9.11 Tools, Goods, and Mounts

The world of Rise has a wide range of minor items like backpacks, blankets, and ten-foot poles. In general, the cost of those items is so insignificant from the perspective of an adventuring party that it’s not worth the effort to track their cost in detail. A subset of particularly expensive items is included in Table 9.16: Permanent Tools, Goods, and Mounts.

9.11.1 Standard Adventuring Kit

A standard adventuring kit costs 10 gp, weighs 50 pounds, and contains the following items:

Table 9.16: Permanent Tools, Goods, and Mounts

Name

Type

Description

Rank (Cost)

Page

Battering Ram

Grants +3 bonus when breaking objects

0 (10 gp)

here

Lock

Devices 12 to unlock

0 (10 gp)

here

Manacles

Flexibility 12 to escape

0 (10 gp)

here

Artisan’s Tools

Kit

Required for some Craft checks

0 (10 gp)

here

Bag of Shrinking

Shrinks items by one size category

1 (40 gp)

here

Belt Lantern

Emits light without being held

1 (40 gp)

here

Lock+

Devices 15 to unlock

1 (40 gp)

here

Manacles+

Flexibility 15 to escape

1 (40 gp)

here

Outfit, Courtier’s

Typical attire for courtiers in noble society

1 (40 gp)

here

Rowboat

Simple boat for short journeys

1 (40 gp)

here

Wagon

Simple wagon for transporting heavy loads

1 (40 gp)

here

Disguise Kit

Kit

Required for some Disguise checks

1 (40 gp)

here

Medical Kit

Kit

Required for some Medicine checks

1 (40 gp)

here

Thieves’ Tools

Kit

Required for some Devices checks

1 (40 gp)

here

Horse, Draft

Mount

Large horse trained for labor

1 (40 gp)

here

Horse, Light

Mount

Large horse trained for riding

1 (40 gp)

here

Pony

Mount

Medium pony trained for riding

1 (40 gp)

here

Riding Dog

Mount

Medium dog trained for battle or riding

1 (40 gp)

here

Foothold Trap

Trap

Temporarily immobilizes

1 (40 gp)

here

Carriage

Fancy carriage that carries up to four people

2 (200 gp)

here

Lock++

Devices 20 to unlock

2 (200 gp)

here

Manacles++

Flexibility 20 to escape

2 (200 gp)

here

Outfit, Noble’s

Typical attire for nobility

2 (200 gp)

here

Alchemist’s Lab

Kit

Required for some Craft (alchemy) checks

2 (200 gp)

here

Artisan’s Tools+

Kit

Useful for many Craft checks

2 (200 gp)

here

War Pony

Mount

Medium pony trained for battle

2 (200 gp)

here

Warhorse

Mount

Large horse trained for battle

2 (200 gp)

here

Bear Trap

Trap

Deals 3d10 damage and immobilizes

2 (200 gp)

here

Caltrops

Trap

Deals 1d10 damage when stepped on

2 (200 gp)

here

Fireburst Trap

Trap

Deals 3d6 damage in a small area

2 (200 gp)

here

Bag of Shrinking+

Shrinks items by two size categories

3 (1,000 gp)

here

Belt Lantern+

Emits light without being held

3 (1,000 gp)

here

Keelboat

Slow-moving, seaworthy ship with 15 crew

3 (1,000 gp)

here

Sending Stones

Allows distant communication

3 (1,000 gp)

here

Foothold Trap+

Trap

Temporarily immobilizes

3 (1,000 gp)

here

Bag of Holding

Shrinks items by one size and weight category

4 (5,000 gp)

here

Lock, Mystic

Devices 25 to unlock

4 (5,000 gp)

here

Longship

Long, seaworthy ship with 50 crew

4 (5,000 gp)

here

Manacles, Mystic

Flexibility 25 to escape

4 (5,000 gp)

here

Outfit, Royal

Typical attire for royalty

4 (5,000 gp)

here

Bear Trap+

Trap

Deals 7d8 damage and immobilizes

4 (5,000 gp)

here

Fireburst Trap+

Trap

Deals 7d8 damage in a small area

4 (5,000 gp)

here

Galley

Massive, fast-moving boat with 200 crew

5 (25,000 gp)

here

Bag of Holding+

Shrinks items by two size and weight categories

6 (125,000 gp)

here

Fireburst Trap++

Trap

Deals 11d10 damage in a small area

6 (125,000 gp)

here

Alchemist’s Lab

Rank 2 (200 gp)

Kit – Craft (alchemy)

_______________________________________________________________________________________________________ This is a Medium workstation that contains a wide variety of compounds and reagents. It is very difficult to create items using the Craft (alchemy) skill without this item (see Craft).

