18.14 Ghouls

PIC

Ghouls Lore

Local DV 6: Ghouls are undead creatures that hunger for the flesh of the living. Their bodies are emaciated and desiccated, with no blood or fluids remaining. Although they are sometimes confused with zombies, ghouls are faster and smarter than their lesser kin.

Local DV 11: Ghouls can lay simple ambushes, but lack the capacity for complex traps or schemes. They are commmonly found in the service of vampires. As natural servants, ghouls are weak-willed despite their combat acumen.

Local DV 16: Vampires can create new ghouls by fully draining a creature’s blood shortly after death. Necromancers can achieve the same ends with a ritual. In either case, the newly created ghoul owes its creator no allegiance unless compelled to do so, making the process dangerous for the unprepared.

Drudge Ghoul

Level 3

Medium undead skirmisher

HP 14 IP 11

Types: humanoid

Defenses Armor 7 Brawn 6 Fort 4 Ment 3 Ref 7

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 4, 4, 0, -4, 1, -2

Alignment Neutral evil

Accuracy +2; Brawling +3

Power 5; 0 ✨

Traits Bloodless Immortal Nonliving

Drudge Ghoul Lore

Local DV 6: Drudge ghouls are the weakest form of ghoul. They are typically made from incomplete corpses or partially botched rituals that failed to create a true ghoul.

Drudge Ghoul Abilities

Bite

Standard action

Tags: Versatile Stance

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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.

Hit: 1d8+5 damage.

Strip the Flesh

Standard action

Tags: Versatile Stance

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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.

Hit: 1d8+5 damage.

Injury: If the target is not wearing metal body armor, it becomes dazed (-2 defenses) as a condition.

True Ghoul

Level 6

Medium undead skirmisher

HP 24 IP 16

Types: humanoid

Defenses Armor 9 Brawn 8 Fort 6 Ment 6 Ref 9

Movement 30 ft.

Senses Darkvision (60 ft.)

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Attributes 5, 5, 1, -3, 1, 0

Alignment Neutral evil

Accuracy +3; Brawling +5

Power 8; 3 ✨

Traits Bloodless Immortal Nonliving

True Ghoul Lore

Local DV 8: True ghouls are the most common form of ghoul.

True Ghoul Abilities

Bite

Standard action

Tags: Versatile Stance

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The true ghoul makes a +4 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage.

Strip the Flesh

Standard action

Tags: Versatile Stance

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The true ghoul makes a +3 melee strike vs. Armor with its bite.

Hit: 1d8+8 damage.

Injury: If the target is not wearing metal body armor, it becomes dazed (-2 defenses) as a condition.