9.7 Magic Apparel
Magic apparel items must be worn to gain their effects.
9.7.1 Body Slots
The main limiting factor on how many items you can have equipped is your attunement points, not the physical location of your items on your body. However, there are limits to how many items you can wear of the same type, as described below. For item types not listed here, use reasonable judgment about what would be plausible.
- Amulet: Up to 2
- Belt: Up to 2
- Boots: Up to 1
- Circlet: Up to 2
- Cloak: Up to 2
- Gauntlets: Up to 1 (separate from gloves)
- Gloves: Up to 1 (separate from gauntlets)
- Rings: Up to 5 per hand
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Name |
Type |
Description |
Rank (Cost) |
Page |
Amulet |
Grants a rank 1 magic weapon property to natural weapons |
1 (4 gp) | ||
Belt |
Exert to heal 3d6 hit points |
1 (4 gp) | ||
Belt |
Grants +1 to vital rolls |
1 (4 gp) | ||
Boots |
Can move when you recover |
1 (4 gp) | ||
Boots |
Can reroll 1s with movement-based skills |
1 (4 gp) | ||
Boots |
Eases travel in deserts |
1 (4 gp) | ||
Boots |
Eases travel in cold areas |
1 (4 gp) | ||
Boots |
Reduces penalties for charging by 1 |
1 (4 gp) | ||
Bracers |
Grants encumbrance-free medium armor |
1 (4 gp) | ||
Bracers |
Can protect against one critical hit |
1 (4 gp) | ||
Bracers |
Can knock nearby creatures back |
1 (4 gp) | ||
Bracers |
Can exert to gain instant +2 Armor defense |
1 (4 gp) | ||
Circlet |
Can reroll 1s with intuition-based skills |
1 (4 gp) | ||
Circlet |
Can reroll 1s with observation-based skills |
1 (4 gp) | ||
Cloak |
Grants +1 Armor at low health |
1 (4 gp) | ||
Crown |
Sheds light as a torch |
1 (4 gp) | ||
Gloves |
Can create daggers |
1 (4 gp) | ||
Gloves |
Can reroll 1s with finesse-based skills |
1 (4 gp) | ||
Ring |
Can exert to breathe briefly |
1 (4 gp) | ||
Amulet |
Increases range with sneak attack |
2 (20 gp) | ||
Amulet |
Grants +1d8 healing with divine aid and lay on hands |
2 (20 gp) | ||
Amulet |
Accuracy from rage affects magical attacks |
2 (20 gp) | ||
Amulet |
Grants +8 damage resistance to animal allies |
2 (20 gp) | ||
Amulet |
Grants a rank 2 magic weapon property to natural weapons |
2 (20 gp) | ||
Amulet |
Increase skill exemplar bonus with untrained skills by 1 |
2 (20 gp) | ||
Belt |
Grants +4 hit points |
2 (20 gp) | ||
Belt |
Impervious to poisons |
2 (20 gp) | ||
Belt |
Contains five large pockets |
2 (20 gp) | ||
Boots |
Immune to most forced movement attacks |
2 (20 gp) | ||
Boots |
Can exert to levitate after jumping |
2 (20 gp) | ||
Boots |
Can exert to move through creatures |
2 (20 gp) | ||
Bracers |
Grants +4 damage resistance |
2 (20 gp) | ||
Circlet |
Increases range of blindsense and blindsight |
2 (20 gp) | ||
Circlet |
Grants lingering benefits from desperate exertion |
2 (20 gp) | ||
Circlet |
Can allow you to see at distance |
2 (20 gp) | ||
Cloak |
Grants tolerance of temperature extremes |
2 (20 gp) | ||
Cloak |
Impervious to magical detection |
2 (20 gp) | ||
Cloak |
Can exert to save your mount from death |
2 (20 gp) | ||
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Cloak |
Grants limited ability to hit ghostly creatures |
2 (20 gp) | ||
Cloak |
Deals 3d10 damage when grappled |
2 (20 gp) | ||
Gauntlets |
Grants +1 Strength for specific purposes |
2 (20 gp) | ||
Gauntlets |
Reduces thrown longshot penalty by 1 |
2 (20 gp) | ||
Gauntlets |
Can deal 3d6 damage |
2 (20 gp) | ||
Gloves |
Make dual strikes without Dexterity |
2 (20 gp) | ||
Gloves |
Grants proficiency with improvised weapons |
2 (20 gp) | ||
Gloves |
Can absorb a small item |