Artisan’s Tools

Rank 0 (10 gp)

Kit – Craft (metal)

_______________________________________________________________________________________________________ These are Small tools that are appropriate to a particular Craft skill other than Craft (alchemy). It is very difficult to create items using the Craft skill without this item (see Craft). ______________________________________________________________________________ Rank 2 (200 gp): The tools are incredibly versatile, making them suitable for any Craft skill other than Craft (alchemy).

Bag of Holding

Rank 4 (5,000 gp)

Craft (textiles)

_______________________________________________________________________________________________________ This bag appears to be a bulky Medium cloth sack. However, it reduces the size and weight of any unattended, nonmagical objects placed inside of it by one size category and weight category. This allows it to hold items of up to Large size as long as they can fit inside the bag’s opening, which is five feet in diameter. If this bag is destroyed, the items within it return to their original size. __________________________________________________ Rank 6 (125,000 gp): The bag reduces the size and weight of contained objects by two size and weight categories instead of one.

Bag of Shrinking

Rank 1 (40 gp)

Craft (textiles)

_______________________________________________________________________________________________________ This bag appears to be a common Small cloth sack. However, it reduces the size of any unattended, nonmagical objects placed inside of it by one size category. This allows it to hold items of up to Medium size as long as they can fit inside the bag’s opening, which is two feet in diameter. This reduction does not affect the weight of those objects. If this bag is destroyed, the items within it return to their original size. __________________________________________________ Rank 3 (1,000 gp): The bag reduces the size of contained objects by two size categories instead of one.

Battering Ram

Rank 0 (10 gp)

Craft (wood)

_______________________________________________________________________________________________________ If you use this portable battering ram with two hands while trying to break down a door or similar object, you gain a +3 bonus to your Strength check.

Bear Trap

Rank 2 (200 gp)

Trap – Craft (metal)

_______________________________________________________________________________________________________ You can deploy this trap on a space on the ground adjacent to you as a standard action. While this trap is deployed, a creature can notice it with a difficulty value 13 Awareness check. A creature that notices the trap can avoid triggering it while moving. The first time something enters the trap’s space without avoiding the trap, the trap activates. When the trap is activated, it makes a +3 reactive attack vs. Armor and Reflex against the source of that activation. After the trap triggers, it must be manually deployed again. Hit: 3d10 piercing damage. If the target takes damage, it is immobilized (-4 Armor and Ref, cannot use movement speeds) until it breaks free of the trap. Breaking free of the trap requires making a DV 10 Strength or Devices check as a standard action. ______________________ Rank 4 (5,000 gp): The accuracy increases to +7, the Awareness DV increases to 19, and the damage increases to 7d8.

Belt Lantern

Rank 1 (40 gp)

Craft (metal)

_______________________________________________________________________________________________________ This is a belt with an attached lantern. As a standard action, you can light the lantern if you have flint and steel or another source of flame handy. When you do, it sheds bright illumination in a Small (15 ft.) radius. The lantern burns for one hour before it must be refueled with oil. You can extinguish the lantern to preserve its remaining oil. The lantern is loose equipment, making it vulnerable to damage and being attacked directly. It has 10 hit points and no damage resistance. For details about repairing a damaged or broken belt lantern, see Common Craft Tasks. ________________________________________ Rank 3 (1,000 gp): The lantern’s hit points increase to 15, and it has 5 damage resistance. It treats all damage as environmental damage (See Environmental Damage).

Caltrops

Rank 2 (200 gp)

Trap – Craft (alchemy, metal)

_______________________________________________________________________________________________________ A caltrop is a four-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. As a standard action, you can scatter caltrops on the ground in the hope that your enemies step on them or are at least forced to slow down to avoid them. One 2-pound bag of caltrops covers a 5-foot square. Whenever a creature moves into the area, unless the creature moves at half speed to avoid the danger, the caltrops make a +3 reactive attack vs. Armor against the creature. Hit: 1d10 piercing damage. Caltrops may not be effective against creatures with an unusual anatomy. Multiple applications of caltrops in the same area have no additional effect.

