11.22 Umbramancy
Manipulate shadows to conceal allies and inhibit foes.
Special Rules: Many spells from this sphere are particularly effective if you or the target are shadowed. A creature or object is shadowed if it is touching its shadow. That typically means it is in dim illumination or bright illumination, but not brilliant illumination or complete darkness. In addition, it must be grounded or otherwise touching a surface.
11.22.1 Cantrips
| Shadowcloak ✨ | Standard action |
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This spell has no verbal components or somatic components.
You briefly gain a +3 enhancement bonus to the Stealth skill. If you stop being shadowed at any point, this effect immediately ends.
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Rank 2: The bonus increases to +4.
Rank 4: The bonus increases to +5.
Rank 6: The bonus increases to +6.
11.22.2 Rank 1 Spells
| Conceal ✨ | Standard action |
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Tags: Attune | Rank 1 |
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If you have Stealth as a trained skill, you gain a +3 enhancement bonus to it. Otherwise, you are treated as being trained in that skill.
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Rank 3: The bonus increases to +4.
Rank 5: The bonus increases to +5.
Rank 7: The bonus increases to +6.
| Dark Grasp ✨ | Standard action |
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Rank 1 |
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You must be shadowed to cast this spell.
Make an attack vs. Brawn against something adjacent to you.
Hit: 1d8+1d6 damage.
Injury: As a condition, the target treats all areas of dim illumination as difficult terrain.
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The damage increases by 1d6 for each rank beyond 1.
| Meld into Shadow ✨ | Standard action |
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Tags: Swift | Rank 1 |
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You must be shadowed to cast this spell.
Attacks against you have a 50% failure chance this round. This ability has the Swift tag, so it affects attacks during the current phase.
| My Shadow Looms Large ✨ | Standard action |
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Rank 1 |
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Make an attack vs. Fortitude against all shadowed creatures in a Small (15 ft.) cone from you.
Hit: 1d8+1d6 damage.
Miss: Half damage.
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The damage increases by 1d6 for each rank beyond 1.
| Shadow Mantle ✨ | Standard action |
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Tags: Attune (deep) | Rank 1 |
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While you are shadowed, attacks against you have a 20% failure chance.
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Your physical form becomes blurred and shifts in and out of existence. This is not a mere trick of the light, but an alteration of reality to make your existence more ambiguous.
| Shadowsight ✨ | Standard action |
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Tags: Attune | Rank 1 |
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You gain low-light vision and a +2 enhancement bonus to Awareness.
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Rank 3: The bonus increases to +3.
Rank 5: The bonus increases to +4.
Rank 7: The bonus increases to +5.
| Shadowstep ✨ | Standard action |
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Rank 1 |
Cost: You can increase your fatigue level by one to make this ability Swift.
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You must be shadowed to cast this spell. It has no verbal components.
You teleport into an unoccupied location within Short (30 ft.) range on a stable surface that can support your weight. If you would not be shadowed in that location, this teleportation fails without effect. Unlike most teleportation effects, both your departure and arrival with this spell are silent.
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Rank 3: The teleportation range increases to Medium (60 ft.) range.
Rank 5: The teleportation range increases to Long (90 ft.) range.
Rank 7: The teleportation range increases to Distant (120 ft.) range.
11.22.3 Rank 2 Spells
| Fearsome Shadow Cloak ✨ | Standard action |
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Rank 2 |
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Make an attack vs. Mental against all enemies in a Small (15 ft.) radius from you. In addition, all attacks against you briefly have a 20% failure chance. Since this ability does not have the Swift tag, it does not affect attacks against you during the current phase.
Hit: The target is briefly frightened (-2 Mental, -2 accuracy vs. source) of you.
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The attack’s accuracy increases by +1 for each rank beyond 2.
| Shadow Blossom ✨ | Standard action |
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Rank 2 |
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You must be shadowed to cast this spell.
