C.2 Feat Mechanics
C.2.1 Prerequisites
Some feats have prerequisites. Unless you meet all of the prerequisites, you cannot take the feat. Prerequisites can include a minimum attribute value, another feat or feats, a minimum level of training in a skill, or some other property of a character. A character can gain a feat at the same level at which they gain the prerequisite.
A character who no longer meets all prerequisites for a feat loses all abilities from that feat.
C.2.2 Skill Feats
Skill feats are weaker and more narrow in their focus than other feats. Whenever a character would choose a single feat, they may instead choose two skill feats.
C.2.3 Feat Tags
All feats are organized into different groups by tags.
General: General feats can have a wide variety of effects. They often grant new abilities or improve your defenses.
Combat: Combat feats improve your combat capabilities. They can increase the damage you deal, grant you new combat abilities, or improve your defenses.
Casting: Casting feats improve your spellcasting abilities. Casting feats are useless to characters who cannot cast spells.
Skill: Skill feats improve your skills. They can make you more likely to succeed with skill checks and grant you new abilities based on your skills.
Ancestry Feats: Some characters have traces of monstrous blood running in their veins. Most of those will never understand the full potential of their unusual heritage. Ancestry feats allow characters to explore those posibilities by gaining abilities related to their ancestry. You can only have one Ancestry feat.
Magical Feats: All abilities granted by feats with the Magical type are magical ✨ in nature. Many feats are not entirely magical, but have specific effects that are magical.
|
||||
General Feats |
Prerequisites | Benefits |
Feat Types |
Page |
Wil 1 | Cannot use items, gain extra archetype |
— | ||
Str + Dex + Con is 3 | Gain aid from barbarian ancestors |
Ancestry | ||
Non-evil | Gain aspects of celestial beings |
Ancestry, Magical | ||
Trained Disguise, Int 2 | Adapt your archetypes and abilities |
— | ||
— | Gain aspects of draconic power |
Ancestry | ||
Wil 2 | Master chaos and entropy |
Magical | ||
Per 2 | Ensure success for you and allies |
— | ||
Trained Knowledge (nature) | Brew potions with natural ingredients |
— | ||
Wil 2 | Increase mental resilience |
— | ||
Wil 2 | Become immune to magic |
— | ||
Int 3 | React to future events |
— | ||
Con 3 | Heal wounds with inhuman speed |
— | ||
Dex 2 | Increase reaction speed |
— | ||
Wil 2 | Gain limited spellcasting |
Magical | ||
Dex 3 | Move more quickly |
— | ||
Telepath ✨ |
Int + Wil is 3 | Communicate with creatures mentally |
Magical | |
Con 2 | Increase physical fortitude |
— | ||
Skill Feats |
Prerequisites | Benefits |
Feat Types |
Page |
Trained Awareness | Improve use of chosen skill |
— | ||
Trained Balance | Improve use of chosen skill |
— | ||
Trained Climb | Improve use of chosen skill |
— | ||
Trained Craft | Improve use of chosen skill |
— | ||
Trained Creature Handling | Improve use of chosen skill |
— | ||
Trained Deception | Improve use of chosen skill |
— | ||
Trained Devices | Improve use of chosen skill |
— | ||
Trained Disguise | Improve use of chosen skill |
— | ||
Trained Endurance | Improve use of chosen skill |
— | ||
Trained Flexibility | Improve use of chosen skill |
— | ||
Trained Intimidate | Improve use of chosen skill |
— | ||
Trained Knowledge | Improve use of chosen skill |
— | ||
Trained Medicine | Improve use of chosen skill |
— | ||
Trained Perform | Improve use of chosen skill |
— | ||
Trained Persuasion | Improve use of chosen skill |
— | ||
Trained Ride | Improve use of chosen skill |
