11.26 Universal
Spells and rituals that can be accessed by any spellcaster.
Special Rules: The universal mystic sphere does not work in the same way as other mystic spheres. Every spellcaster has access to this mystic sphere without needing to spend insight points. It contains a variety of simple magical effects that all spellcasters can manage to replicate, though the details can change based on their individual fields of specialization.
Whenever you learn a spell or ritual from the universal mystic sphere, you must choose a different mystic sphere that you have access to. Treat that spell or ritual as if it belonged to your chosen mystic sphere instead of this one. This allows you to gain the benefits of any sphere-specific effects when you use the spell or ritual, such as a wizard’s specialization ability (see Sphere Specialization). In addition, the chosen mystic sphere determines which targets are valid and may add an ability tag, as listed in Table 11.1: Universal Mystic Spheres. If the spell is mystic bolt, your chosen mystic sphere also determines the spell’s defense. You can learn the same spell from this mystic sphere any number of times, choosing different base mystic spheres for that spell each time.
The names of the abilities from this mystic sphere have fairly generic names to reflect their universal nature. As with all other spells, you should feel free to rename them for your own character to make them more interesting and relevant for you. For example, a pyromancer might rename their mystic bolt spell to something more fire-themed, like firebolt or flamelance.
Mystic Sphere | Affected | Mystic Bolt Defense | Tag |
Aeromancy | Creatures and objects |
Armor |
|
Aquamancy | Creatures and objects | Armor | |
Astromancy | Creatures and objects | Mental | — |
Channel Divinity | Creatures | Mental | — |
Chronomancy | Creatures and objects | Fortitude | — |
Cryomancy | Creatures and objects | Fortitude | |
Electromancy | Creatures and objects | Fortitude | |
Enchantment | Creatures | Mental | |
Fabrication | Creatures and objects | Armor | |
Photomancy | Creatures and objects | Fortitude | |
Polymorph | Creatures and objects | Fortitude | — |
Prayer | Creatures | Mental | — |
Pyromancy | Creatures and objects | Fortitude | |
Revelation | Creatures | Mental | — |
Summoning | Creatures and objects | Armor | |
Telekinesis | Creatures and objects | Fortitude | — |
Terramancy | Creatures and objects | Armor | |
Thaumaturgy | Creatures and objects | Fortitude | — |
Toxicology | Creatures and objects | Fortitude | |
Umbramancy | Creatures and objects | Fortitude | |
Verdamancy | Creatures and objects | Armor | — |
Vivimancy | Living creatures | Fortitude | — |
11.26.1 Rank 1 Spells
Mystic Bolt | Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make an attack against something within Medium (60 ft.) range. The valid targets for this spell, and the defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).
Hit: 1d6 damage +1 per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 1.
Mystic Discharge | Rank 1 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make an attack vs. Reflex against everything in a Small (15 ft.) radius from you. The valid targets for this spell depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).
Hit: 1d6 damage +1 per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 1.
11.26.2 Rank 4 Spells
Mighty Mystic Bolt | Rank 4 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make an attack against something within Medium (60 ft.) range. The valid targets for this spell, and the defense you attack, depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).
Hit: 1d6 damage per 2 power.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 4.
11.26.3 Rank 5 Spells
Massive Mystic Discharge | Rank 5 |
Usage time: Standard action.
_______________________________________________________________________________________________________
Make an attack vs. Reflex against everything in a Medium (30 ft.) radius from you. The valid targets for this spell depend on the mystic sphere you learn this spell with (see Table 11.1: Universal Mystic Spheres).
Hit: 1d6 damage per 2 power.
Miss: Half damage.
_______________________________________________________________________________________________________
The attack’s accuracy increases by +1 for each rank beyond 5.