2 (20 gp) | ||
Ring |
Can exert to remove a condition |
2 (20 gp) | ||
Ring |
Provides food and water |
2 (20 gp) | ||
Ring |
Impervious to form-altering attacks |
2 (20 gp) | ||
Amulet |
Reduces penalties from rage with high Willpower |
3 (100 gp) | ||
Amulet |
Can sneak attack with non-Light weapons |
3 (100 gp) | ||
Amulet |
Can control undead with turn undead |
3 (100 gp) | ||
Amulet |
Reduces damage and chaos with wild magic |
3 (100 gp) | ||
Amulet |
Grants a rank 3 magic weapon property to natural weapons |
3 (100 gp) | ||
Amulet |
Increases range of protect |
3 (100 gp) | ||
Amulet |
Goad with denounce the heathens |
3 (100 gp) | ||
Amulet |
Grants +1 accuracy with smite when avenging allies |
3 (100 gp) | ||
Amulet |
Adds an additional target with quarry |
3 (100 gp) | ||
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Amulet |
Increases damage and chaos with wild magic |
3 (100 gp) | ||
Belt |
Grants +1 constitution |
3 (100 gp) | ||
Belt |
Regain 1d8 hit points while below half hit points |
3 (100 gp) | ||
Belt |
Exert to heal 5d8 hit points |
3 (100 gp) | ||
Belt |
Grants +2 to vital rolls |
3 (100 gp) | ||
Belt |
Reduces your size |
3 (100 gp) | ||
Blindfold |
Grants blindsight, blindsense, and blindness |
3 (100 gp) | ||
Boots |
Grants +3 Stealth |
3 (100 gp) | ||
Boots |
Redirects personal gravity to adjacent objects |
3 (100 gp) | ||
Boots |
Allows walking on liquids |
3 (100 gp) | ||
Boots |
Eases travel in warm deserts |
3 (100 gp) | ||
Boots |
Greatly eases travel in cold areas |
3 (100 gp) | ||
Boots |
Removes penalties for charging |
3 (100 gp) | ||
Boots |
Can very briefly walk on air |
3 (100 gp) | ||
Bracers |
Grants encumbrance-free medium armor |
3 (100 gp) | ||
Circlet |
Grants +1 perception |
3 (100 gp) | ||
Circlet |
Grants +1 willpower |
3 (100 gp) | ||
Circlet |
Grants +3 Intimidate |
3 (100 gp) | ||
Circlet |
Grants +3 Persuasion |
3 (100 gp) | ||
Cloak |
Grants a glide speed |
3 (100 gp) | ||
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Cloak |
Grants +1 defenses at low health |
3 (100 gp) | ||
Cloak |
Deals 3d6 damage when you recover |
3 (100 gp) | ||
Crown |
Increases accuracy penalty on goaded foes by 1 |
3 (100 gp) | ||
Crown |
Can deal 3d6 damage around you |
3 (100 gp) | ||
Crown |
Sheds great light |
3 (100 gp) | ||
Gauntlets |
Grants +1 strength |
3 (100 gp) | ||
Gauntlets |
Allows throwing objects up to 60 feet |
3 (100 gp) | ||
Gloves |
Grants +1 dexterity |
3 (100 gp) | ||
Gloves |
Grants +3 Devices |
3 (100 gp) | ||
Gloves |
Grants +3 Sleight of Hand |
3 (100 gp) | ||
Ring |
Grants +3 Deception |
3 (100 gp) | ||
Ring |
Grants many small defensive bonuses |
3 (100 gp) | ||
Ring |
Can invest a spell to gain its effect later |
3 (100 gp) | ||
Ring |
Allows breathing water like air |
3 (100 gp) | ||
Amulet |
Grants +2d8 healing with divine aid and lay on hands |
4 (500 gp) | ||
Amulet |
Using cleansing discipline also helps an adjacent ally |
4 (500 gp) | ||
Amulet |
Grants +16 damage resistance to animal allies |
4 (500 gp) | ||
Amulet |
Grants a rank 4 magic weapon property to natural weapons |
4 (500 gp) | ||
Belt |
Grants +8 hit points |
4 (500 gp) | ||
Belt |
Increases your size |
4 (500 gp) | ||
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Boots |
Can sprint when you recover |
4 (500 gp) | ||
Boots |
Grants immunity to common mobility restrictions |
4 (500 gp) | ||
Boots |
Can reroll 3 or less with movement-based skills |
4 (500 gp) | ||
Boots |
Deals your falling damage to enemies |
4 (500 gp) | ||
Boots |
Can sometimes move through creatures |
4 (500 gp) | ||
