9.10 Consumables

9.10.1 Potions

A potion is a magical liquid that is typically contained in a Fine vial. Drinking a potion, or administering a potion to an unconscious creature, requires a standard action. Potions cannot be safely mixed together without diluting their magic, so you cannot consume two potions with the same action.

Table 9.15: Consumables

Name

Type

Description

Rank (Cost)

Page

Alchemist’s Fire

Alchemical

Throw to deal 1d6+1d8 damage

0 (1 gp)

here

Firebomb

Alchemical

Throw to deal 1d10 damage in an area

0 (1 gp)

here

Flash Powder

Alchemical

Emits burst of bright light

0 (1 gp)

here

Moonrod

Alchemical

Emits bright illumination

0 (1 gp)

here

Smokestick

Alchemical

Creates a cloud of smoke

0 (1 gp)

here

Tindertwig

Alchemical

Quickly activated flame

0 (1 gp)

here

Poison, Nightshade

Poison 🧪

Inflicts 1d6+1d8 damage with each stage

0 (1 gp)

here

Antitoxin Elixir

Potion ⚗️

Impervious to poison

0 (1 gp)

here

Elixir of Resilience

Potion ⚗️

Grants +4 damage resistance

0 (1 gp)

here

Potion of Healing

Potion ⚗️

Restores 3d6 hit points and mitigates vital wounds

0 (1 gp)

here

Acid Flask

Alchemical

Throw to deal 3d6 damage over time

1 (4 gp)

here

Mindbomb

Alchemical

Throw to deal 1d6+1d8 damage in an area

1 (4 gp)

here

Snowball

Alchemical

Throw to deal 1d6+1d8 damage and slow

1 (4 gp)

here

Tanglefoot Bag

Alchemical

Slows a foe, though it is easily removable

1 (4 gp)

here

Thunderstone

Alchemical

Throw to deal 1d6+1d8 damage and deafen in an area

1 (4 gp)

here

Poison, Asp Venom

Poison 🧪

Stuns

1 (4 gp)

here

Poison, Jellyfish Extract

Poison 🧪

Deals 1d6 damage per stage

1 (4 gp)

here

Poison, Sassone Leaf

Poison 🧪

Deals 3d6 damage per stage

1 (4 gp)

here

Elixir of Hardiness

Potion ⚗️

Grants +2 to vital rolls

1 (4 gp)

here

Elixir of Strength

Potion ⚗️

Grants +1 bonus for weight limits

1 (4 gp)

here

Potion of Regeneration

Potion ⚗️

Remove vital wound after long rest

1 (4 gp)

here

Alchemist’s Fire+

Alchemical

Throw to deal 3d10 damage

2 (20 gp)

here

Firebomb+

Alchemical

Throw to deal 3d6 damage in an area

2 (20 gp)

here

Flash Powder+

Alchemical

Emits burst of brilliant light

2 (20 gp)

here

Moonrod+

Alchemical

Emits bright illumination for 8 hours

2 (20 gp)

here

Shockstone

Alchemical

Throw to deal 1d10 damage in an area

2 (20 gp)

here

Poison, Arsenic

Poison 🧪

Deals 3d10 damage per stage

2 (20 gp)

here

Poison, Black Adder Venom

Poison 🧪

Deals 3d10 damage endlessly

2 (20 gp)

here

Poison, Giant Wasp Venom

Poison 🧪

Slows and eventually immobilizes

2 (20 gp)

here

Poison, Nitharit

Poison 🧪

Stuns

2 (20 gp)

here

Elixir of Resilience+

Potion ⚗️

Grants +8 damage resistance

2 (20 gp)

here

Potion of Healing+

Potion ⚗️

Restores 5d8 hit points and mitigates vital wounds

2 (20 gp)

here

Acid Flask+

Alchemical

Throw to deal 5d8 damage over time

3 (100 gp)

here

Mindbomb+

Alchemical

Throw to deal 3d6 damage in an area

3 (100 gp)