When you cast this spell, you wrap yourself in shadow. All attacks against you briefly have a 50% failure chance. Next round, you can spend a standard action to teleport to a location within Short (30 ft.) range. If you do, make an attack vs. Fortitude against each enemy adjacent to you.
Hit: 1d8+1d6 damage.
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The damage increases by 1d6 for each rank beyond 2.
| Shadow Cloak ✨ | Standard action |
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Tags: Swift | Rank 2 |
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You must be shadowed to cast this spell.
All attacks against you and all shadowed allies within a Large (60 ft.) radius from you have a 20% failure chance this round. This ability has the Swift tag, so it affects attacks during the current phase.
| Shadowstrike ✨ | Standard action |
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Rank 2 |
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Make a strike. It can only deal damage to shadowed creatures. The attack is made against each target’s Mental defense instead of its Armor defense. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power).
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The attack’s accuracy increases by +1 for each rank beyond 2.
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You strike your foe’s shadow instead of hitting it directly, but it takes damage just the same.
| Wall of Darkness ✨ | Standard action |
Cost: You briefly cannot use this ability or any other Barrier ability.
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You create a Small (15 ft. long) wall of darkness within Medium (60 ft.) range. The wall is visible as a solid block of darkness. It blocks ordinary vision and low-light vision, but creatures with darkvision can see through the wall normally. It does not inhibit the passage of objects or creatures.
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Rank 4: You can choose to create a Medium (30 ft. long) wall instead.
Rank 6: You can choose to create a Large (60 ft. long) wall instead.
| Whispers in the Dark ✨ | Standard action |
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Make an attack vs. Mental against up to two creatures within Medium (60 ft.) range.
Hit: The target suffers no immediate effect. At the end of the next round, if it is shadowed, it becomes briefly frightened (-2 Mental, -2 accuracy vs. source) by all creatures.
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The attack’s accuracy increases by +1 for each rank beyond 2.
11.22.4 Rank 3 Spells
| My Shadow Hungers ✨ | Standard action |
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Rank 3 |
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You create a field of dark miasma in a Medium (30 ft.) radius zone from you. Make an attack vs. Fortitude against all shadowed enemies in the area. During your next action, this effect repeats in the same area.
Hit: 1d8+1d6 damage.
Miss: Half damage.
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The damage increases by 1d6 for each rank beyond 3.
| Nyctophobia ✨ | Standard action |
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Make an attack vs. Mental against up to two creatures within Medium (60 ft.) range.
Hit: The target becomes afraid of the dark as a condition. While it is shadowed and injured, it is frightened (-2 Mental, -2 accuracy vs. source) of all creatures.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 3.
| Shadowform ✨ | Standard action |
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Tags: Attune (deep) | Rank 3 |
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You collapse to the ground, taking the appearance and shape of a shadow. This has a number of effects, as described below.
- You are nearly flat, allowing you to pass under doors and through other narrow passages. Your horizontal dimensions are unchanged, and you cannot enter spaces that are more narrow than you can normally fit through.
- You can freely move through space occupied by other creatures, and other creatures can freely move through your space.
- While you in a space occupied by an shadowed ally, you have concealment, and you can use the hide ability without moving in a way that causes observers to lose sight of you (see Stealth).
- You gain a slow climb speed, and you can climb without using any hands.
- You are always treated as being prone (half speed, -2 Armor and Ref), though your movement speed is not reduced.
At the end of each round, if you are not shadowed, this effect is suppressed and you return to your normal size and shape. If doing so is impossible, such as if you are in a space too small to contain your body, you gain a vital wound and this effect persists briefly. This form offers you no special immunity to damage, as creatures can simply attack the shadow.
You can suppress or resume this ability as a free action.
| Shadowstep Slice ✨ | Standard action |
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Rank 3 |
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This spell functions like the shadowstep spell, except that you can also make a strike at your destination. The strike is not Swift, even if you make the teleportation Swift. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). In addition, this spell does not have somatic components.
