18.5 Bandits

Army Deserter

Level 1

Medium natural warrior

HP 16 IP 10

Types: humanoid

Defenses Armor 4 Brawn 4 Fort 5 Ment 3 Ref 3

Movement 30 ft.

Other skills Endurance +5

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Attributes 2, 0, 2, 0, 1, 0

Alignment Neutral evil

Accuracy +1; Brawling +1

Power 2; 0 ✨

Equipment Leather lamellar, buckler, spear, heavy crossbow

Army Deserter Lore

Local DV 5: Army deserters have abandoned their past life in an army and struck out on their own. Since the punishments for desertion are typically harsh, they have little to lose.

Army Deserter Abilities

Heavy Crossbow

Standard action

Tags: Projectile (90/270)

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The army deserter makes a +1 ranged strike vs. Armor with its heavy crossbow.

Hit: 1d10+1 damage.

Spear

Standard action

Tags: Thrown (30/60)

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The army deserter makes a +1 strike vs. Armor with its spear.

Hit: 1d6+1 damage.

Veteran Archer

Level 3

Medium natural sniper

HP 14 IP 11

Types: humanoid

Defenses Armor 5 Brawn 5 Fort 4 Ment 4 Ref 5

Movement 30 ft.

Senses Awareness +8

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Attributes 2, 2, 0, 0, 4, 0

Alignment Lawful evil

Accuracy +3; Brawling +2

Power 3; 1 ✨

Equipment Buff leather, longbow

Veteran Archer Abilities

Arrowguide

Standard action

Tags: Projectile (90/270)

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The veteran archer makes a +1 ranged strike vs. Armor with its longbow. Then, you briefly gain a +2 accuracy bonus with ranged strikes against the target.

Hit: 1d6+1 damage.

Longbow

Standard action

Tags: Projectile (90/270)

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The veteran archer makes a +3 ranged strike vs. Armor with its longbow.

Hit: 1d6+1 damage.

Renegade Bolter

Level 4

Medium natural sniper

HP 18 IP 14

Types: humanoid

Defenses Armor 6 Brawn 5 Fort 5 Ment 7 Ref 6

Movement 30 ft.

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Attributes 0, 3, 0, 0, 2, 4

Alignment Neutral evil

Accuracy +3; Brawling +2

Power 2; 6 ✨

Equipment Buff leather, buckler

Renegade Bolter Abilities

Arc

Standard action

Tags: Electricity

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The renegade bolter makes a +3 attack vs. Fortitude against something within Short (30 ft.) range. This attack chains once.

Hit: 1d6+5 damage.

Dazing Discharge

Standard action

Tags: Electricity

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The renegade bolter makes a +4 attack vs. Mental against all enemies in a Medium (30 ft.) radius from itself.

Hit: If the target is injured, it is dazed (-2 defenses) as a condition.

Critical hit: The target is affected by the debuff as if it was injured.

Electrocute

Standard action

Tags: Electricity

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The renegade bolter makes a -1 attack vs. Fortitude against something within Short (30 ft.) range.

Hit: 4d10 damage.

Injury: The target is briefly dazed (-2 defenses). If takes a vital wound from this damage that leaves it unconscious, it immediately dies.