10.4 Dirty Fighting

Disable foes using freehanded attacks and tricks.

10.4.1 Rank 1 Maneuvers

Crush the Fallen

Standard action

Rank 1

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Make a melee strike. If the target is prone (half speed, -2 Armor and Ref), the strike deals extra damage equal to half your power.

Disappearing Act

Standard action

Rank 1

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Make an attack vs. Reflex against all enemies adjacent to you.

Hit: The target briefly treats you as if you were invisible.

Eye Poke

Standard action

Rank 1

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Make a strike.

Hit: If your attack result also hits the target’s Fortitude defense, it is briefly dazzled (20% miss chance, no special vision).

Gutshot

Standard action

Rank 1

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Make a melee strike.

Injury: If your attack result hits the target’s Fortitude defense, it is briefly stunned (-2 defenses).

Piledriver

Standard action

Tags: Brawling

Rank 1

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Make a brawling attack vs. Brawn using a free hand against a creature you are grappling.

Hit: 1d8 damage + power.

10.4.2 Rank 3 Maneuvers

Alchemical Admixture

Standard action

Rank 3

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Make a melee strike. In addition, you can throw a tanglefoot bag, vial of alchemist’s fire, or similar small object at a target of the strike. You must still have a free hand that is not being used to make the strike to throw the object.

Anklebreaker

Standard action

Rank 3

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Make a strike.

Injury: If your attack hits the target’s Fortitude defense, it is briefly slowed (-10 speed, -2 Armor and Ref).

Body Bludgeon

Standard action

Tags: Brawling

Rank 3

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Make an brawling attack against the Brawn defense of a Medium or larger creature you are grappling.

Hit: You can make a strike with your normal accuracy using that creature as a weapon. Treat the creature as a Heavy weapon that deals 2d6 damage per size category by which the creature is above Small. You must also be strong enough to carry the weapon creature normally (see Weight Limits). The weapon creature takes damage equal to the damage dealt by the strike, ignoring any damage increase from critical hits.

Disarm

Standard action

Rank 3

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Make a strike.

Injury: If your attack hits the target’s Brawn defense, it drops one item of your choice that it is holding in a single hand. This is a Size-Based effect, so it does not affect creatures that are two or more size categories larger than you.

Fake Out

Standard action

Rank 3

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Make a melee strike. If your attack result hits the target’s Reflex defense, the strike deals extra damage equal to half your power. Otherwise, you briefly take a -2 accuracy penalty against the target.

Fling

Standard action

Tags: Brawling

Rank 3

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Make an brawling attack vs. Brawn using a free hand against a creature you touch. The target’s weight category must be below the maximum weight category you can lift normally (see Weight Categories).

Hit: If the target is injured, you fling it up to 30 feet.

Muzzling Grapple

Standard action

Tags: Brawling

Rank 3

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This maneuver functions like the grapple ability, except that the target also has a 20% failure chance with abilities that have verbal components as long as it is grappled by you.

Strangle

Standard action

Tags: Brawling

Rank 3

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This maneuver functions like the grapple ability, except that the target also takes 1d8 damage + power.

Stunning Fist

Standard action

Rank 3

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Make a strike using the punch/kick natural weapon (see Natural Weapons).

Hit: The target is briefly stunned (-2 defenses).

Injury: The target is stunned as a condition.

Sweep and Slam

Standard action

Tags: Brawling

Rank 3

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This maneuver functions like the trip ability, except that the target also takes 1d8 damage + power. You cannot get a glancing blow with this attack.

Takedown

Standard action

Tags: Brawling

Rank 3

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This maneuver functions like the grapple ability, except that the target also falls prone (half speed, -2 Armor and Ref).

10.4.3 Rank 5 Maneuvers

Backbreaker

Standard action

Tags: Brawling

Rank 5

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Make a brawling attack vs. Brawn using a free hand against a creature you are grappling.

