10.3 Brute Force

Smash foes with raw power.

10.3.1 Rank 1 Maneuvers

Armorcrusher

Standard action

Rank 1

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Make a strike. The attack is made against the target’s Fortitude defense instead of its Armor defense.

Body Slam

Standard action

Tags: Brawling

Rank 1

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Make a brawling attack vs. Brawn against one creature you touch. Then, you fall prone (half speed, -2 Armor and Ref).

Hit: 1d10 damage + half power.

Forceful Smash

Standard action

Rank 1

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Make a melee strike.

Injury: If your attack result hits the target’s Brawn defense, you fling it 15 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.

Ground Slam

Standard action

Tags: Earth

Rank 1

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Make a melee strike with a -1 accuracy penalty against a stable surface. The strike targets everything supported by that surface in a Small (15 ft.) cone from one corner of the target space.

Ground Stomp

Standard action

Tags: Earth

Rank 1

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Make an attack vs. Reflex against all enemies adjacent to you that are grounded on the same stable surface as you.

Hit: 1d10 damage + half power.

Miss: Half damage.

Knockdown

Standard action

Rank 1

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Make a melee strike.

Injury: If your attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.

Steady Slam

Standard action

Rank 1

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Make a melee strike using a single weapon. If you get a glancing blow, it deals full damage instead of half damage. However, you cannot get a critical hit.

Wild Swing

Standard action

Rank 1

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Make a strike that deals double weapon damage. The strike has a 50% miss chance.

10.3.2 Rank 3 Maneuvers

Boneshatter

Standard action

Rank 3

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Make a strike.

Injury: If your attack result hits the target’s Fortitude defense, it immediately takes the damage from the strike again.

Chokeslam

Standard action

Tags: Brawling

Rank 3

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Make a brawling attack vs. Brawn against one creature you touch.

Hit: 1d8 damage + power.

Injury: The target falls prone (half speed, -2 Armor and Ref).

Concussion

Standard action

Rank 3

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Make a strike.

Injury: The target becomes stunned (-2 defenses) as a condition.

Desperate Smash

Standard action

Rank 3

Cost: One fatigue level (see text).

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Make a strike that deals double damage. You cannot use the desperate exertion ability to affect this strike.

This ability only increases your fatigue level if the strike hits.

Knockdown+

Standard action

Rank 3

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Make a melee strike.

Hit: If your attack result hits the target’s Brawn defense, it falls prone (half speed, -2 Armor and Ref). This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.

Mighty Stomp

Standard action

Tags: Earth

Rank 3

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Make an attack vs. Reflex against all enemies adjacent to you that are grounded on the same stable surface as you. Then, you are briefly empowered (add rank to damage).

Hit: 1d10 damage + half power.

Miss: Half damage.

Muscle Burst

Standard action

Rank 3

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You are briefly empowered (add rank to damage). Then, make a strike.

Ostentatious Flex

Standard action

Rank 3

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Make an attack vs. Mental against all enemies within a Medium (30 ft.) radius from you. Then, you are briefly empowered (add rank to damage).

Hit: The target is briefly goaded (-2 accuracy vs. non-goading creatures) by you.

Shrapnel Blast

Standard action

Tags: Earth

Rank 3

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Make a melee strike against a stable surface and no other targets. Then, make an attack vs. Armor against everything in a 10 ft. wide line from one corner of the target space. The length of the line is equal to one foot per point of damage you dealt to the surface, rounded to the nearest 5 foot increment.

Hit: 1d8 damage + power. If your attack result also hits the target’s Reflex defense, it is briefly dazzled (20% miss chance, no special vision).

Miss: Half damage.

Steady Flex

Standard action

Rank 3

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You are briefly fortified (+2 Brawn, Fort, Ment) and maximized (deal max damage).

10.3.3 Rank 5 Maneuvers

Armorcrusher+

Standard action

Rank 5

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Make a strike that deals double damage. The attack is made against the target’s Fortitude defense instead of its Armor defense.

Body Slam+

Standard action

Tags: Brawling

Rank 5

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Make a brawling attack vs. Brawn against one creature you touch. Then, you fall prone (half speed, -2 Armor and Ref).

Hit: 1d8 damage plus 1d8 per 2 power.

Forceful Smash+

Standard action

Rank 5

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Make a melee strike that deals double damage.

Injury: If your attack result hits the target’s Brawn defense, you fling it 30 feet. This is a Size-Based effect, so it does not affect creatures more than one size category larger than you.

Ground Slam+

Standard action

Tags: Earth

Rank 5

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Make a melee strike with a -1 accuracy penalty against a stable surface. It targets everything supported by that surface in a Medium (30 ft.) cone from one corner of the target space. The strike deals double damage.

Ground Stomp+

Standard action

Tags: Earth

Rank 5

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Make an attack vs. Reflex against all enemies adjacent to you that are grounded on the same stable surface as you.

Hit: 1d8 damage plus 1d8 per 2 power.

Miss: Half damage.

Heavy Hitter

Standard action

Rank 5

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Make a strike using a Heavy weapon that deals quadruple weapon damage.

Steady Slam+

Standard action

Rank 5

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Make a melee strike that deals double damage using a single weapon. If you get a glancing blow, it deals full damage instead of half damage.

Wild Swing+

Standard action

Rank 5

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Make a strike that deals triple damage. The strike has a 50% miss chance.

10.3.4 Rank 7 Maneuvers

Boneshatter+

Standard action

Rank 7

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Make a strike that deals six times weapon damage.

Injury: If your attack result hits the target’s Fortitude defense, it immediately takes the damage from the strike again.

Brain Scrambler

Standard action

Rank 7

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Make a melee strike that deals triple damage.

Injury: If your attack result hits the target’s Fortitude and Mental defenses, it becomes confused (-2 defenses, randomly attack or defend) as a condition.

Chokeslam+

Standard action

Tags: Brawling

Rank 7

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Make a brawling attack vs. Brawn against one creature you touch.

Hit: 1d10 damage plus 1d10 per 2 power, and the target falls prone (half speed, -2 Armor and Ref).

Injury: The target is briefly unable to stand.

Desperate Smash+

Standard action

Rank 7

Cost: One fatigue level.

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Make a strike that deals extra damage equal to half your power. The strike deals triple damage. You cannot use the desperate exertion ability to affect this strike.

This ability only increases your fatigue level if the strike hits.

Devastating Flex

Standard action

Rank 7

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You briefly are maximized (deal max damage) and deal 1d8 extra damage with strikes.

Mighty Muscle Burst

Standard action

Rank 7

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You are briefly empowered (add rank to damage). Make a strike with that deals double damage. Then, you are briefly maximized (deal max damage).

Shrapnel Blast+

Standard action

Tags: Earth

Rank 7

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Make a melee strike against a stable surface and no other targets. Then, make an attack vs. Armor against everything in a 10 ft. wide line from one corner of the target space. The length of the line is equal to one foot per point of damage you dealt to the surface, rounded to the nearest 5 foot increment.

Hit: 1d10 damage plus 1d10 per 2 power. If your attack result also hits the target’s Reflex defense, it is dazzled (20% miss chance, no special vision) as a condition.

Miss: Half damage.