D.5 Dragon
Ancient dragons are magical creatures of immense power and wisdom, and are far more powerful than any ordinary character of the same level. However, young dragons can be played as characters, though their unique abilities do pose unique challenges.
Creature Type: Unlike most other playable species, dragons are magical beasts instead of humanoids.
Size: Small. This gives a dragon a 20 foot base speed and a +1 bonus to their Reflex defense, among other effects (see Size Categories).
Attributes: -2 Strength, +1 Dexterity.
Special Abilities:
- Dragon Archetype: Dragons only gain two class archetypes instead of three. Instead, they treat the Dragon archetype as one of their archetypes, and they gain ranks in it just like they gain ranks in class archetypes.
 - Draconic Senses: Dragons have darkvision with a 60 foot range, allowing them to see in complete darkness (see Darkvision). In addition, dragons gain low-light vision, allowing them to see clearly in dim illumination (see Low-light Vision).
 - Draconic Scales: Dragons gain a +2 bonus to their Armor defense.
 - Draconic Weapons: Dragons have a bite natural weapon and two claw natural weapons. For details, see Natural Weapons.
 - Draconic Wings: Dragons have scaly wings that sprout from their backs. These wings grant them an average glide speed (see Aerial Movement).
 - Dragon Type: Each dragon has a single type from among the dragon types on Table D.1: Dragon Species Types. They are immune to attacks with their associated ability tag.
 - Limited Equipment: A dragon’s claws are not able to effectively wield shields or manufactured weapons. They can wear armor, but it is treated as barding instead of normal armor, reducing its effectiveness (see Barding).
 - Quadrupedal: A dragon is quadrupedal, which gives it a +10 foot bonus to its speed.
 
Automatic Languages: Common, Draconic, any one common language.
| Dragon |   Tag  |   Breath Weapon  | 
| Black |   Medium (30 ft.), 5 ft. wide line  | 
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| Blue |   Medium (30 ft.), 5 ft. wide line  | 
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| Brass |   Medium (30 ft.), 5 ft. wide line  | 
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| Bronze |   Medium (30 ft.), 5 ft. wide line  | 
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| Copper |   Medium (30 ft.), 5 ft. wide line  | 
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| Gold |   Small (15 ft.) cone  | 
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| Green |   Small (15 ft.) cone  | 
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| Red |   Small (15 ft.) cone  | 
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| Silver |   Small (15 ft.) cone  | 
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| White |   Small (15 ft.) cone  | 
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D.5.1 Dragon Archetype
Rank 1 – Dragon Breath ✨
|   Dragon Breath  | Standard action | 
Cost: You briefly cannot use this ability again.
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This ability’s tag depends on your dragon type (see Dragon Types, above). Make an attack vs. Reflex against everything in the area defined by your dragon type.
Hit: 1d10 damage + half power.
Miss: Half damage.
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Rank 2: The area increases. A line breath weapon becomes a Large (60 ft.), 5 ft. wide line. A cone breath weapon becomes a Medium (30 ft.) cone.
Rank 3: The damage increases to 1d8 damage + power.
Rank 4: The damage increases to 1d6 damage per 2 power.
Rank 5: The area increases. A line breath weapon becomes a Huge (90 ft.), 10 ft. wide line. A cone breath weapon becomes a Large (60 ft.) cone.
Rank 6: The damage increases to 1d8 damage plus 1d8 per 2 power.
Rank 7: The damage increases to 1d10 damage plus 1d10 per 2 power.
Rank 2 – Draconic Flight ✨
Your wings grow larger, granting you a limited ability to fly. You gain a slow fly speed with a maximum height of 10 feet (see Flight). As a free action, you can increase your fatigue level by one to ignore this height limit until the end of the round.
Rank 3 – Draconic Body
You gain a +1 bonus to your Armor defense.
Rank 4 – Draconic Bulk
Your size category increases to Medium. This increases your base speed to 30 feet. You reduce your Dexterity by 1 and increase your Strength by 2. In addition, you gain a +1 bonus to your magical power and mundane power.
Rank 5 – Draconic Body+
The Armor bonus from your draconic body ability increases to +2.
Rank 6 – Draconic Flight+ ✨
The maximum height increases to 30 feet, and the speed increases to average.
Rank 7 – Draconic Bulk+
Your size category increases to Large. This increases your base speed to 40 feet. In addition, the attribute modifiers to Dexterity and Strength increase to -2 and +3 respectively, and the power bonus increases to +2. You also gain a tail slam natural weapon. It deals 1d8 damage and has the Impact weapon tag (see Weapon Tags).
D.5.2 Base Class Effects
If you choose dragon as your base class, you gain the following benefits.
| Level | Rank | Durability | Bonus1 |   Special  | 
| 1 | 1 | +0 | x1 |   —  | 
| 2 | 1 | +1 | x1 |   —  | 
| 3 | 1 | +2 | x1 |   +1 to two attributes  | 
| 4 | 2 | +2 | x2 |   HP: 2x durability  | 
| 5 | 2 | +3 | x2 |   —  | 
| 6 | 2 | +4 | x2 |   Legacy item: rank 3  | 
| 7 | 3 | +4 | x3 |   HP: 3x durability  | 
| 8 | 3 | +5 | x3 |   —  | 
| 9 | 3 | +6 | x3 |   +1 to two attributes  | 
| 10 | 4 | +6 | x4 |   HP: 4x durability  | 
| 11 | 4 | +7 | x4 |   —  | 
| 12 | 4 | +8 | x4 |   Legacy item: rank 5  | 
| 13 | 5 | +8 | x6 |   HP: 6x durability  | 
| 14 | 5 | +9 | x6 |   —  | 
| 15 | 5 | +10 | x6 |   +1 to two attributes  | 
| 16 | 6 | +10 | x8 |   HP: 8x durability  | 
| 17 | 6 | +11 | x8 |   —  | 
| 18 | 6 | +12 | x8 |   Legacy item: ranks 7  | 
| 19 | 7 | +12 | x10 |   HP: 10x durability  | 
| 20 | 7 | +13 | x10 |   —  | 
| 21 | 7 | +14 | x10 |   +1 to two attributes  | 
Defenses
You gain a +3 bonus to your Brawn, Fortitude, Mental, and Reflex defenses.
Resources
- Attunement points: 4 (see Attunement Points).
 - Fatigue tolerance: 3 + your Constitution (see Fatigue).
 - Insight points: 1 + your Intelligence (see Insight Points).
 - Trained skills: 4 from among your class skills, plus additional trained skills equal to your Intelligence if it is positive (see Skills).
 
Weapon Proficiencies
You are not proficient with any manufactured weapons, even simple weapons. You are still proficient with your natural weapons.
Armor Proficiencies
You are proficient with light armor.
Starting Items and Equipment
You can start with the following items and equipment:
- Buff leather
 - Two potions of healing
 - A buckler
 - A standard adventuring kit (see Standard Adventuring Kit).
 - A rank 0 wealth item (1 gp)
 
Class Skills
You have the following class skills:
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Strength: Climb, Swim.
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Dexterity: Balance, Stealth.
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Constitution: Endurance.
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Intelligence: Craft, Deduction, Knowledge (arcana, items), Medicine.
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Perception: Awareness, Creature Handling, Deception, Persuasion, Social Insight, Survival.
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Other: Intimidate.