Hit: 1d8 damage plus 1d8 per 2 power.

Injury: The target is slowed (-10 speed, -2 Armor and Ref) as a condition.

Crush the Fallen+

Standard action

Rank 5

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Make a melee strike. If the target is prone (half speed, -2 Armor and Ref), the strike deals triple damage.

Disappearing Act+

Standard action

Rank 5

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Make an attack vs. Reflex against all enemies within a Medium (30 ft.) radius from you. Then, you are briefly focused (roll attacks twice).

Hit: The target briefly treats you as if you were invisible.

Eyebite

Standard action

Rank 5

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Make a melee strike that deals double damage.

Injury: If your attack hits the target’s Reflex defense, it treats you as being invisible as a condition (see Invisible).

Gutshot+

Standard action

Rank 5

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Make a melee strike that deals double damage.

Hit: If your attack result hits the target’s Fortitude defense, it is briefly stunned (-2 defenses).

Injury: If your attack result hits the target’s Fortitude defense, it is stunned as a condition.

Piledriver+

Standard action

Tags: Brawling

Rank 5

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Make a brawling attack vs. Brawn using a free hand against a creature you are grappling.

Hit: 1d10 damage plus 1d10 per 2 power.

Quivering Palm

Standard action

Rank 5

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Make a strike using the punch/kick natural weapon (see Natural Weapons).

Injury: The target takes 1d8 damage plus 1d8 per 2 power.

Critical hit: All instances of damage are doubled, not just the initial damage.

Stay Down

Standard action

Tags: Brawling

Rank 5

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This maneuver functions like the trip ability, except that the target is also briefly unable to stand up.

Steal Weapon

Standard action

Rank 5

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This maneuver functions like the disarm maneuver, except that you can immediately grab a disarmed object if you have a free hand available, including a hand you used for this ability. If you take a weapon in this way, you can make a strike with it.

10.4.4 Rank 7 Maneuvers

Anklebreaker+

Standard action

Rank 7

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Make a strike that deals triple damage.

Hit: If your attack hits the target’s Fortitude defense, it is briefly slowed (-10 speed, -2 Armor and Ref).

Body Bludgeon+

Standard action

Tags: Brawling

Rank 7

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This maneuver functions like the body bludgeon maneuver, except that the strike deals triple damage.

Eye Gouge

Standard action

Rank 7

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Make a melee strike that deals triple damage.

Injury: If your attack result also hits the target’s Fortitude defense, it is briefly blinded (50% miss chance, -2 defenses).

Fake Out+

Standard action

Rank 7

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Make a melee strike that deals double damage. If your attack result hits the target’s Reflex defense, the strike deals 1d6 extra damage per 2 power. This extra damage is not doubled by the base double damage of the strike. Otherwise, you briefly take a -2 accuracy penalty against the target.

Fling+

Standard action

Tags: Brawling

Rank 7

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Make an brawling attack vs. Brawn using a free hand against a creature you touch. The target’s weight category must be below the maximum weight category you can lift normally (see Weight Categories).

Hit: 1d6 damage plus 1d6 per power.

Injury: You fling the target up to 30 feet.

Muzzling Grapple+

Standard action

Tags: Brawling

Rank 7

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This maneuver functions like the grapple ability, except that the target also has a 50% failure chance with abilities that have verbal components as long as it is grappled by you.

Pin

Standard action

Tags: Brawling

Rank 7

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Make a brawling attack vs. Brawn using a free hand against a creature you are grappling.

Hit: The defense penalties the target suffers from being grappled are doubled as long as the grapple continues. In addition, it takes a -2 penalty to the escape grapple ability. These penalties do not stack if you use this ability multiple times.

Quivering Palm+

Standard action

Rank 7

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Make a strike that deals double damage using the punch/kick natural weapon (see Natural Weapons).

Injury: The target takes 1d6 damage plus 1d6 per power.

Critical hit: All instances of damage are doubled, not just the initial damage.