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The attack’s accuracy increases by +1 for each rank beyond 3.
| Still the Dancing Shadows ✨ | Standard action |
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Rank 3 |
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Make an attack vs. Mental against all shadowed creatures in a Small (15 ft.) radius within Short (30 ft.) range.
Hit: The target is briefly slowed (-10 speed, -2 Armor and Ref).
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The attack’s accuracy increases by +1 for each rank beyond 3.
11.22.5 Rank 4 Spells
| Dark Shroud ✨ | Standard action |
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Tags: Visual | Rank 4 |
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Make an attack vs. Mental against all enemies in a Small (15 ft.) radius within Short (30 ft.) range. You gain a +2 accuracy bonus with the attack against each shadowed creature.
Hit: The target is dazzled (20% miss chance, no special vision) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 4.
| Devouring Shadow ✨ | Standard action |
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Rank 4 |
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You must be shadowed to cast this spell. After you cast this spell, you briefly cannot be shadowed for any reason.
Make an attack vs. Fortitude against a creature within Short (30 ft.) range.
Hit: 5d8 damage, and any extra damage is doubled.
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The damage increases by 2d8 for each rank beyond 4.
| My Mighty Shadow Looms Large ✨ | Standard action |
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Rank 4 |
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Make an attack vs. Fortitude against all shadowed creatures in a Small (15 ft.) cone from you.
Hit: 5d8 damage.
Miss: Half damage.
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The damage increases by 2d8 for each rank beyond 4.
| Shadowfeed ✨ | Standard action |
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Tags: Attune (deep) | Rank 4 |
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At the end of each round, if you are shadowed, you regain 1d6 hit points + half power.
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The healing increases by 2 for each rank beyond 4.
| Shadowguide ✨ | Standard action |
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Tags: Attune | Rank 4 |
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Choose up to two shadowed allies within Medium (60 ft.) range. Each target is focused (roll attacks twice) this round.
| Suppress Light ✨ | Standard action |
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This spell has no verbal components.
Bright illumination within through one zone within Medium (60 ft.) range is dimmed to be no brighter than dim illumination. Brilliant illumination is undimmed. You can choose this spell’s radius, up to a maximum of a Small (15 ft.) radius. Any object or effect which blocks light also blocks this spell’s effect.
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Rank 6: The maximum area increases to a Medium (30 ft.) radius.
11.22.6 Rank 5 Spells
| Efficient Dark Grasp ✨ | Standard action |
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Rank 5 |
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You must be shadowed to cast this spell.
Make an attack vs. Brawn against something adjacent to you.
Hit: 7d8 damage, and the target treats all areas of dim illumination as difficult terrain as a condition.
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The damage increases by 3d8 for each rank beyond 5.
| Greater Meld into Shadow ✨ | Standard action |
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Tags: Swift | Rank 5 |
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You must be shadowed to cast this spell.
Attacks against you have a 50% failure chance this round. When an attack against you fails in this way, you become briefly empowered (add rank to damage). This ability has the Swift tag, so it affects attacks against you during the current phase.
| Mighty Shadow Blossom ✨ | Standard action |
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Rank 5 |
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This spell functions like the shadow blossom spell, except that the damage increases to 5d8 damage, and the teleportation range increases to Medium (60 ft.) range.
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The damage increases by 2d8 for each rank beyond 5.
| Mighty Shadowstrike ✨ | Standard action |
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Rank 5 |
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Make a strike that deals double damage. It can only deal damage to shadowed creatures. The attack is made against each target’s Mental defense instead of its Armor defense. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power).
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The attack’s accuracy increases by +1 for each rank beyond 5.
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You strike your foe’s shadow instead of hitting it directly, but it takes damage just the same.
| Sever Shadow ✨ | Standard action |
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Tags: Sustain (minor) | Rank 5 |
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You separate your shadow from your body so you can control it independently. As a move action, you can move your shadow using your climb speed or walk speed. It can fit through any gap that allows light to pass through, such as under a door. Each time you move your shadow, it frays. You can move it up to five times before this effect ends.