Carriage

Rank 2 (200 gp)

Craft (textiles and wood)

_______________________________________________________________________________________________________ This four-wheeled vehicle can transport as many as four people within an enclosed cab, plus two drivers. In general, two horses (or other beasts of burden) draw it. A carriage comes with the harness needed to pull it.

Disguise Kit

Rank 1 (40 gp)

Kit – Craft (alchemy, textiles)

_______________________________________________________________________________________________________ This is a Small kit that contains a wide variety of fabrics, makeup, and other useful tools for disguising your appearance. It is very difficult to create disguises using the Disguise skill without this item (see Disguise).

Fireburst Trap

Rank 2 (200 gp)

Trap – Craft (alchemy, metal)

Fire
_______________________________________________________________________________________________________ You can deploy this trap on a space on the ground adjacent to you as a standard action. While this trap is deployed, a creature can notice it with a difficulty value 13 Awareness check. A creature that notices the trap can avoid triggering it while moving. The first time something enters the trap’s space without avoiding the trap, the trap activates. When the trap is activated, it makes a +3 reactive attack vs. Reflex against everything in a Small (15 ft.) radius of it. After the trap triggers, it must be repaired with a DV 13 Devices check before it can be deployed again. Hit: 3d6 fire damage. _______________________________________________________________________________________ Rank 4 (5,000 gp): The accuracy increases to +7, the damage increases to 7d8, and the Awareness and Devices DVs each increase to 19. Rank 6 (125,000 gp): The accuracy increases to +10, the damage increases to 11d10, and the Awareness and Devices DVs each increase to 25.

Foothold Trap

Rank 1 (40 gp)

Trap – Craft (metal)

_______________________________________________________________________________________________________ You can deploy this trap on a space on the ground adjacent to you as a standard action. While this trap is deployed, a creature can notice it with a difficulty value 10 Awareness check. A creature that notices the trap can avoid triggering it while moving. The first time something enters the trap’s space without avoiding the trap, the trap activates. When the trap is activated, it makes a +1 reactive attack vs. Reflex against the source of that activation. After the trap triggers, it must be manually deployed again. Hit: The target is immobilized (-4 Armor and Ref, cannot use movement speeds) until it breaks free of the trap. Breaking free of the trap requires making a DV 10 Strength or Devices check as a standard action. ______________________________________________________ Rank 3 (1,000 gp): The accuracy increases to +5, and the Awareness DV increases to 16.

Galley

Rank 5 (25,000 gp)

Craft (metal, textiles, and wood)

_______________________________________________________________________________________________________ This three-masted ship has seventy oars on either side and requires a total crew of 200. A typical galley is 130 feet long and 20 feet wide, and it can carry 150 tons of cargo or 250 soldiers. Some rare galleys are fitted with a ram and castles with firing platforms fore, aft, and amidships. This ship cannot make sea voyages and sticks to the coast. It moves about 4 miles per hour when being rowed or under sail.

Horse, Draft

Rank 1 (40 gp)

Mount

_______________________________________________________________________________________________________ This is a Large draft horse intended for working a farm or similar labor. It is not trained to be effectively ridden in battle. It has 16 hit points and 2 damage resistance.

Horse, Light

Rank 1 (40 gp)

Mount

_______________________________________________________________________________________________________ This is a Large light horse intended for riding. It is not trained to be effectively ridden in battle. It has 9 hit points and 6 damage resistance.

Keelboat

Rank 3 (1,000 gp)

Craft (metal, textiles, and wood)

_______________________________________________________________________________________________________ This 50 to 75 foot long ship is 15 to 20 feet wide and has a few oars to supplement its single mast with a square sail. It requires a total crew of 15 and can carry 40 to 50 tons of cargo or 100 soldiers. It can make sea voyages, as well as sail down rivers (thanks to its flat bottom). It moves about 1 mile per hour.

Lock

Rank 0 (10 gp)

Craft (metal)

_______________________________________________________________________________________________________ This is a lock. Opening the lock without the appropriate key requires a difficulty value 12 Devices check (see Devices). ____________ Rank 1 (40 gp): The Devices DV increases to 15. Rank 2 (200 gp): The Devices DV increases to 20.

Lock, Mystic

Rank 4 (5,000 gp)

Craft (metal)

_______________________________________________________________________________________________________ This is a magical lock. Opening the lock without the appropriate key requires a difficulty value 25 Devices check (see Devices).

