11.14 Polymorph
Change the physical shape or outward form of objects and creatures.
Special Rules: This mystic sphere manipulates the physical bodies of creatures, objects, or both. Anything that does not have a physical body, such as an intangible creature, is immune to all abilities from this mystic sphere.
11.14.1 Cantrips
| Natural Weapon ✨ | Standard action | 
Tags: Sustain (attuneable, minor)
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You gain either one bite natural weapon or two claws. For details, see Table 9.6: Natural Weapons.
11.14.2 Rank 1 Spells
| Bleed ✨ | Standard action | 
| 
 | Rank 1 | 
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Make an attack vs. Fortitude against one living creature within Short (30 ft.) range.
Hit: 1d6 damage + half power.
Injury: The target takes 1d6 damage + half power during your next action.
Critical hit: All instances of damage are doubled, not just the initial damage.
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The damage increases by 2 for each rank beyond 1.
| Fleshspike ✨ | Standard action | 
| 
 | Rank 1 | 
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You must have a free hand to cast this spell.
Make an attack vs. Armor against an adjacent creature.
Hit: 1d8 damage + power.
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The damage increases by 1d6 for each rank beyond 1.
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Your arm transforms into a hideous spike that you use to impale your enemy.
| Minor Bodymorph ✨ | Standard action | 
| Tags: Attune | Rank 1 | 
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If you have Flexibility as a trained skill, you gain a +3 enhancement bonus to it. Otherwise, you are treated as being trained in that skill.
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Rank 3: The bonus increases to +4.
Rank 5: The bonus increases to +5.
Rank 7: The bonus increases to +6.
| Power Claw ✨ | Standard action | 
| 
 | Rank 1 | 
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This spell has no somatic components.
You become empowered (add rank to damage) this round. Make a mundane melee strike with a -2 accuracy penalty using natural weapons.
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The attack’s accuracy increases by +1 for each rank beyond 1.
| Sudden Jellification ✨ | Standard action | 
| Tags: Swift | Rank 1 | 
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You are braced (+2 defenses) this round and briefly steeled (immune to crits). This is a Swift effect, so it protects you from attacks during the current phase.
11.14.3 Rank 2 Spells
| Cripple ✨ | Standard action | 
| 
 | Rank 2 | 
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When you cast this spell, the flesh on your body writhes. Next round, you can spend a standard action to make an attack vs. Fortitude against a creature within Short (30 ft.) range.
Hit: 1d6 damage per 2 power, and the target’s body deteriorates as a condition. While it is injured, it is slowed (-10 speed, -2 Armor and Ref).
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The damage increases by 1d6 for each rank beyond 2.
| Duplicate Organ ✨ | Standard action | 
| Tags: Sustain (attuneable, minor) | Rank 2 | 
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When you cast this spell, you choose your eyes, nose, mouth, or ears. You gain a duplicate copy of that organ anywhere on your body. You can only use one of them at a time, but you can change which one is active once per round as a free action.
You can sustain or attune to this spell multiple times. Each time, you must choose a different organ to copy.
| Extended Claw ✨ | Standard action | 
| 
 | Rank 2 | 
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This spell has no somatic components.
Make a mundane melee strike using natural weapons. The strike gains the Long and Sweeping (1) weapon tags (see Weapon Tags).
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The attack’s accuracy increases by +1 for each rank beyond 2.
| Extended Sinews ✨ | Standard action | 
| Tags: Swift | Rank 2 | 
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Choose yourself or one ally within Medium (60 ft.) range. This round, the target is empowered (add rank to damage) and all of its melee strikes gain the Long weapon tag. If you choose yourself, the effect lasts briefly.
| Eyeseal ✨ | Standard action | 
| 
 | Rank 2 | 
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Make an attack vs. Fortitude against up to two creatures within Short (30 ft.) range.
