11.30 Rank 4 Rituals

Antipathy

Rank 4

Tags: Attune, Emotion

Rank 4

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Spheres: Enchantment

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Choose a creature type: aberration, animal, animate, dragon, humanoid, magical beast, monstrous humanoid, planeforged, or undead. In addition, choose one Large or smaller object within Medium (60 ft.) range. If the target is moved, this ability is dismissed.

Whenever a creature of the chosen type enters a Large (60 ft.) radius emanation from the chosen object, make a reactive attack vs. Mental against it. After you make this attack against a particular creature, you do not make this attack against it again until it finishes a short rest.

This ritual requires 32 fatigue levels from its participants.

Hit: The creature is frightened (-2 Mental, -2 accuracy vs. source) by the chosen object until it finishes a short rest.

Critical hit: The creature is panicked (-4 Mental, cannot attack source) instead of frightened.

Cold Snap

Rank 4

Tags: Attune

Rank 4

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Spheres: Cryomancy

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The temperature in a two mile radius cylinder-shaped zone from your location decreases rapidly. Over the next minute after you finish this ritual, the temperature decreases by 40 degrees Fahrenheit, to a minimum of -30 degrees. Unlike normal, this effect does not require line of effect to you. Instead, it affects all outdoor locations within the area. Even a thin barrier, such as a tent, is enough to protect locations from the effect of this ritual.

This ritual requires one fatigue level from its participants.

Commune with Divinity

Rank 4

Rank 4

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Spheres: Channel Divinity, Prayer, Revelation

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You ask your source of divine power a single yes or no question. You receive a correct answer to that question to the limit of that source’s knowledge, which is usually quite extensive. The answer is typically given as "yes" or "no", but it may answer "unclear" if the source does not know the answer. In cases where a one-word answer would be misleading or contrary to the source’s interests, a short phrase may be given as an answer instead.

This ritual only yields accurate results once for any given situation. If you perform the ritual again in a situation that has not meaningfully changed, you receive no answer regardless of your question. For example, if you are presented with seven doorways, with one doorway leading to a magnificent treasure and all other doorways leading to certain death, you cannot simply perform this ritual six times to determine the correct doorway.

This ritual requires 32 fatigue levels from its participants.

Control Weather

Rank 4

Tags: Attune (deep)

Rank 4

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Spheres: Aeromancy, Aquamancy

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Choose a new weather pattern. You can only choose weather which would be reasonably probable in the climate and season of the area you are in. For example, you can normally create a thunderstorm, but not if you are in a desert. The change in the weather’s intensity also cannot exceed what would be possible in an hour without magic in the current location and season. For example, you can change a clear sky into a light thunderstorm, but you cannot create a hurricane or tornado from untroubled air.

When you complete the ritual, the weather begins to take effect in a cylinder-shaped zone from your location with a two mile radius. After ten minutes, your chosen weather pattern fully takes effect.

At any time during this effect, any creature attuned to it can choose a new weather pattern as a standard action. When they do, the weather transitions from the original pattern to the new pattern over a ten minute period.

This effect can control the general tendencies of the weather, such as the direction and intensity of the wind. It cannot control specific applications of the weather, such as the location of lightning strikes. Contradictory weather conditions are not possible simultaneously, such as rain and lightning without clouds.

After the effect ends, the weather continues on its natural course, which typically causes your chosen weather pattern to end. If another ability would magically manipulate the weather in the same area, the most recently used ability takes precedence.

This ritual requires one fatigue level from its participants.

Distant Translocation

Rank 4

Rank 4

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Spheres: Aeromancy, Astromancy, Channel Divinity, Electromancy, Verdamancy

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Choose a destination up to 500 miles away from you on your current plane, and up to six Medium or smaller ritual participants. Each target is teleported to the chosen destination. This does not require line of sight or line of effect to the destination.

You can specify the destination by naming an astral beacon. If you do, this ritual’s fatigue cost is reduced to one fatigue per target. Alternately, you can specify the destination with a precise mental image of its appearance. The image does not have to be perfect, but it must unambiguously identify the destination. If you specify its appearance incorrectly, or if the area has changed its appearance, the destination may be a different area than you intended. The new destination will be one that more closely resembles your mental image. If no such area exists, the ritual simply fails.

This ritual requires 32 fatigue levels from its participants.

