18.14 Ghouls
Ghouls Lore
Local DV 6: Ghouls are undead creatures that hunger for the flesh of the living. Their bodies are emaciated and desiccated, with no blood or fluids remaining. Although they are sometimes confused with zombies, ghouls are faster and smarter than their lesser kin.
Local DV 11: Ghouls can lay simple ambushes, but lack the capacity for complex traps or schemes. They are commmonly found in the service of vampires. As natural servants, ghouls are weak-willed despite their combat acumen.
Local DV 16: Vampires can create new ghouls by fully draining a creature’s blood shortly after death. Necromancers can achieve the same ends with a ritual. In either case, the newly created ghoul owes its creator no allegiance unless compelled to do so, making the process dangerous for the unprepared.
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HP 14 IP 11 | Types: humanoid |
Defenses Armor 7 Brawn 6 Fort 4 Ment 3 Ref 7
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 4, 4, 0, -4, 1, -2 | Alignment Neutral evil |
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Accuracy +2; Brawling +3 | Power 5; 0 ✨ |
Traits Bloodless Immortal Nonliving
Drudge Ghoul Lore
Local DV 6: Drudge ghouls are the weakest form of ghoul. They are typically made from incomplete corpses or partially botched rituals that failed to create a true ghoul.
Drudge Ghoul Abilities
| Bite |
Standard action |
Tags: Versatile Stance
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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.
Hit: 1d8+5 damage.
| Strip the Flesh | Standard action |
Tags: Versatile Stance
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The drudge ghoul makes a +2 melee strike vs. Armor with its bite.
Hit: 1d8+5 damage.
Injury: If the target is not wearing metal body armor, it becomes dazed (-2 defenses) as a condition.
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HP 24 IP 16 | Types: humanoid |
Defenses Armor 9 Brawn 8 Fort 6 Ment 6 Ref 9
Movement 30 ft.
Senses Darkvision (60 ft.)
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Attributes 5, 5, 1, -3, 1, 0 | Alignment Neutral evil |
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Accuracy +3; Brawling +5 | Power 8; 3 ✨ |
Traits Bloodless Immortal Nonliving
True Ghoul Lore
Local DV 8: True ghouls are the most common form of ghoul.
True Ghoul Abilities
| Bite |
Standard action |
Tags: Versatile Stance
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The true ghoul makes a +4 melee strike vs. Armor with its bite.
Hit: 1d8+8 damage.
| Strip the Flesh | Standard action |
Tags: Versatile Stance
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The true ghoul makes a +3 melee strike vs. Armor with its bite.
Hit: 1d8+8 damage.
Injury: If the target is not wearing metal body armor, it becomes dazed (-2 defenses) as a condition.