Boots |
Can exert to teleport seven leagues |
4 (500 gp) | ||
Boots |
Can sprint without exertion |
4 (500 gp) | ||
Bracers |
Can protect against two critical hits |
4 (500 gp) | ||
Bracers |
Grants +8 damage resistance |
4 (500 gp) | ||
Bracers |
Allows striking non-adjacent foes |
4 (500 gp) | ||
Bracers |
Can exert to gain instant +4 Armor defense |
4 (500 gp) | ||
Circlet |
Increases range of blindsense and blindsight |
4 (500 gp) | ||
Circlet |
Grants lingering benefits from desperate exertion |
4 (500 gp) | ||
Circlet |
Can reroll 3 or less with intuition-based skills |
4 (500 gp) | ||
Circlet |
Can reroll 3 or less with observation-based skills |
4 (500 gp) | ||
Circlet |
Can allow you to quickly see at distance |
4 (500 gp) | ||
Cloak |
Fills nearby area with fog |
4 (500 gp) | ||
Cloak |
Can save your mount from death |
4 (500 gp) | ||
Crown |
Sheds brilliant light |
4 (500 gp) | ||
Gauntlets |
Can deal 5d8 bludgeoning damage |
4 (500 gp) | ||
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Gloves |
Can create daggers with special materials |
4 (500 gp) | ||
Gloves |
Can reroll 3 or less with finesse-based skills |
4 (500 gp) | ||
Gloves |
Can absorb an item |
4 (500 gp) | ||
Ring |
Grants +1 defenses against targeted spells |
4 (500 gp) | ||
Ring |
Provides food, water, and sleep |
4 (500 gp) | ||
Amulet |
Increases range with sneak attack |
5 (2,500 gp) | ||
Amulet |
Improves perfect body on your lowest attribute |
5 (2,500 gp) | ||
Amulet |
Can control undead with turn undead |
5 (2,500 gp) | ||
Amulet |
Grants a rank 5 magic weapon property to natural weapons |
5 (2,500 gp) | ||
Amulet |
Increase skill exemplar bonus with untrained skills by 3 |
5 (2,500 gp) | ||
Belt |
Regain 2d8 hit points while below half hit points |
5 (2,500 gp) | ||
Belt |
Automatically exert to remove vital wounds |
5 (2,500 gp) | ||
Belt |
Exert to heal 8d10 hit points |
5 (2,500 gp) | ||
Belt |
Grants +3 to vital rolls |
5 (2,500 gp) | ||
Belt |
Immune to poisons |
5 (2,500 gp) | ||
Belt |
Contains ten large pockets |
5 (2,500 gp) | ||
Blindfold |
Grants blindsight, blindsense, and blindness |
5 (2,500 gp) | ||
Boots |
Immune to most forced relocation attacks |
5 (2,500 gp) | ||
Boots |
Redirects personal gravity to nearby objects |
5 (2,500 gp) | ||
Boots |
Increases speed by 10 feet |
5 (2,500 gp) | ||
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Boots |
Can levitate after jumping |
5 (2,500 gp) | ||
Bracers |
Grants encumbrance-free medium armor |
5 (2,500 gp) | ||
Bracers |
Can knock nearby creatures back |
5 (2,500 gp) | ||
Cloak |
Grants brief invisibility |
5 (2,500 gp) | ||
Cloak |
Immune to magical detection |
5 (2,500 gp) | ||
Cloak |
Grants flight up to 15 feet high |
5 (2,500 gp) | ||
Cloak |
Grants +1 accuracy while concealed |
5 (2,500 gp) | ||
Cloak |
Grants ability to hit intangible creatures |
5 (2,500 gp) | ||
Cloak |
Deals 8d10 damage when grappled |
5 (2,500 gp) | ||
Cloak |
Can teleport silently |
5 (2,500 gp) | ||
Crown |
Can deal 5d8 damage around you |
5 (2,500 gp) | ||
Crown |
Continously deafens nearby enemies |
5 (2,500 gp) | ||
Gauntlets |
Grants +2 Strength for specific purposes |
5 (2,500 gp) | ||
Gauntlets |
Reduces thrown longshot penalty by 2 |
5 (2,500 gp) | ||
Gloves |
Make dual strikes easily without Dexterity |
5 (2,500 gp) | ||
Ring |
Can remove a condition |
5 (2,500 gp) | ||
Ring |
Can exert to quickly remove a condition |
5 (2,500 gp) | ||
Ring |
Grants many defensive bonuses |
5 (2,500 gp) | ||
Ring |
Immune to form-altering attacks |
5 (2,500 gp) | ||
Amulet |