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Mystic sphere effects:

Fabricate Feast

Rank 4

Tags: Creation

Rank 4

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Spheres: Fabrication, Verdamancy

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This ritual creates food and water in any number of unoccupied squares within Short (30 ft.) range that is sufficient to sustain one hundred Medium creatures for 24 hours. It also creates basic receptacles to hold the food. The food that this ritual creates is simple fare of your choice – highly nourishing, if rather bland.

This ritual requires one fatigue level from its participants.

Find the Lost

Rank 4

Tags: Attune

Rank 4

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Spheres: Aeromancy, Prayer, Revelation, Terramancy, Verdamancy

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This ritual functions like the find the path ritual, except that the casting time is shorter, and the ritual is much less exhausting. However, instead of choosing a location, you must choose an ally that you have seen before. This effect guides you to their location at the time that the ritual was completed. It does not update its guidance as the ally moves.

This ritual requires one fatigue level from its participants.

Greater Augury

Rank 4

Rank 4

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Spheres: Revelation

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This ritual functions like the augury ritual, except that the augury considers events up to 4 hours into your future when evaluating the outcomes of your plan.

This ritual requires one fatigue level from its participants.

Greater Copy Writing

Rank 4

Rank 4

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Spheres: Aquamancy, Fabrication, Polymorph

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This ritual functions like the copy writing ritual, except that it can target objects of Medium or smaller size. In addition, the time required to perform this ritual decreases to one tenth of the time required to copy the writing by hand, to a minimum of one minute. It requires one fatigue level from its participants.

This ritual requires one fatigue level from its participants.

Heat Wave

Rank 4

Tags: Attune

Rank 4

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Spheres: Pyromancy

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The temperature in a two mile radius cylinder-shaped zone from your location increases rapidly. Over the next minute after you finish this ritual, the temperature increases by 40 degrees Fahrenheit, to a maximum of 120 degrees. Unlike normal, this effect does not require line of effect to you. Instead, it affects all outdoor locations within the area. Even a thin barrier, such as a tent, is enough to protect locations from the effect of this ritual.

This ritual requires one fatigue level from its participants.

Homeward Shift

Rank 4

Rank 4

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Spheres: Astromancy, Channel Divinity

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This ritual can only be performed on the Astral Plane.

Choose up to six Medium or smaller ritual participants. Each target teleports to the last spaces they occupied on their home planes. This does not require line of sight or line of effect to the destination.

This ritual requires one fatigue level from its participants.

Malleable Sculpt Appearance

Rank 4

Tags: Sustain (attuneable, minor)

Rank 4

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Spheres: Photomancy, Polymorph

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This ritual functions like the sculpt appearance ritual, except that you can change the nature of the disguise as a minor action.

This ritual requires one fatigue level from its participants.

Memory Palace

Rank 4

Tags: Sustain (attuneable, standard)

Rank 4

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Spheres: Enchantment, Revelation

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You can perfectly recall anything you learned or experienced since 24 hours before this ritual finished, including anything you learn during this effect. When this effect ends, your memory returns to normal, though you can write things down to remind you of what you knew.

This ritual requires one fatigue level from its participants.

One Who Lives in Death

Rank 4

Tags: Attune

Rank 4

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Spheres: Vivimancy

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All mindless undead perceive you to be another undead similar to themselves. This generally means that they will not attack you or interfere with you, though they may still retaliate if you or your apparent allies provoke them.

This ritual requires one fatigue level from its participants.

Overland Flight

Rank 4

Tags: Attune (target)

Rank 4

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Spheres: Aeromancy, Polymorph, Telekinesis

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Choose up to six ritual participants. Each target gains an average fly speed with a 15 foot height limit (see Flight). If it uses a standard action or is dealt damage, it is briefly unable to take any actions and this ability is dismissed. It can still use a move action in place of a standard action during the action phase without ending this effect.

This ritual requires one fatigue level from its participants.

Permanent Consecrated Ground

Rank 4

Rank 4

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Spheres: Channel Divinity, Prayer

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This ritual functions like the consecrated ground ritual, except that the effect is permanent.

This ritual requires 32 fatigue levels from its participants.

Plane Shift

Rank 4

Rank 4

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Spheres: Astromancy, Channel Divinity

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Choose a planar rift within Medium (60 ft.) range and up to six Medium or smaller ritual participants. Each creature teleports to the unoccupied spaces closest to the other side of the planar rift. This does not require line of sight or line of effect to the destination. For details about planar rifts, see Planar Rifts.