Hit: The target is dazzled (20% miss chance, no special vision) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 2.
| Form of the Snake ✨ | Standard action | 
| Tags: Sustain (attuneable, minor) | Rank 2 | 
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You shapeshift into a Small snake. This reduces your base speed to 20 feet, among other effects (see Size Categories). As a snake, you have an average climb speed and a bite natural weapon. You cannot speak and have no free hands, but you do not need hands to climb.
| Mending ✨ | Standard action | 
| Tags: Swift | Rank 2 | 
Cost: One fatigue level from the target if it is a creature.
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Chose yourself, or one ally or unattended object within Short (30 ft.) range. The target regains 1d8 hit points +1 per power.
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The recovery increases by +2 for each rank beyond 2.
| Shrink ✨ | Standard action | 
| Tags: Attune | Rank 2 | 
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Your size decreases by one size category, to a minimum of Small. Reducing your size gives you a -1 Brawn defense penalty, -1 penalty to Strength for the purpose of determining your weight limits, a +1 Reflex defense bonus, and a +4 bonus to your Stealth skill. It also reduces your base speed (see Size Categories).
11.14.4 Rank 3 Spells
| Absorb Object ✨ | Standard action | 
| Tags: Sustain (attuneable, minor) | Rank 3 | 
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You absorb a Medium or smaller unattended object into your body. Your weight is increased by the weight of the object, but the object’s presence cannot be otherwise physically detected. You must bear the weight of the object as if you were carrying it, not as if it was part of your body. A reactive object, such as alchemist’s fire or poison, continues reacting inside your body, which may be harmful to you. You cannot absorb only part of a larger object.
When this effect ends, the object appears in a free hand, if you have one available, or drops to the floor.
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Rank 5: The maximum size of the object increases to Large.
Rank 7: The maximum size of the object increases to Huge.
| Bloody Fleshspike ✨ | Standard action | 
| 
 | Rank 3 | 
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You must have a free hand to cast this spell.
Make an attack vs. Armor against an adjacent creature.
Hit: 1d8 damage + power.
Injury: The target takes 1d8 damage + power during your next action.
Critical hit: All instances of damage are doubled, not just the initial damage.
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The damage increases by 1d6 for each rank beyond 3.
| Brief Regeneration ✨ | Standard action | 
| 
 | Rank 3 | 
Cost: One fatigue level from the target.
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Choose yourself or one living ally within Short (30 ft.) range. The target briefly regains 1d8 hit points +1 per power at the end of each round.
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The healing increases by +2 for each rank beyond 3.
| Enlarge ✨ | Standard action | 
| Tags: Attune | Rank 3 | 
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Your size increases by one size category, to a maximum of Huge. Increasing your size gives you a +1 Brawn defense bonus, a +1 bonus to Strength for the purpose of determining your weight limits, a -1 Reflex defense penalty, and a -4 penalty to your Stealth skill. It also increases your base speed (see Size Categories).
This spell makes you slightly clumsy in your new size. You take a -10 foot penalty to your speed with all of your movement modes.
| Flesh-Rending Claw ✨ | Standard action | 
| 
 | Rank 3 | 
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This spell has no somatic components.
Make a mundane melee strike using natural weapons. If the target takes damage and is living, it bleeds. A bleeding creature takes damage equal to half your power during your next action. This bleeding damage is doubled on a critical hit.
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The attack’s accuracy increases by +1 for each rank beyond 3.
| Form of the Wolf ✨ | Standard action | 
| Tags: Sustain (attuneable, minor) | Rank 3 | 
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You shapeshift into a Medium wolf. As a wolf, you are multipedal and have a bite natural weapon. You cannot speak and have no free hands. You also gain the scent ability.
| Twisting Claw ✨ | Standard action | 
| 
 | Rank 3 | 
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This spell has no somatic components.
Make a mundane melee strike using natural weapons. The attack is made against the target’s Reflex defense instead of its Armor defense.
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The attack’s accuracy increases by +1 for each rank beyond 3.
11.14.5 Rank 4 Spells
| Cleansing Bodymorph ✨ | Standard action | 
| 
 | Rank 4 | 
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You remove a condition of your choice. This cannot remove conditions caused by Compulsion or Emotion abilities.
| Disintegrate ✨ | Standard action | 
| 
 | Rank 4 | 
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Make an attack vs. Fortitude with a -4 accuracy penalty against something within Short (30 ft.) range.
