C.3 Classes
C.3.1 Anointed
An anointed is a votive who made their pact with a deity. This is an unusual arrangement, as deities would normally influence their clerics to achieve their aims. However, in special circumstances, a deity may want to empower a non-worshipper to influence mortal affairs. The anointed class functions like the votive class, with the following exceptions:
- The magic source for the anointed class is divine magic instead of pact magic. This changes the mystic spheres an anointed has access to and all other effects based on their source of magic. However, they still require both verbal components and somatic components to cast spells from the anointed class (see Ability Usage Components).
- They must choose either channel divinity or prayer as one of their mystic spheres, replacing the normal list from the Soulkeeper Spheres ability.
- An anointed cannot choose the blessings of the abyss archetype. However, the domain influence cleric archetype is considered to be part of their class, and they may choose that archetype without spending insight points to multiclass.
C.3.2 Bard
A bard is a rogue with the ability to perform magical feats through music. It is unclear whether bards actually draw power from music in the same way that druids draw power from nature, or whether they simply channel their innate magical talent through music. The bard class functions like the rogue class, with the following exceptions:
- A bard cannot choose the assassin archetype. However, the arcane magic sorcerer archetype is considered to be part of their class, and they may choose that archetype without spending insight points to multiclass.
- A bard casts spells without somatic components.
- A bard can only cast spells while sustaining a performance with the Perform skill. This performance can be either a mundane performance or a bardic performance ability.
C.3.3 Blighter
Blighter practice a strange inversion of druidic traditions. While druids venerate nature in all its forms, blighters dedicate their lives to the destruction of nature for its own sake. They rip power directly from the death of natural beings, using it to fuel their own warped version of nature magic. The blighter class functions like the druid class, with the following exceptions:
- Whenever a blighter rests, they automatically destroy nature and kill anything living around them. Plants wither and die, insects fall dead in the air, and so on. A ten minute rest destroys life in a radius equal to five feet times the blighter’s highest rank in the blighter class (minimum 5 feet total). In general, Diminutive or larger creatures and Medium or larger plants suffer no ill effects, though creatures may feel subtle pains. An eight hour rest destroys life in ten times that radius, and kills life one size category larger. Resting beyond that point does not increase the radius or severity of the effect. This destruction spreads out gradually throughout the resting period, and even a partially completed rest destroys some natural life.
- A blighter cannot choose the wildspeaker archetype. However, the domain influence cleric archetype is considered to be part of their class, and they may choose that archetype without spending insight points to multiclass. A blighter can only choose the Death, Destruction, and Evil domains.
- A blighter cannot gain access to the verdamancy mystic sphere by any means.
C.3.4 Shaman
A shaman, like a cleric, is a divine worshipper. However, while clerics worship powerful, well-established deities, shamans worship more primitive deities of lesser power. As a result, their divine powers are more limited and take different forms. Shamans are common among less civilized humanoid societies like bugbears. The shaman class functions like the cleric class, with the following exceptions:
- The magic source for the shaman class is nature magic instead of divine magic. This changes the mystic spheres a shaman has access to and all other effects based on their source of magic.
- A shaman cannot choose the divine spell mastery archetype. However, the elementalist druid archetype is considered to be part of their class, and they may choose that archetype without spending insight points to multiclass.
- A shaman cannot gain access to more than two mystic spheres from the magic source granted by the shaman class by any means.
- Shamans add Knowledge (nature) to their class skill list and remove Knowledge (planes).