10.3 Brute Force
10.3.1 Rank 1 Maneuvers
| Armorcrusher |
Standard action |
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Rank 1 |
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Make a strike. The attack is made against the target’s Fortitude defense instead of its Armor defense.
| Body Slam | Standard action |
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Tags: Brawling | Rank 1 |
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Make a brawling attack vs. Brawn against one creature you touch. Then, you fall prone (half speed, -2 Armor and Ref).
Hit: 1d10 damage + half power.
| Forceful Smash | Standard action |
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Rank 1 |
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Make a melee strike.
Injury: If your attack result hits the target’s Brawn defense, you fling it 15 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.
| Ground Slam | Standard action |
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Tags: Earth | Rank 1 |
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Make a melee strike with a -1 accuracy penalty against a stable surface. The strike targets everything supported by that surface in a Small (15 ft.) cone from one corner of the target space.
| Ground Stomp | Standard action |
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Tags: Earth | Rank 1 |
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Make an attack vs. Reflex against all enemies adjacent to you that are grounded on the same stable surface as you.
Hit: 1d10 damage + half power.
Miss: Half damage.
| Knockdown |
Standard action |
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Rank 1 |
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Make a melee strike.
Injury: If your attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.
| Steady Slam | Standard action |
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Rank 1 |
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Make a melee strike using a single weapon. If you get a glancing blow, it deals full damage instead of half damage. However, you cannot get a critical hit.
| Wild Swing | Standard action |
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Rank 1 |
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Make a strike that deals double weapon damage. The strike has a 50% miss chance.
10.3.2 Rank 3 Maneuvers
| Boneshatter |
Standard action |
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Rank 3 |
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Make a strike.
Injury: If your attack result hits the target’s Fortitude defense, it immediately takes the damage from the strike again.
| Chokeslam |
Standard action |
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Tags: Brawling | Rank 3 |
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Make a brawling attack vs. Brawn against one creature you touch.
Hit: 1d8 damage + power.
Injury: The target falls prone (half speed, -2 Armor and Ref).
| Concussion |
Standard action |
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Rank 3 |
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Make a strike.
Injury: The target becomes stunned (-2 defenses) as a condition.
| Desperate Smash | Standard action |
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Rank 3 |
Cost: One fatigue level (see text).
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Make a strike that deals double damage. You cannot use the desperate exertion ability to affect this strike.
This ability only increases your fatigue level if the strike hits.
| Knockdown+ |
Standard action |
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|
Rank 3 |
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Make a melee strike.
Hit: If your attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.
| Mighty Stomp | Standard action |
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Tags: Earth | Rank 3 |
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Make an attack vs. Reflex against all enemies adjacent to you that are grounded on the same stable surface as you. Then, you are briefly empowered (add rank to damage).
Hit: 1d10 damage + half power.
Miss: Half damage.
| Muscle Burst | Standard action |
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Rank 3 |
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You are briefly empowered (add rank to damage). Then, make a strike.
| Ostentatious Flex | Standard action |
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Rank 3 |
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Make an attack vs. Mental against all enemies within a Medium (30 ft.) radius from you. Then, you are briefly empowered (add rank to damage).
Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you.
| Shrapnel Blast | Standard action |
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Tags: Earth | Rank 3 |
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Make a melee strike against a stable surface and no other targets. Then, make an attack vs. Armor against everything in a 10 ft. wide line from one corner of the target space. The length of the line is equal to one foot per point of damage you dealt to the surface, rounded to the nearest 5 foot increment.
Hit: 1d8 damage + power. If your attack result also hits the target’s Reflex defense, it is briefly dazzled (20% miss chance, no special vision).
Miss: Half damage.
| Steady Flex | Standard action |
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Rank 3 |
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You are briefly fortified (+2 Brawn, Fort, Ment) and maximized (deal max damage).
10.3.3 Rank 5 Maneuvers
| Armorcrusher+ |
Standard action |
|
|
Rank 5 |
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Make a strike that deals double damage. The attack is made against the target’s Fortitude defense instead of its Armor defense.
| Body Slam+ | Standard action |
|
Tags: Brawling | Rank 5 |
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Make a brawling attack vs. Brawn against one creature you touch. Then, you fall prone (half speed, -2 Armor and Ref).
Hit: 1d8 damage plus 1d8 per 2 power.
| Forceful Smash+ | Standard action |
|
|
Rank 5 |
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Make a melee strike that deals double damage.
Injury: If your attack result hits the target’s Brawn defense, you fling it 30 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.
| Ground Slam+ | Standard action |
|
Tags: Earth | Rank 5 |
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Make a melee strike with a -1 accuracy penalty against a stable surface. It targets everything supported by that surface in a Medium (30 ft.) cone from one corner of the target space. The strike deals double damage.
| Ground Stomp+ | Standard action |
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Tags: Earth | Rank 5 |
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Make an attack vs. Reflex against all enemies adjacent to you that are grounded on the same stable surface as you.
Hit: 1d8 damage plus 1d8 per 2 power.
Miss: Half damage.
| Heavy Hitter | Standard action |
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Rank 5 |
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Make a strike using a Heavy weapon that deals quadruple weapon damage.
| Steady Slam+ | Standard action |
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Rank 5 |
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Make a melee strike that deals double damage using a single weapon. If you get a glancing blow, it deals full damage instead of half damage.
| Wild Swing+ | Standard action |
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Rank 5 |
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Make a strike that deals triple damage. The strike has a 50% miss chance.
10.3.4 Rank 7 Maneuvers
| Boneshatter+ |
Standard action |
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Rank 7 |
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Make a strike that deals six times weapon damage.
Injury: If your attack result hits the target’s Fortitude defense, it immediately takes the damage from the strike again.
| Brain Scrambler | Standard action |
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Rank 7 |
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Make a melee strike that deals triple damage.
Injury: If your attack result hits the target’s Fortitude and Mental defenses, it becomes confused (-2 defenses, randomly attack or defend) as a condition.
| Chokeslam+ |
Standard action |
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Tags: Brawling | Rank 7 |
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Make a brawling attack vs. Brawn against one creature you touch.
Hit: 1d10 damage plus 1d10 per 2 power, and the target falls prone (half speed, -2 Armor and Ref).
Injury: The target is briefly unable to stand.
| Desperate Smash+ | Standard action |
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Rank 7 |
Cost: One fatigue level.
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Make a strike that deals extra damage equal to half your power. The strike deals triple damage. You cannot use the desperate exertion ability to affect this strike.
This ability only increases your fatigue level if the strike hits.
| Devastating Flex | Standard action |
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Rank 7 |
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You briefly are maximized (deal max damage) and deal 1d8 extra damage with strikes.
| Mighty Muscle Burst | Standard action |
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Rank 7 |
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You are briefly empowered (add rank to damage). Make a strike with that deals double damage. Then, you are briefly maximized (deal max damage).
| Shrapnel Blast+ | Standard action |
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Tags: Earth | Rank 7 |
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Make a melee strike against a stable surface and no other targets. Then, make an attack vs. Armor against everything in a 10 ft. wide line from one corner of the target space. The length of the line is equal to one foot per point of damage you dealt to the surface, rounded to the nearest 5 foot increment.
Hit: 1d10 damage plus 1d10 per 2 power. If your attack result also hits the target’s Reflex defense, it is dazzled (20% miss chance, no special vision) as a condition.
Miss: Half damage.