikes without Dexterity |
2 (200 gp) | ||
Gloves |
Grants proficiency with improvised weapons |
2 (200 gp) | ||
Gloves |
Can absorb a small item |
2 (200 gp) | ||
Ring |
Can exert to remove a condition |
2 (200 gp) | ||
Ring |
Provides food and water |
2 (200 gp) | ||
Ring |
Impervious to form-altering attacks |
2 (200 gp) | ||
Amulet |
Increases range with abyssal rebuke |
3 (1,000 gp) | ||
Amulet |
Reduces penalties from possession with high Willpower |
3 (1,000 gp) | ||
Amulet |
Reduces penalties from rage with high Willpower |
3 (1,000 gp) | ||
Amulet |
Can sneak attack with non-Light weapons |
3 (1,000 gp) | ||
Amulet |
Can control undead with turn undead |
3 (1,000 gp) | ||
Amulet |
Reduces power and chaos with wild magic |
3 (1,000 gp) | ||
Amulet |
Converts abyssal rebuke to cold |
3 (1,000 gp) | ||
Amulet |
Increases range of protect |
3 (1,000 gp) | ||
Amulet |
Goad with denounce the heathens |
3 (1,000 gp) | ||
Amulet |
Grants +1 accuracy with smite when avenging allies |
3 (1,000 gp) | ||
|
||||
Amulet |
Adds an additional target with quarry |
3 (1,000 gp) | ||
Amulet |
Increases power and chaos with wild magic |
3 (1,000 gp) | ||
Belt |
Grants +1 constitution |
3 (1,000 gp) | ||
Belt |
Regain 1d8 hit points while below half hit points |
3 (1,000 gp) | ||
Belt |
Exert to heal 5d8 hit points |
3 (1,000 gp) | ||
Belt |
Grants +2 to vital rolls |
3 (1,000 gp) | ||
Belt |
Reduces your size |
3 (1,000 gp) | ||
Blindfold |
Grants blindsight, blindsense, and blindness |
3 (1,000 gp) | ||
Boots |
Grants +3 Stealth |
3 (1,000 gp) | ||
Boots |
Redirects personal gravity to adjacent objects |
3 (1,000 gp) | ||
Boots |
Allows walking on liquids |
3 (1,000 gp) | ||
Boots |
Eases travel in warm deserts |
3 (1,000 gp) | ||
Boots |
Greatly eases travel in cold areas |
3 (1,000 gp) | ||
Boots |
Removes penalties for charging |
3 (1,000 gp) | ||
Boots |
Can very briefly walk on air |
3 (1,000 gp) | ||
Bracers |
Grants encumbrance-free medium armor |
3 (1,000 gp) | ||
Circlet |
Grants +1 perception |
3 (1,000 gp) | ||
Circlet |
Grants +1 willpower |
3 (1,000 gp) | ||
Circlet |
Grants +3 Intimidate |
3 (1,000 gp) | ||
Circlet |
Grants +3 Persuasion |
3 (1,000 gp) | ||
|
||||
Cloak |
Grants a glide speed |
3 (1,000 gp) | ||
Cloak |
Grants +1 defenses at low health |
3 (1,000 gp) | ||
Crown |
Increases accuracy penalty on goaded foes by 1 |
3 (1,000 gp) | ||
Crown |
Can deal 3d6 damage around you |
3 (1,000 gp) | ||
Crown |
Sheds great light |
3 (1,000 gp) | ||
Gauntlets |
Grants +1 strength |
3 (1,000 gp) | ||
Gauntlets |
Allows throwing objects up to 60 feet |
3 (1,000 gp) | ||
Gloves |
Grants +1 dexterity |
3 (1,000 gp) | ||
Gloves |
Grants +3 Devices |
3 (1,000 gp) | ||
Gloves |
Grants +3 Sleight of Hand |
3 (1,000 gp) | ||
Ring |
Grants +3 Deception |
3 (1,000 gp) | ||
Ring |
Grants many small defensive bonuses |
3 (1,000 gp) | ||
Ring |
Can invest a spell to gain its effect later |
3 (1,000 gp) | ||
Ring |
Allows breathing water like air |
3 (1,000 gp) | ||
Amulet |
Improves perfect body on your lowest attribute |
4 (5,000 gp) | ||
Amulet |
Using cleansing discipline also helps an adjacent ally |
4 (5,000 gp) | ||
Amulet |
Grants +16 damage resistance to animal allies |
4 (5,000 gp) | ||
Belt |
Increases your size |
4 (5,000 gp) | ||
Boots |
Can sprint when you recover |
4 (5,000 gp) | ||
Boots |
Grants immunity to common mobility restrictions |
4 (5,000 gp) | ||
|
||||
Boots |
Can reroll 3 or less with movement-based skills |
4 (5,000 gp) | ||
Boots |
Deals your falling damage to enemies |
4 (5,000 gp) | ||
Boots |
Can sometimes move through creatures |