here

Smokestick+

Alchemical

Creates a massive cloud of smoke

3 (100 gp)

here

Snowball+

Alchemical

Throw to deal 5d8 damage and slow

3 (100 gp)

here

Stunning Sphere

Alchemical

Throw to stun creatures in an area

3 (100 gp)

here

Sunrod

Alchemical

Emits brilliant illumination

3 (100 gp)

here

Tanglefoot Bag+

Alchemical

Slows a foe

3 (100 gp)

here

Thunderstone+

Alchemical

Throw to deal 3d10 damage and deafen in an area

3 (100 gp)

here

Poison, Bloodroot

Poison 🧪

Slows

3 (100 gp)

here

Poison, Wyvern Venom

Poison 🧪

Deals 5d8 damage

3 (100 gp)

here

Cleansing Potion

Potion ⚗️

Removes a condition

3 (100 gp)

here

Elixir of Hardiness+

Potion ⚗️

Grants +3 vital rolls

3 (100 gp)

here

Alchemist’s Fire++

Alchemical

Throw to deal 7d8 damage

4 (500 gp)

here

Firebomb++

Alchemical

Throw to deal 5d8 damage in an area

4 (500 gp)

here

Shockstone+

Alchemical

Throw to deal 3d10 damage in an area

4 (500 gp)

here

Poison, Dragon Bile

Poison 🧪

Deals 3d6 damage per stage

4 (500 gp)

here

Antitoxin Elixir+

Potion ⚗️

Immune to poison

4 (500 gp)

here

Elixir of Resilience++

Potion ⚗️

Grants +16 damage resistance

4 (500 gp)

here

Elixir of Strength+

Potion ⚗️

Grants +2 bonus for weight limits

4 (500 gp)

here

Potion of Healing++

Potion ⚗️

Restores 8d10 hit points and mitigates vital wounds

4 (500 gp)

here

Potion of Regeneration+

Potion ⚗️

Removes two vital wounds after a long rest

4 (500 gp)

here

Acid Flask++

Alchemical

Throw to deal 8d10 damage over time

5 (2,500 gp)

here

Avalanchestone

Alchemical

Throw to deal 7d8 damage and deafen in an area

5 (2,500 gp)

here

Iceball

Alchemical

Throw to deal 7d8 damage and slow

5 (2,500 gp)

here

Mindbomb++

Alchemical

Throw to deal 5d8 damage in an area

5 (2,500 gp)

here

Sunrod+

Alchemical

Emits brilliant illumination for 8 hours

5 (2,500 gp)

here

Poison, Blood Leech Venom

Poison 🧪

Inflicts damage vulnerability

5 (2,500 gp)

here

Poison, Mind Fog

Poison 🧪

Stuns and eventually confuses

5 (2,500 gp)

here

Poison, Purple Worm Venom

Poison 🧪

Deals 8d10 damage

5 (2,500 gp)

here

Cleansing Potion+

Potion ⚗️

Removes two conditions

5 (2,500 gp)

here

Elixir of Hardiness++

Potion ⚗️

Grants +4 vital rolls

5 (2,500 gp)

here

Bottled Hellfire

Alchemical

Throw to deal 11d10 damage

6 (12,500 gp)

here

Shockstone++

Alchemical

Throw to deal 5d8 damage in an area

6 (12,500 gp)

here

Stunning Sphere+

Alchemical

Throw to stun creatures in a large area

6 (12,500 gp)

here

Poison, Black Lotus

Poison 🧪

Deals 5d8 damage endlessly

6 (12,500 gp)

here

Poison, Insanity Mist

Poison 🧪

Stuns and eventually confuses

6 (12,500 gp)

here

Elixir of Resilience+++

Potion ⚗️

Grants +32 damage resistance

6 (12,500 gp)

here

Potion of Healing+++

Potion ⚗️

Restores 16d10 hit points and mitigates vital wounds

6 (12,500 gp)

here

Poison, Cockatrice Venom

Poison 🧪

Slows and stuns, eventually petrifies

7 (62,500 gp)

here

Acid Flask

Rank 1 (4 gp)

Craft (alchemy)

Acid
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex and Fortitude against something within Short (30 ft.) range. Hit: 3d6 damage immediately, and again during your next action. _____________________________________________________ Rank 3 (100 gp): The damage increases to 5d8. Rank 5 (2,500 gp): The damage increases to 8d10.