Longship

Rank 4 (5,000 gp)

Craft (metal, textiles, and wood)

_______________________________________________________________________________________________________ This 75 foot long ship with forty oars requires a total crew of 50. It has a single mast and a square sail, and it can carry 50 tons of cargo or 120 soldiers. A longship can make sea voyages. It moves about 3 miles per hour when being rowed or under sail.

Manacles

Rank 0 (10 gp)

Craft (metal)

_______________________________________________________________________________________________________ This is a set of manacles designed for Medium humanoid creatures. Equivalent manacles might exist for creatures of different sizes or shapes. Escaping the manacles while they are being worn requires a difficulty value 12 Flexibility check or a difficulty value 15 Strength check (see Flexibility). ______________________________________________________________________________________________ Rank 1 (40 gp): The Devices DV increases to 15. Rank 2 (200 gp): The Flexibility DV increases to 20.

Manacles, Mystic

Rank 4 (5,000 gp)

Craft (metal)

_______________________________________________________________________________________________________ This is a set of magical manacles designed for Medium humanoid creatures. Equivalent manacles might exist for creatures of different sizes or shapes. Escaping the manacles while they are being worn requires a difficulty value 25 Flexibility check or a difficulty value 20 Strength check (see Flexibility). In addition, creatures held in the manacles cannot be teleported by any means.

Medical Kit

Rank 1 (40 gp)

Kit – Craft (textiles)

_______________________________________________________________________________________________________ This is a Small kit that contains a wide variety of bandages, salves, and other useful tools for treating wounds. It is very difficult to treat wounds using the Medicine skill without this item (see Medicine).

Outfit, Courtier’s

Rank 1 (40 gp)

Craft (textiles)

_______________________________________________________________________________________________________ This outfit includes fancy, tailored clothes in whatever fashion happens to be the current style in the courts of the nobles. It also includes appropriate jewelry.

Outfit, Noble’s

Rank 2 (200 gp)

Craft (metal and textiles)

_______________________________________________________________________________________________________ This set of clothes is designed specifically to be expensive and to show it. Precious metals and gems are worked into the clothing.

Outfit, Royal

Rank 4 (5,000 gp)

Craft (leather, metal, and textiles)

_______________________________________________________________________________________________________ Royal clothes are ostentatious, with gems, gold, silk, and fur in abundance.

Pony

Rank 1 (40 gp)

Mount

_______________________________________________________________________________________________________ This is a Medium pony. It is not trained to be effectively ridden in battle. However, it is an appropriate mount outside of battle for creatures with the short stature ability, such as gnomes and halflings.

Riding Dog

Rank 1 (40 gp)

Mount

_______________________________________________________________________________________________________ This is a Medium dog that knows the Guard and Heel tricks (see Creature Handling). It is trained to be effective in battle, and is a suitable mount for creatures with the short stature ability, such as gnomes and halflings.

Rowboat

Rank 1 (40 gp)

Craft (wood)

_______________________________________________________________________________________________________ This 8- to 12 foot long boat holds two or three Medium passengers. It moves about one and a half miles per hour. A rowboat comes with oars to row it.

Sending Stones

Rank 3 (1,000 gp)

Craft (stone)

Scrying
_______________________________________________________________________________________________________ This is a set of two paired stones. Each stone is about six inches in diameter and perfectly smooth. Whenever a creature touches one of the stones, they can magically channel their voice through it. If they do, their voice is also audible from the other stone, as long as both stones are on the same plane.

Thieves’ Tools

Rank 1 (40 gp)

Kit – Craft (metal, textiles)

_______________________________________________________________________________________________________ This is a Small kit that contains a wide variety of lockpicks and device-manipulation tools. It is very difficult to manipulate devices using the Devices skill without this item (see Devices).

Wagon

Rank 1 (40 gp)

Craft (wood)

_______________________________________________________________________________________________________ This is a four-wheeled, open vehicle for transporting heavy loads. In general, two horses (or other beasts of burden) draw it. A wagon comes with the harness needed to pull it.

War Pony

Rank 2 (200 gp)

Mount

_______________________________________________________________________________________________________ This is a Medium horse. It is trained to be effectively ridden in battle, and it is an appropriate mount for creatures with the short stature ability, such as gnomes and halflings.

Warhorse

Rank 2 (200 gp)

Mount

_______________________________________________________________________________________________________ This is a Large warhorse. It is trained to be effectively ridden in battle. It has 12 hit points and 8 damage resistance.