Hit: 1d10 damage plus 1d10 per 2 power, and any extra damage is doubled. This damage is maximized (deal max damage) if the target is a nonliving object. If this damage reduces an object to zero hit points, or gives a creature a vital wound that knocks it unconscious, the target is completely disintegrated. Only a fine dust remains. A disintegrated creature’s equipment is unaffected.
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The damage increases by 2d10 for each rank beyond 4.
| Malleable Body ✨ | Standard action | 
| Tags: Attune | Rank 4 | 
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Your body and equipment becomes highly flexible and malleable, allowing you to compress your body or contort yourself into odd shapes. This has the following effects:
- You gain a +8 enhancement bonus to the Flexibility skill.
- You gain a slow climb speed (see ??). If you already have a slow climb speed, your climb speed becomes average instead.
- You do not need hands to climb.
| Mass Shrink ✨ | Standard action | 
| Tags: Attune (target) | Rank 4 | 
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This spell functions like the shrink spell, except that it affects up to five creatures of your choice from among yourself and your Medium or larger allies within Medium (60 ft.) range.
| Mighty Bleed ✨ | Standard action | 
| 
 | Rank 4 | 
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This spell functions like the bleed spell, except that both damage instances increase to 1d6 damage plus 1d6 per 2 power, and extra damage on the initial hit is doubled.
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The damage increases by 2d6 for each rank beyond 4.
| Mighty Fleshspike ✨ | Standard action | 
| 
 | Rank 4 | 
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You must have a free hand to cast this spell.
Make an attack vs. Armor against an adjacent creature.
Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.
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The damage increases by 2d8 for each rank beyond 4.
| Runner ✨ | Standard action | 
| Tags: Attune | Rank 4 | 
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You gain a +10 foot enhancement bonus to your speed.
11.14.6 Rank 5 Spells
| Form of the Raven ✨ | Standard action | 
| Tags: Sustain (attuneable, minor) | Rank 5 | 
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You shapeshift into a Small raven. As a raven, you have an average fly speed with a height limit of 60 feet (see Flight). You cannot speak and have no free hands. You are also unable to take any standard action other than movement.
| Greater Mending ✨ | Standard action | 
| Tags: Swift | Rank 5 | 
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This spell functions like the mending spell, except that the recovery increases to 2d8 plus 1d8 per 3 power.
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The recovery increases by 1d8 for each rank beyond 5.
| Impaling Fleshspike ✨ | Standard action | 
| 
 | Rank 5 | 
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You must have a free hand to cast this spell.
Make an attack vs. Armor against an adjacent creature.
Hit: 1d8 damage plus 1d8 per 2 power, and any extra damage is doubled.
Injury: The target becomes slowed (-10 speed, -2 Armor and Ref) as a condition.
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The damage increases by 2d8 for each rank beyond 5.
| Mass Enlarge ✨ | Standard action | 
| Tags: Attune (target) | Rank 5 | 
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This spell functions like the enlarge spell, except that it affects up to five creatures of your choice from among yourself and your Large or smaller allies within Medium (60 ft.) range.
| Massive Eyeseal ✨ | Standard action | 
| 
 | Rank 5 | 
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Make an attack vs. Fortitude against all enemies in a Medium (30 ft.) radius within Medium (60 ft.) range.
Hit: The target is dazzled (20% miss chance, no special vision) as a condition.
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 5.
| Mighty Power Claw ✨ | Standard action | 
| 
 | Rank 5 | 
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This spell has no somatic components.
You become maximized (deal max damage) this round. Make a mundane melee strike with a -2 accuracy penalty using natural weapons. The strike deals double damage.
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The attack’s accuracy increases by +1 for each rank beyond 5.
11.14.7 Rank 6 Spells
| Crippling Wave ✨ | Standard action | 
| 
 | Rank 6 | 
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Make an attack vs. Fortitude against all enemies in a Large (60 ft.) cone from you.