Alchemist’s Fire

Rank 0 (1 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against something within Short (30 ft.) range. Hit: 1d6+1d8 damage. ______________________________________________________________________________________ Rank 2 (20 gp): The damage increases to 3d10. Rank 4 (500 gp): The damage increases to 7d8.

Antitoxin Elixir

Rank 0 (1 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you become impervious (+4 defenses) to poisons. This effect expires after 10 minutes. _________________________________________________________________________________________________ Rank 4 (500 gp): You become immune instead of impervious.

Avalanchestone

Rank 5 (2,500 gp)

Craft (alchemy)

Auditory
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +10. Hit: 7d8 damage. Each creature that takes damage is deafened (20% verbal spell failure) as a condition. Miss: Half damage, and creatures are not deafened.

Bottled Hellfire

Rank 6 (12,500 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against something within Short (30 ft.) range. Hit: 11d10 damage.

Cleansing Potion

Rank 3 (100 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, you remove a condition affecting you and increase your fatigue level by one. ______________________ Rank 5 (2,500 gp): You remove two conditions instead of only one. You increase your fatigue level by one for each condition that you remove in this way.

Elixir of Hardiness

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +2 enhancement bonus to your vital rolls. This effect expires after 10 minutes. _________________________________________________________________________________________________ Rank 3 (100 gp): The bonus increases to +3. Rank 5 (2,500 gp): The bonus increases to +4.

Elixir of Resilience

Rank 0 (1 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +4 enhancement bonus to your damage resistance. This effect expires after 10 minutes. ______________________________________________________________________________________________ Rank 2 (20 gp): The damage resistance bonus increases to +8. Rank 4 (500 gp): The damage resistance bonus increases to +16. Rank 6 (12,500 gp): The damage resistance bonus increases to +32.

Elixir of Strength

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

Attune
_______________________________________________________________________________________________________ When you drink this potion, if you attune to its effects, you gain a +1 enhancement bonus to your Strength for the purpose of determining your weight limits (see Weight Limits). This effect expires after 8 hours. ____________________________________________________ Rank 4 (500 gp): The bonus increases to +2.

Firebomb

Rank 0 (1 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d10 damage. Miss: Half damage. ________________________________________________________________________________________ Rank 2 (20 gp): The minimum accuracy increases to +5, and the damage increases to 3d6. Rank 4 (500 gp): The minimum accuracy increases to +9, and the damage increases to 5d8.

Flash Powder

Rank 0 (1 gp)

Craft (alchemy)

Visual
_______________________________________________________________________________________________________ You can throw this powder in the air in your location as a standard action. When you do, it briefly emits bright illumination in a Large (60 ft.) radius. __________________________________________________________________________________________________ Rank 2 (20 gp): The light is brilliant illumination, which banishes shadows completely, instead of bright illumination.

Iceball

Rank 5 (2,500 gp)

Craft (alchemy)

Cold
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against something within Short (30 ft.) range. Hit: 7d8 damage. If the target takes damage, it becomes slowed (half speed, -2 Armor and Ref) as a condition.

Mindbomb

Rank 1 (4 gp)

Craft (alchemy)

Compulsion
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Mental against all creatures in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d6+1d8 subdual damage. Miss: Half damage. ________________________________________________________________________________________ Rank 3 (100 gp): The minimum accuracy increases to +7, and the damage increases to 3d6. Rank 5 (2,500 gp): The minimum accuracy increases to +10, and the damage increases to 5d8.