The Astral Plane connects to every plane, but transit from other planes is usually more limited. From the Material Plane, you can only reach the Astral Plane.

This ritual requires one fatigue level from its participants.

Prophetic Dream

Rank 4

Tags: Scrying

Rank 4

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Spheres: Revelation, Umbramancy

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The next time you fall asleep, you have a dream that foreshadows some important event or decision in your future. The dream may be vague or even self-contradictory, since the future is never certain, but its contents always provide some hint about what may lie ahead of you. Generally, a prophetic dream concerns events no more than a month before they occur, though staggeringly important events can be prophesied years in advance.

Once you have performed this ritual, performing it again always yields the same dream until the prophesied event has happened or is no longer a relevant or likely future. This can happen as if your actions prevent the event from coming to pass.

This ritual requires one fatigue level from its participants.

Prophetic Dream

Rank 4

Rank 4

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Spheres: Chronomancy, Revelation

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When you next fall asleep, you have a vivid dream. The dream is relevant to your future within the next week. It may show you a nightmare of what will happen if you make a poor choice, a warning of unavoidable danger, or a grand vision of tantalizing success if you make the right choices. If any powerful entities such as deities have a particular interest in you, they may also influence the dream to communicate with you. Your dream generally does not literally come true, especially if you change your actions based on the dream, but its general guidance is true.

After you perform this ritual, it has no effect until the circumstances foretold by your dream come to pass.

This ritual requires one fatigue level from its participants.

Rapid Sending

Rank 4

Tags: Sustain (standard)

Rank 4

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Spheres: Aeromancy, Prayer, Revelation

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This ritual functions like the sending ritual, except that the casting time is much shorter.

This ritual requires one fatigue level from its participants.

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Rank 6: There is no distance limitation. The target must simply be on the same plane as you.

Reincarnation

Rank 4

Tags: Creation

Rank 4

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Spheres: Chronomancy, Prayer, Vivimancy

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Choose one Diminutive or larger piece of a humanoid corpse. It must have been part of the original creature’s body at the time of death. The creature the corpse belongs to is resurrected in a new healthy body (see Resurrection).

A reincarnated creature is identical to the original creature in all respects, except for its species. The creature’s species is replaced with a random species from Table 11.2: Humanoid Reincarnations. Its appearance changes as necessary to match its new species, though it retains the general shape and distinguishing features of its original appearance. The creature loses all attribute modifiers and abilities from its old species, and gains those of its new species. However, its languages are unchanged.

This ritual can only be learned through the nature magic source.

This ritual requires 32 fatigue levels from its participants and the consumption of diamond dust with the equivalent value of a rank 4 item (5,000 gp).

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Mystic sphere effects:

Table 11.2:Humanoid Reincarnations
d%

Incarnation

01–10

Dwarf

11–20

Elf

21–30

Halfling

31–40

Kobold

41–60

Human

61–70

Orc

71–100

Mixed

Repair Destruction

Rank 4

Rank 4

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Spheres: Chronomancy, Fabrication, Polymorph

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Choose one Large or smaller destroyed object within Short (30 ft.) range. The object is repaired as if it had never been destroyed.

This ritual requires 32 fatigue levels from its participants.

Sympathy

Rank 4

Tags: Attune, Emotion

Rank 4

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Spheres: Enchantment

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Choose a creature type: aberration, animal, animate, dragon, humanoid, magical beast, monstrous humanoid, planeforged, or undead. In addition, choose one Large or smaller object within Medium (60 ft.) range. If the target is moved, this ability is dismissed.

Whenever a creature of the chosen type enters a Large (60 ft.) radius emanation from the target, make a reactive attack vs. Mental against it. After you make this attack against a particular creature, you do not make this attack against it again until it finishes a short rest.

This ritual requires 32 fatigue levels from its participants.

Hit: The creature is fascinated by the chosen object until it finishes a short rest. It can take no actions other than staring at the object. It is unaware (-5 defenses) of any attacks against it, and anything else going on its environment. Any act by you or by creatures that appear to be your allies that threatens or harms the creature breaks the effect. Harming the creature is not limited to dealing it damage, but also includes causing it significant subjective discomfort.

Critical hit: The creature is also compelled to get as close as possible to the chosen object to admire it in greater detail.

Track Fine Item

Rank 4

Tags: Attune

Rank 4

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Spheres: Revelation

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This ritual functions like the track item ritual, except that the item can be of any size category.

This ritual requires one fatigue level from its participants.