Hit: The target’s body deteriorates as a condition. While it is injured, it is slowed (-10 speed, -2 Armor and Ref).
Critical hit: The condition must be removed an additional time before the effect ends.
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The attack’s accuracy increases by +1 for each rank beyond 6.
| Greater Brief Regeneration ✨ | Standard action | 
| 
 | Rank 6 | 
Cost: One fatigue level from the target.
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Choose yourself or one living ally within Short (30 ft.) range. The target briefly regains hit points equal to 1d10 per 2 power at the end of each round.
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The healing increases by 2d8 for each rank beyond 6.
| Greater Sudden Jellification ✨ | Standard action | 
| Tags: Swift | Rank 6 | 
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You are briefly steeled (immune to crits) and braced (+2 defenses). This is a Swift effect, so it protects you from attacks during the current phase.
| Massive Claw ✨ | Standard action | 
| 
 | Rank 6 | 
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This spell has no somatic components.
Make a mundane melee strike that deals double damage using natural weapons. The strike targets everything in a 10 ft. long, 10 ft. wide line from you. If all spaces in that area are occupied by a single creature, you gain a +3 accuracy bonus against that creature.
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The attack’s accuracy increases by +1 for each rank beyond 6.
| Mighty Cripple ✨ | Standard action | 
| 
 | Rank 6 | 
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When you cast this spell, the flesh on your body writhes. Next round, you can spend a standard action to make an attack vs. Fortitude against a creature within Short (30 ft.) range.
Hit: 2d8 damage plus 1d8 per power, and any extra damage is doubled. In addition, the target’s body deteriorates as a condition. While it is injured, it is slowed (-10 speed, -2 Armor and Ref) and stunned (-2 defenses).
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The damage increases by 4d8 for each rank beyond 6.
11.14.8 Rank 7 Spells
| Baleful Polymorph ✨ | Standard action | 
| 
 | Rank 7 | 
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Make an attack vs. Fortitude and Mental against all Huge or smaller enemies in a Small (15 ft.) radius in Short (30 ft.) range.
Hit: The target is briefly confused (-2 defenses, randomly attack or defend). If it is injured and was already confused by this ability, it also shapeshifts into a Tiny squirrel as a condition. Squirrels have a 30 foot movement speed, an average climb speed, and a bite natural weapon. They cannot speak and have no free hands. If the target takes damage, this condition is removed.
Critical hit: The condition must be removed an additional time before the effect ends.
| Flense ✨ | Standard action | 
| 
 | Rank 7 | 
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Make an attack vs. Fortitude and Reflex against all creatures in a Small (15 ft.) radius within Medium (60 ft.) range.
Hit: 1d6 damage plus 1d6 per 2 power, and any extra damage is doubled.
Injury: The target becomes vulnerable (-4 defenses) to all damage as a condition.
Miss: Half damage.
| Greater Enlarge ✨ | Standard action | 
| Tags: Attune | Rank 7 | 
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Your size increases by two size categories. This gives you a +2 Brawn defense bonus, a +2 bonus to Strength for the purpose of determining your weight limits, a -2 Reflex defense penalty, and a -10 penalty to Stealth. It also increases your base speed (see Size Categories).
This spell makes you slightly clumsy in your new size. You take a -10 foot penalty to your speed with all of your movement modes.
| Greater Extended Sinews ✨ | Standard action | 
| Tags: Swift | Rank 7 | 
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This spell functions like the extended sinews spell, except that you can choose up to two targets from among yourself and your allies within Medium (60 ft.) range.
| Greater Shrink ✨ | Standard action | 
| Tags: Attune | Rank 7 | 
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Your size decreases by two size categories, to a minimum of Tiny. This gives you a -2 Brawn defense penalty, a -2 penalty to Strength for the purpose of determining your weight limits, a +2 Reflex defense bonus, and a +10 bonus to Stealth. It also reduces your base speed (see Size Categories).
| Mighty Disintegrate ✨ | Standard action | 
| 
 | Rank 7 | 
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This spell functions like the disintegrate spell, except that the damage increases to 2d10 damage plus 1d10 per power.