Moonrod

Rank 0 (1 gp)

Craft (alchemy)

Visual
_______________________________________________________________________________________________________ You can activate this item as a standard action. When you do, it creates bright illumination in a 60 foot radius for 10 minutes. _______ Rank 2 (20 gp): The effect lasts for 8 hours.

Poison, Arsenic

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based powder poison (see Poison). The poison’s accuracy is +5. It inflicts 3d10 damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Asp Venom

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +3. Its stage 1 effect makes the target stunned (-2 defenses) while the poison lasts.

Poison, Black Adder Venom

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +5. It inflicts 3d10 damage per poison stage.

Poison, Black Lotus

Rank 6 (12,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +12. It inflicts 5d8 damage per poison stage.

Poison, Blood Leech Venom

Rank 5 (2,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +10. Its stage 1 effect makes the target vulnerable (-4 defenses) to all damage while the poison lasts.

Poison, Bloodroot

Rank 3 (100 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +8. Its stage 1 effect makes the target slowed (half speed, -2 Armor and Ref) while the poison lasts.

Poison, Cockatrice Venom

Rank 7 (62,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +15. Its stage 1 effect makes the target slowed (half speed, -2 Armor and Ref) and stunned (-2 defenses) while the poison lasts. Its stage 3 effect makes the target petrified while the poison lasts. This makes the target paralyzed (cannot move), except that they remain standing in the form of a statue.

Poison, Dragon Bile

Rank 4 (500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +9. It inflicts 3d6 damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Giant Wasp Venom

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +5. Its stage 1 effect makes the target slowed (half speed, -2 Armor and Ref) while the poison lasts. Its stage 3 effect makes the target immobilized (-4 Armor and Ref, cannot use movement speeds) while the poison lasts.

Poison, Insanity Mist

Rank 6 (12,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based gas poison (see Poison). The poison’s accuracy is +12. Its stage 1 effect makes the target stunned (-2 defenses) while the poison lasts. Its stage 3 effect makes the target confused (-2 defenses, randomly attack or defend) while the poison lasts.

Poison, Jellyfish Extract

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based liquid poison (see Poison). The poison’s accuracy is +3. It inflicts 1d6 damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Mind Fog

Rank 5 (2,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an ingestion-based gas poison (see Poison). The poison’s accuracy is +10. Its stage 1 effect makes the target stunned (-2 defenses) while the poison lasts.

Poison, Nightshade

Rank 0 (1 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +3. It inflicts 1d6+1d8 damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Nitharit

Rank 2 (20 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +5. Its stage 1 effect makes the target stunned (-2 defenses) while the poison lasts.

Poison, Purple Worm Venom

Rank 5 (2,500 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +10. It inflicts 8d10 damage per poison stage.

Poison, Sassone Leaf

Rank 1 (4 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is a contact-based powder poison (see Poison). The poison’s accuracy is +3. It inflicts 3d6 damage per poison stage. Its stage 3 effect also ends the poison.

Poison, Wyvern Venom

Rank 3 (100 gp)

Poison 🧪 – Craft (poison)

Poison
_______________________________________________________________________________________________________ This is an injury-based liquid poison (see Poison). The poison’s accuracy is +8. It inflicts 5d8 damage per poison stage. Its stage 3 effect also ends the poison.

Potion of Healing

Rank 0 (1 gp)

Potion ⚗️ – Craft (alchemy)

Swift
_______________________________________________________________________________________________________ When you drink this potion, you regain 3d6 hit points and increase your fatigue level by one. In addition, if you have a vital wound gith a vital roll of 0 or -1, you treat that vital roll as a 1 instead (see Vital Wounds). ________________________________________________ Rank 2 (20 gp): The healing increases to 5d8, and the minimum vital roll affected improves to -2. Rank 4 (500 gp): The healing increases to 8d10, and the minimum vital roll affected improves to -3. Rank 6 (12,500 gp): The healing increases to 16d10, and the minimum vital roll affected improves to -4.