4 (5,000 gp) | ||
Boots |
Can exert to teleport seven leagues |
4 (5,000 gp) | ||
Boots |
Can sprint without exertion |
4 (5,000 gp) | ||
Bracers |
Can protect against two critical hits |
4 (5,000 gp) | ||
Bracers |
Grants +8 damage resistance |
4 (5,000 gp) | ||
Bracers |
Allows attacking non-adjacent foes |
4 (5,000 gp) | ||
Bracers |
Can exert to gain instant +4 Armor defense |
4 (5,000 gp) | ||
Circlet |
Increases range of blindsense and blindsight |
4 (5,000 gp) | ||
Circlet |
Grants lingering benefits from desperate exertion |
4 (5,000 gp) | ||
Circlet |
Can reroll 3 or less with intuition-based skills |
4 (5,000 gp) | ||
Circlet |
Can reroll 3 or less with observation-based skills |
4 (5,000 gp) | ||
Circlet |
Can allow you to quickly see at distance |
4 (5,000 gp) | ||
Cloak |
Fills nearby area with fog |
4 (5,000 gp) | ||
Cloak |
Can save your mount from death |
4 (5,000 gp) | ||
Cloak |
Grants ability to hit intangible creatures |
4 (5,000 gp) | ||
Crown |
Sheds brilliant light |
4 (5,000 gp) | ||
Gauntlets |
Grants Impact to natural weapons |
4 (5,000 gp) | ||
Gauntlets |
Can deal 5d8 bludgeoning damage |
4 (5,000 gp) | ||
|
||||
Gloves |
Can create daggers with special materials |
4 (5,000 gp) | ||
Gloves |
Can reroll 3 or less with finesse-based skills |
4 (5,000 gp) | ||
Gloves |
Can absorb an item |
4 (5,000 gp) | ||
Ring |
Grants +1 defenses against targeted spells |
4 (5,000 gp) | ||
Ring |
Provides food, water, and sleep |
4 (5,000 gp) | ||
Amulet |
Increases range with sneak attack |
5 (25,000 gp) | ||
Amulet |
Accuracy from rage becomes mundane and +3 |
5 (25,000 gp) | ||
Amulet |
Can control undead with turn undead |
5 (25,000 gp) | ||
Amulet |
Increase skill exemplar bonus with untrained skills by 3 |
5 (25,000 gp) | ||
Belt |
Grants +8 hit points |
5 (25,000 gp) | ||
Belt |
Regain 2d8 hit points while below half hit points |
5 (25,000 gp) | ||
Belt |
Automatically exert to remove vital wounds |
5 (25,000 gp) | ||
Belt |
Exert to heal 8d10 hit points |
5 (25,000 gp) | ||
Belt |
Grants +3 to vital rolls |
5 (25,000 gp) | ||
Belt |
Immune to poisons |
5 (25,000 gp) | ||
Belt |
Contains ten large pockets |
5 (25,000 gp) | ||
Blindfold |
Grants blindsight, blindsense, and blindness |
5 (25,000 gp) | ||
Boots |
Immune to most forced relocation attacks |
5 (25,000 gp) | ||
Boots |
Redirects personal gravity to nearby objects |
5 (25,000 gp) | ||
Boots |
Increases speed by 10 feet |
5 (25,000 gp) | ||
|
||||
Boots |
Can levitate after jumping |
5 (25,000 gp) | ||
Bracers |
Grants encumbrance-free medium armor |
5 (25,000 gp) | ||
Bracers |
Can knock nearby creatures back |
5 (25,000 gp) | ||
Cloak |
Grants brief invisibility |
5 (25,000 gp) | ||
Cloak |
Immune to magical detection |
5 (25,000 gp) | ||
Cloak |
Grants flight up to 15 feet high |
5 (25,000 gp) | ||
Cloak |
Grants +1 accuracy while concealed |
5 (25,000 gp) | ||
Cloak |
Deals 8d10 damage when grappled |
5 (25,000 gp) | ||
Cloak |
Can teleport silently |
5 (25,000 gp) | ||
Crown |
Can deal 5d8 damage around you |
5 (25,000 gp) | ||
Crown |
Continously deafens nearby enemies |
5 (25,000 gp) | ||
Gauntlets |
Natural weapons deal +1d8-2 damage with 4 Str |
5 (25,000 gp) | ||
Gauntlets |
Grants +2 Strength for specific purposes |
5 (25,000 gp) | ||
Gauntlets |
Reduces thrown longshot penalty by 2 |
5 (25,000 gp) | ||
Gloves |
Make dual strikes easily without Dexterity |
5 (25,000 gp) | ||
Ring |
Can remove a condition |
5 (25,000 gp) | ||
Ring |
Can exert to quickly remove a condition |
5 (25,000 gp) | ||
Ring |
Grants many defensive bonuses |
5 (25,000 gp) | ||
Ring |