Reduces penalties from rage with high Willpower |
6 (12,500 gp) | ||
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Amulet |
Grants +4d8 healing with divine aid and lay on hands |
6 (12,500 gp) | ||
Amulet |
Can sneak attack with any weapon |
6 (12,500 gp) | ||
Amulet |
Grants +32 damage resistance to animal allies |
6 (12,500 gp) | ||
Amulet |
Can permanently control undead with turn undead |
6 (12,500 gp) | ||
Amulet |
Reduces power and chaos with wild magic |
6 (12,500 gp) | ||
Amulet |
Grants a rank 6 magic weapon property to natural weapons |
6 (12,500 gp) | ||
Amulet |
Greatly increases range of protect |
6 (12,500 gp) | ||
Amulet |
Grants +2 accuracy with smite when avenging allies |
6 (12,500 gp) | ||
Amulet |
Increases damage and chaos with wild magic |
6 (12,500 gp) | ||
Belt |
Grants +16 hit points |
6 (12,500 gp) | ||
Boots |
Allows teleporting instead of moving |
6 (12,500 gp) | ||
Boots |
Grants +5 Stealth |
6 (12,500 gp) | ||
Boots |
Allows moving through creatures |
6 (12,500 gp) | ||
Boots |
Can briefly walk on air |
6 (12,500 gp) | ||
Bracers |
Grants +16 damage resistance |
6 (12,500 gp) | ||
Circlet |
Increases range of blindsense and blindsight |
6 (12,500 gp) | ||
Circlet |
Grants +5 Intimidate |
6 (12,500 gp) | ||
Circlet |
Grants +5 Persuasion |
6 (12,500 gp) | ||
Cloak |
Grants +2 defenses at low health |
6 (12,500 gp) | ||
Cloak |
Fills a large area with fog |
6 (12,500 gp) | ||
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Cloak |
Deals 7d8 damage when you recover |
6 (12,500 gp) | ||
Crown |
Increases accuracy penalty on goaded foes by 2 |
6 (12,500 gp) | ||
Crown |
Sheds brilliant light |
6 (12,500 gp) | ||
Gauntlets |
Can deal 8d10 bludgeoning damage |
6 (12,500 gp) | ||
Gauntlets |
Allows throwing objects up to 120 feet |
6 (12,500 gp) | ||
Gloves |
Grants +5 Devices |
6 (12,500 gp) | ||
Gloves |
Grants +5 Sleight of Hand |
6 (12,500 gp) | ||
Gloves |
Can absorb a large item |
6 (12,500 gp) | ||
Ring |
Grants +5 Deception |
6 (12,500 gp) | ||
Ring |
Can invest spells to gain their effects later |
6 (12,500 gp) | ||
Amulet |
Reduces fatigue from revivify |
7 (62,500 gp) | ||
Amulet |
Using cleansing discipline also helps an ally |
7 (62,500 gp) | ||
Amulet |
Grants a rank 7 magic weapon property to natural weapons |
7 (62,500 gp) | ||
Amulet |
Allows unlimited targets with quarry |
7 (62,500 gp) | ||
Belt |
Grants +2 constitution |
7 (62,500 gp) | ||
Belt |
Regain 4d8 hit points while below half hit points |
7 (62,500 gp) | ||
Belt |
Greatly reduces your size |
7 (62,500 gp) | ||
Blindfold |
Grants blindsight, blindsense, and blindness |
7 (62,500 gp) | ||
Boots |
Grants immunity to almost all mobility restrictions |
7 (62,500 gp) | ||
Boots |
Can sprint without exertion |
7 (62,500 gp) | ||
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Bracers |
Grants encumbrance-free medium armor |
7 (62,500 gp) | ||
Circlet |
Grants +2 perception |
7 (62,500 gp) | ||
Circlet |
Grants +2 willpower |
7 (62,500 gp) | ||
Cloak |
Grants flight up to 30 feet high |
7 (62,500 gp) | ||
Cloak |
Can teleport a great distance silently |
7 (62,500 gp) | ||
Crown |
Can deal 8d10 damage around you |
7 (62,500 gp) | ||
Gauntlets |
Grants +2 strength |
7 (62,500 gp) | ||
Gloves |
Grants a paralyzing touch |
7 (62,500 gp) | ||
Gloves |
Grants +2 dexterity |
7 (62,500 gp) | ||
Ring |
Grants +2 defenses against targeted spells |
7 (62,500 gp) | ||
Ring |
Can exert to quickly remove a condition |
7 (62,500 gp) | ||
Ring |
Grants many large defensive bonuses |
7 (62,500 gp) | ||
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