Potion of Regeneration

Rank 1 (4 gp)

Potion ⚗️ – Craft (alchemy)

_______________________________________________________________________________________________________ When you drink this potion, your body’s natural healing process is accelerated. The next time you finish a long rest, you can remove an additional vital wound. If you drink multiple potions of regeneration, their effects do not stack. _______________________________________ Rank 4 (500 gp): You remove two additional vital wounds instead of only one.

Shockstone

Rank 2 (20 gp)

Craft (alchemy)

Electricity
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +5. Hit: 1d10 damage. Each creature that loses hit points is stunned (-2 defenses) as a condition. Miss: Half damage, and creatures are not stunned. _________________________________________________________________ Rank 4 (500 gp): The minimum accuracy increases to +9, and the damage increases to 3d10. Rank 6 (12,500 gp): The minimum accuracy increases to +12, and the damage increases to 5d8. In addition, each creature that takes damage from the hit is stunned, even if it does not lose hit points.

Smokestick

Rank 0 (1 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can activate this item as a standard action. As part of that action, you can optionally throw it anywhere within Short (30 ft.) range. When you activate this item, it immediately creates a cloud of smoke in a Medium (30 ft.) radius from its location. The smoke provides concealment for everything in the area. This item continues emitting smoke for one minute. After that time, the smoke dissipates normally, which generally takes about a minute. _________________________________________________________________________________________________ Rank 3 (100 gp): The area increases to a Huge (90 ft.) radius.

Snowball

Rank 1 (4 gp)

Craft (alchemy)

Cold
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against something within Short (30 ft.) range. Hit: 1d6+1d8 damage. If the target loses hit points, it becomes slowed (half speed, -2 Armor and Ref) as a condition. _____________ Rank 3 (100 gp): The damage increases to 5d8.

Stunning Sphere

Rank 3 (100 gp)

Craft (alchemy)

Electricity
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against everything in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +7. Hit: Each creature with no remaining damage resistance is stunned (-2 defenses) as a condition. _____________________________ Rank 6 (12,500 gp): The minimum accuracy increases to +12, and the area increases to a Large (60 ft.) radius.

Sunrod

Rank 3 (100 gp)

Craft (alchemy)

Visual
_______________________________________________________________________________________________________ You can activate this item as a standard action. When you do, it creates brilliant illumination in a 60 foot radius for 10 minutes. _____ Rank 5 (2,500 gp): The effect lasts for 8 hours.

Tanglefoot Bag

Rank 1 (4 gp)

Craft (alchemy)

_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Reflex against one Large or smaller creature within Short (30 ft.) range. On a hit, the target is slowed (half speed, -2 Armor and Ref) as a condition. This condition can be removed if the target makes a difficulty value 8 Strength check as a movement to break the entangling glue. If the target makes this check as a standard action, it gains a +5 bonus. In addition, this condition is removed if the target takes damage from a Acid or Fire ability. __________________________________________________________________________________________________ Rank 3 (100 gp): The condition cannot be removed with a Strength check. It is still removed if the target takes damage from a Acid or Fire ability.

Thunderstone

Rank 1 (4 gp)

Craft (alchemy)

Auditory
_______________________________________________________________________________________________________ You can throw this item as a standard action. When you do, make an attack vs. Fortitude against all creatures in a Small (15 ft.) radius within Short (30 ft.) range. Your minimum accuracy is +3. Hit: 1d6+1d8 damage. Each creature that loses hit points is deafened (20% verbal spell failure) as a condition. Miss: Half damage, and creatures are not deafened. ________________________________________________________________ Rank 3 (100 gp): The minimum accuracy increases to +7, and the damage increases to 3d10.

Tindertwig

Rank 0 (1 gp)

Craft (alchemy)

Fire
_______________________________________________________________________________________________________ You can activate this small, wooden stick by striking it against any hard surface as a minor action. When you do, it bursts into flame, allowing you to light other fires with it. A tindertwig burns for one minute.