Immune to form-altering attacks |
5 (25,000 gp) | ||
Amulet |
Greatly increases range with abyssal rebuke |
6 (125,000 gp) | ||
|
||||
Amulet |
Reduces penalties from possession with high Willpower |
6 (125,000 gp) | ||
Amulet |
Reduces penalties from rage with high Willpower |
6 (125,000 gp) | ||
Amulet |
Grants +4 power with divine aid and lay on hands |
6 (125,000 gp) | ||
Amulet |
Can sneak attack with any weapon |
6 (125,000 gp) | ||
Amulet |
Grants +32 damage resistance to animal allies |
6 (125,000 gp) | ||
Amulet |
Can permanently control undead with turn undead |
6 (125,000 gp) | ||
Amulet |
Reduces power and chaos with wild magic |
6 (125,000 gp) | ||
Amulet |
Converts abyssal rebuke to slowing cold |
6 (125,000 gp) | ||
Amulet |
Greatly increases range of protect |
6 (125,000 gp) | ||
Amulet |
Grants +2 accuracy with smite when avenging allies |
6 (125,000 gp) | ||
Amulet |
Increases power and chaos with wild magic |
6 (125,000 gp) | ||
Boots |
Allows teleporting instead of moving |
6 (125,000 gp) | ||
Boots |
Grants +5 Stealth |
6 (125,000 gp) | ||
Boots |
Allows moving through creatures |
6 (125,000 gp) | ||
Boots |
Can briefly walk on air |
6 (125,000 gp) | ||
Bracers |
Grants +16 damage resistance |
6 (125,000 gp) | ||
Circlet |
Increases range of blindsense and blindsight |
6 (125,000 gp) | ||
Circlet |
Grants +5 Intimidate |
6 (125,000 gp) | ||
Circlet |
Grants +5 Persuasion |
6 (125,000 gp) | ||
Cloak |
Grants +2 defenses at low health |
6 (125,000 gp) | ||
|
||||
Cloak |
Fills a large area with fog |
6 (125,000 gp) | ||
Crown |
Increases accuracy penalty on goaded foes by 2 |
6 (125,000 gp) | ||
Crown |
Sheds brilliant light |
6 (125,000 gp) | ||
Gauntlets |
Can deal 8d10 bludgeoning damage |
6 (125,000 gp) | ||
Gauntlets |
Allows throwing objects up to 120 feet |
6 (125,000 gp) | ||
Gloves |
Grants +5 Devices |
6 (125,000 gp) | ||
Gloves |
Grants +5 Sleight of Hand |
6 (125,000 gp) | ||
Gloves |
Can absorb a large item |
6 (125,000 gp) | ||
Ring |
Grants +5 Deception |
6 (125,000 gp) | ||
Ring |
Can invest spells to gain their effects later |
6 (125,000 gp) | ||
Amulet |
Reduces fatigue from revivify |
7 (625,000 gp) | ||
Amulet |
Using cleansing discipline also helps an ally |
7 (625,000 gp) | ||
Amulet |
Allows unlimited targets with quarry |
7 (625,000 gp) | ||
Belt |
Grants +2 constitution |
7 (625,000 gp) | ||
Belt |
Grants +16 hit points |
7 (625,000 gp) | ||
Belt |
Regain 4d8 hit points while below half hit points |
7 (625,000 gp) | ||
Belt |
Greatly reduces your size |
7 (625,000 gp) | ||
Blindfold |
Grants blindsight, blindsense, and blindness |
7 (625,000 gp) | ||
Boots |
Grants immunity to almost all mobility restrictions |
7 (625,000 gp) | ||
Boots |
Can sprint without exertion |
7 (625,000 gp) | ||
|
||||
Bracers |
Grants encumbrance-free medium armor |
7 (625,000 gp) | ||
Circlet |
Grants +2 perception |
7 (625,000 gp) | ||
Circlet |
Grants +2 willpower |
7 (625,000 gp) | ||
Cloak |
Grants flight up to 30 feet high |
7 (625,000 gp) | ||
Cloak |
Grants ability to easily hit intangible creatures |
7 (625,000 gp) | ||
Cloak |
Can teleport a great distance silently |
7 (625,000 gp) | ||
Crown |
Can deal 8d10 damage around you |
7 (625,000 gp) | ||
Gauntlets |
Grants +2 strength |
7 (625,000 gp) | ||
Gloves |
Grants a paralyzing touch |
7 (625,000 gp) | ||
Gloves |
Grants +2 dexterity |
7 (625,000 gp) | ||
Ring |
Grants +2 defenses against targeted spells |
7 (625,000 gp) | ||
Ring |
Can exert to quickly remove a condition |
7 (625,000 gp) | ||
Ring |
Grants many large defensive bonuses |
7 (625,000 gp) | ||
|
||||
|
||||
|