If either you or your shadow ever stops being shadowed, this effect ends. Your shadow is constantly hiding and requires a difficulty value 15 Awareness check to notice. That check is modified by all normal Awareness modifiers to notice a hiding creature, such as requiring cover or concealment.
At the start of each round, you choose whether you see from your shadow or from your body. While viewing through your shadow, your observation ability is the same as your normal body, except that it does not share the benefits of any magical ✨ effects that improve your vision. You otherwise act normally, though you may have difficulty moving or taking actions if the shadow cannot see your body or your intended targets, effectively making you blinded (50% miss chance, -2 defenses).
11.22.7 Rank 6 Spells
| Become One With Shadow ✨ | Standard action |
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Tags: Swift | Rank 6 |
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All attacks against you have a 50% failure chance this round. This ability has the Swift tag, so it affects attacks during the current phase. If you are currently shadowed, you are also briefly empowered (add rank to damage).
| Efficient Shadow Mantle ✨ | Standard action |
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Tags: Attune | Rank 6 |
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While you are shadowed, attacks against you have a 20% failure chance.
| Enduring Shadow Cloak ✨ | Standard action |
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Tags: Swift | Rank 6 |
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You must be shadowed to cast this spell.
All attacks against all shadowed allies within a Large (60 ft.) radius from you have a 20% failure chance this round. In addition, all attacks against you briefly have a 20% failure chance. This ability has the Swift tag, so it affects attacks during the current phase.
| Greater Shadowfeed ✨ | Standard action |
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Tags: Attune (deep) | Rank 6 |
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At the end of each round, if you are shadowed, you regain 1d6 hit points per 2 power.
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The healing increases by 1d6 for each rank beyond 6.
| My Growing Shadow Hungers ✨ | Standard action |
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Tags: Sustain (standard) | Rank 6 |
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You create a spreading field of dark miasma in a zone from you. It affects a Medium (30 ft.) radius zone in the first round, a Large (60 ft.) radius in the second round, and a Huge (90 ft.) radius in all subsequent rounds. Any effect which increases or changes this spell’s area affects all of its areas equally, not just the area in the first round. When you cast this spell, and during each of your subsequent actions, make an attack vs. Fortitude against all enemies in the area.
Hit: 7d8 damage.
Miss: Half damage.
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The damage increases by 3d8 for each rank beyond 6.
| Shadowstep Flurry ✨ | Standard action |
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Rank 6 |
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This spell functions like the shadowstep spell, except that you can also make a strike at your destination. The strike is not Swift, even if you make the teleportation Swift. You use the higher of your magical power and your mundane power to determine your damage with the strike (see Power). In addition, you can repeat the teleportation and strike.
This spell does not have somatic components.
11.22.8 Rank 7 Spells
| Greater Sever Shadow ✨ | Standard action |
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Tags: Sustain (minor) | Rank 7 |
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This spell functions like the sever shadow spell, except that when the effect ends, you can choose to teleport to the location of your shadow. You do not need line of sight or line of effect to your shadow.
| Greater Shadowguide ✨ | Standard action |
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Tags: Attune | Rank 7 |
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All shadowed allies within a Large (60 ft.) radius of you are focused (roll attacks twice) this round.
| Mighty Devouring Shadow ✨ | Standard action |
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Rank 7 |
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This spell functions like the devouring shadow spell, except that the damage increases to 11d10 damage.
| Shadow Puppet ✨ | Standard action |
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Rank 7 |
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Make an attack vs. Fortitude against one shadowed creature adjacent to you.
Hit: 8d10 damage.
Injury: The target becomes briefly slowed (-10 speed, -2 Armor and Ref). If it was already slowed with this effect and your attack result hits its Mental defense, you also control its movement during the next movement phase. It cannot take any actions during the movement phase, and as a move action, you can cause it to move up to its normal speed. During this movement, its movement is not reduced by being slowed. After this effect ends, you cannot control its movement again until it takes a short rest.
If the target enters brilliant illumination, the effect automatically ends.