— | ||
Trained Sleight of Hand | Improve use of chosen skill |
— | ||
Trained Social Insight | Improve use of chosen skill |
— | ||
Trained Stealth | Improve use of chosen skill |
— | ||
Trained Survival | Improve use of chosen skill |
— | ||
|
||||
Trained Swim | Improve use of chosen skill |
— | ||
Casting Feats |
Prerequisites | Benefits |
Feat Types |
Page |
Spellcasting | Improve ability to cast spells on allies |
Magical | ||
Spellcasting, Con 2 | Spend hit points to improve magic |
Magical | ||
Spellcasting, Wil 3 | Cast spells without words or gestures |
Magical | ||
Spellcasting, Int 2 | Manipulate spell effects in creative ways |
Magical | ||
Spellcasting | Imbue projectiles with magic |
Magical | ||
Spellcasting, Int 3 | Prepare additional spells each day |
Magical | ||
Spellcasting | Fight with sword and spell together |
Magical | ||
Aeromancy sphere | Improve casting with chosen sphere |
Magical | ||
Aquamancy sphere | Improve casting with chosen sphere |
Magical | ||
Astromancy sphere | Improve casting with chosen sphere |
Magical | ||
Channel Divinity sphere | Improve casting with chosen sphere |
Magical | ||
Chronomancy sphere | Improve casting with chosen sphere |
Magical | ||
Cryomancy sphere | Improve casting with chosen sphere |
Magical | ||
Electromancy sphere | Improve casting with chosen sphere |
Magical | ||
Enchantment sphere | Improve casting with chosen sphere |
Magical | ||
Fabrication sphere | Improve casting with chosen sphere |
Magical | ||
Photomancy sphere | Improve casting with chosen sphere |
Magical | ||
Polymorph sphere | Improve casting with chosen sphere |
Magical | ||
|
||||
Prayer sphere | Improve casting with chosen sphere |
Magical | ||
Pyromancy sphere | Improve casting with chosen sphere |
Magical | ||
Revelation sphere | Improve casting with chosen sphere |
Magical | ||
Summoning sphere | Improve casting with chosen sphere |
Magical | ||
Telekinesis sphere | Improve casting with chosen sphere |
Magical | ||
Terramancy sphere | Improve casting with chosen sphere |
Magical | ||
Thaumaturgy sphere | Improve casting with chosen sphere |
Magical | ||
Toxicology sphere | Improve casting with chosen sphere |
Magical | ||
Umbramancy sphere | Improve casting with chosen sphere |
Magical | ||
Verdamancy sphere | Improve casting with chosen sphere |
Magical | ||
Vivimancy sphere | Improve casting with chosen sphere |
Magical | ||
Dex 2 | Cast spells with two hands at once |
Magical | ||
Barrier spell known | Create more powerful barriers |
Magical | ||
Combat Feats |
Prerequisites | Benefits |
Feat Types |
Page |
Dex 2, Per 1 | Use crossbows more quickly and easily |
— | ||
Str 1, Dex 2 | Switch between different weapons easily |
— | ||
Per 2 | Fight unseen foes better |
— | ||
Str 1, Dex 1 | Fight better unarmed and in close quarters |
— | ||
Int 1, combat style | Use highly varied combat styles |
— | ||
Dex 2, Int 1 | Fight one-on-one better |
— | ||
|
||||
Per 2 | Kill weakened foes more easily |
— | ||
Str 3 | Fight better with two-handed weapons |
— | ||
Dex 1, Wil 2 | Tap into ghostly powers in combat |
Magical | ||
Str 2 | Leap into the air with foes |
— | ||
Str 1, Con 2 | Become unstoppable and trample foes |
— | ||
Int 2 or Wil 2 | Inspire nearby allies |
— | ||
Int 2 | Gain limited maneuver access |
— | ||
— | Improve combat abilities |
— | ||
Str 2 | Defend better with shields |
— | ||
Per 2 | Aim precisely at distant foes |
— | ||
Dex 2, Int 1 | Use alchemical items with arrows |
— | ||
Dex 2 | Fight better with two weapons at once |
— | ||
— | Fight better with a single type of weapon |
— | ||
Dex 2 | Fight hordes with agile ease |
— | ||
|
||||
|
||||
|